Updates

16 Aug 2016

[Updated] Accelerate2 Patch Notes (v160)





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We're accelerating once again! This time with even more skill revamps, a reconstructed boss fight and a bunch of contents and events coming from all around the world!

1. Class Skill Revamps
2. Zakum: Reborn!
3. Game System Updates
4. Fairy Bros Attendance
5. Maple Detectives *new*



Class Skill Revamps


More skill updates for the classes in MapleSEA! Read on to find out more:

Explorers


Hero
Combo Force: When using this skill while holding the [down] key, the character will shift towards the monster.
Shout: Damage decreased to 200%, max enemies hit increased to 3. When using this skill while holding the [down] key, skill consumes 2 combo counts, stun effect is removed, attack range and number of attacks increased to 6
Intrepid Slash: Attack range increased
Insizing: Shout damage passively increased by 160%
Advanced Final Attack - Bonus Change: Chance rate boost increased to 15%
Rage Uprising: Max Enemies Hit increased to 10

Paladin
Sanctuary: "1 HP" effect has been removed, damage decreased to 570% number of attacks increased to 7, cooldown decreased to 29s, added effect of +30% boss damage

Dark Knight
Reincarnation - Cooltime Reduce: Cooldown reduction decreased to 10%
Gungnir's Descent - Boss Killer: Boss Damage boost decreased to 10%
Dark Thirst: Cooldown increased to 120s

Explorer Magician
Teleport: delay has been decreased when using after the following skills - Meteor Shower, Blizzard, Genesis

Arch Mage (F/P)
Poison Breath: DoT damage increased to 60%, DoT duration has been to 5s
Poison Mist: DoT damage increased to 240%, mist duration decreased to 15s, DoT duration decreased to 6s
Elemental Reset: Elemental reduction decreased to 10%, added effect of +40% final damage
Paralyze: Damage decreased to 250%, DoT damage increased to 240%, DoT duration decreased to 1s, stun duration decreased to 5s
Flame Haze: DoT damage increased to 200%, DoT duration decreased to 10s
Mist Eruption: Damage boost per stacked DoT decreased to 20%, Poison Mist's DoT damage boost increased to 300%
Mist Eruption - Bonus Attack: skill has been replaced by Mist Eruption - Limit Canceller
Mist Eruption - Limit Canceller: Maximum damage limit increased to 70,000,000
Fire Aura: Damage decreased to 250%, attack interval decreased to 1s, MP consumption decreased to 100MP/s

Arch Mage (I/L)
Elemental Reset: Elemental reduction decreased to 10%, added effect of +50% final damage
Chain Lightning: Max Enemies Hit increased to 6
Teleport Mastery - Add Range: Can now be toggled On/Off
Lightning Sphere: Damage decreased to 250%
Ice Aura: MP consumption reduced to 60MP/s

Bishop
Bahamut: Attack range increased, Enemies hit by Bahamut will receive a Bahamut's Mark - receives +25% final damage from Holy-attribute attacks, can now be used while under "Angelic Vengeance" effect
Angelic Vengeance: Elemental reduction decreased to 10%, added effect of +25% final damage boost

Bowmaster
Mortal Blow: Instant-kill effect removed, reworked effect of boosting +80% damage on every 10th attack
Arrow Platter: Installed damage reduced to 85%, added effect of +5s cooldown, can no longer be installed in mid-air
Wounds Shot: Added effect of +90% Arrow Platter damage boost
Bow Expert: Added effect of allowing installation of Arrow Platter at min/max angles with the [down/up] keys
Hurricane - Reinforce: Damage boost increased to 30%

Crossbow Master
Mortal Blow: Instant-kill effect removed, added effect of 10% chance to increase damage by 20%, recovering 1% HP/MP when triggered
Sniping: Instant-kill effect removed
Sniping - Cooldown Reduction: Level Requirement changed to 143

Explorer Thief
Dark Sight: When successfully dodging a %HP attack skill while under Dark Sight, effect will be removed and trigger +3s cooldown, stackable up to 15s

Night Lord
Shadow Partner: Skill visual change update
Shadow Web: Added effect of +5s cooldown, added jumping into the air animation when skill is being used, no longer take damage when hit on Damage Reflect enemies
Four Seasons: Cooldown increased to 14s

Shadower
Phase Dash: Removed effect of pushing mesos
• *New* Advanced Dark Sight: When attacking, 30% chance to retain Dark Sight, When hit, 20% chance to activate Dark Sight, +5% final damage boost while attacking in Dark Sight, skill is automatically learned at 3rd job when Dark Sight is maxed
Dagger Expert: Attack boost increased to 40
Shadow Veil: Cooldown reduced to 60s

Dual Blade
Tornado Spin: Skill can now be linked to Blade Ascension, removed level requirement to link to Flying Assaulter
Flying Assaulter: Removed level requirement to link with Tornado Spin and Bloody Storm
Bloody Storm: Skill can now be linked to Blade Ascension, removed level requirement to link to Flying Assaulter
Advanced Dark Sight: When successfully dodging a %HP attack skill while under a triggered Dark Sight, effect will be removed but cooldown is not affected.
Final Cut: Instant-kill effect removed, final damage boost decreased to 40%
Blade Expert: Added effect of +15% final damage

Viper
Nautilus Strike: Additional attack chance increased to 100%, additional attack damage increased to 250%, additional attack number of hits increased to 2
Vipercision: Attack boost increased to 30%

Captain
Blunderbuster: Damage increased to 480%, casting delay has been reduced
Nautilus Strike: Cooldown effect changed to 30s for all skill levels
Battleship Bomber: Instant-kill effect removed

Cannon Shooter
Blast Back: Casting delay has been reduced
Monkey's Fury: Damage boost increased to 40%
Barrel Roulette: Changed buff effects to as follows:
     » Lightning: Chance to trigger additional attack for 150% damage on up to 6 enemies
     » Ice: Critical max damage increased by 5%
     » Slow: Chance to trigger Slow status for 5s to enemies (including Bosses)
     » Skull: Enemies hit take 200% damage/sec for 5s
Monkey Wave: When used at full charge, added effect of +10% critical damage for 10s
Cannon Jump: Skill can now be used twice while in mid-air
Pirate Spirit: Added effect of +40% boss damage

Knights of Cygnus


All Knights of Cygnus
Cygnus Bless: The linked version can now be passed onto other Knights of Cygnus classes. Mastery levels has been adjusted as accordingly for the affected KoC classes.

Soul Master
True Sight: Added effect of +10% final damage taken
True Sight - Enhance: Elemental reduction effect no longer stacks with Battle Mage's Debuff Aura - Elemental Reset and Flame Wizard's Incarnation of Flame

Flame Wizard
Advanced Magic Mastery: Added effect of +50% final damage
Incarnation of Flame: Elemental reduction effect decreased to 10% and can be shared with party members, however effect does not stack with Soul Master's True Sight - Enhance and Battle Mage's Debuff Aura - Elemental Reset

Wind Breaker
Trifling Wind I: Triggered arrows will seek new targets if current one is eliminated
Cyclone: Damage increment per enemy targets reduced increased to 20%
Spiral Vortex: Casting delay has been reduced
Expert Bow Mastery: Added effect of +10% final damage

Night Walker
Dark Sight: When successfully dodging a %HP attack skill while under Dark Sight, effect will be removed and trigger +3s cooldown, stackable up to 15s
Dark Omen: Damage formula has been recalculated based on character
Shadow Stitch: Skill is now no longer affected by Damage Reflect
Dominion: Invincibility duration when casting skill has been improved

Striker
Static Charge: Final damage has been increased to 50%

Mihile
Knight's Watch: When protective barrier has been exhausted, damage buff will remain for the remainder of the duration
Royal Guard: Activation range has been improved, can now trigger Final Attack
Trinity Attack: Attack range has been improved
Soul Assault: Attack range has been improved
Advanced Final Attack: Trigger chance increased to 75%, damage decreased to 185%

Legendary Heroes


Aran
Combo Tempest: "1 HP" effect has been removed, effect of recasting without combo counters has been removed, Damage decreased to 650%, Freeze duration decreased to 5s, Number of hits increased to 6

Evan
Elemental Reset: Elemental reduction decreased to 10%, added effect of +50% final damage

Mercedes
Aerial Barrage: Instant-kill effect removed
Ignis Roar: Skill linking boost effect changed to 2% final damage per stack (up to 10 stacks), a separate buff icon will appear for the damage boost effect
Elemental Knights: Casting delay has been removed, damage formula has been recalculated based on character, a total of 2 Knights can be summoned out at a time
Defense Break: Elemental reduction effect has been removed, added effect of +20% final damage
Ancient Warding: Damage boost effect removed, added effect of +30% attack boost

Phantom
Judgement Draw: Misfortune Card effect has been reduced to 10%
Shroud Walk: Cooldown effect has been added (+1.5s per arrow key used)
Phantom Swiftness: Can now be used twice while in mid-air
Impeccable Memory I/II/III: Bishop's Heal effect has an increased cooldown of 10s when used
Blason: Damage increased to 250%, attack range has been improved
Mille Aiguilles: Damage has been decreased to 120%
Tempest: Damage has been decreased to 200%, number of hits increased to 3, MP consumption reduced to 20MP, added effect of +60% crit rate for skill, movement while skill is in effect has been enabled (movement speed gradually decreases as skill effect grows bigger)
Final Judgement Draw: Misfortune Card effect has been removed

Luminous
Apocalypse: Skill effect has been changed
Ender: Instant-kill effect has been removed
Morning Star: Added effect of +30% final damage
Arcane Pitch: Ignore def effect has been removed, elemental reduction decreased to 10%, added passive effect of +40% ignore def and +40% final damage

EunWol
Death Mark: HP recovery from marked targets has been decreased to 1%
Critical Insight: added effect +15% critical rate
Spirit Bond Maximum: Damage boost effect increased to 35%
Bomb Punch: MP cost decreased to 20MP

Resistance


Demon Slayer
Curse of Fury: Instant-kill effect has been removed, added effect of 1% chance to increase damage by 100% (5% HP recovered when triggered)

Demon Avenger
Release Overload: Max HP boost effect has been removed, added effect of +15% final damage, can be used even if Overload stack is not maxed, however final damage added will be adjusted accordingly
Inner Strength: STR increased effect removed, added effect of +1200MaxHP
Bat Swarm: HP consumption changed to 1%HP
Shield Charge: HP consumption changed to 2%HP
Shield Chasing: HP consumption changed to 8%HP
Advanced Absorb Life: Release Overload's final damage boost increased to 25%

Xenon
Combat Switching: Explosion: Damage increased to 250%, casting delay has been reduced
Fuzzy Rob Masquerade: Damage decreased to 345%, number of hits increased to 7

Edelstein Resistance
Spirit of Freedom: The linked version can now be passed onto other Resistance characters. Mastery levels has been adjusted as accordingly for the affected KoC characters.

Battle Mage
Drain Aura: HP recovery based on damage decreased to 1%, MaxHP recovery limit increased to 15%, added effect of +3s cooldown interval between heals, healing now affects party members
Debuff Aura: Aura effect lingering duration increased to 15s
Debuff Aura - Elemental Reset: Elemental reduction effect no longer stacks with Soul Master's True Sight - Enhance and Flame Wizard's Incarnation of Flame, added effect of +10% final damage on enemies under Debuff Aura effect

Wild Hunter
Character Card Effect: Instant-kill effect has been removed, added effect of 10%/15%/20%/25% chance to increase attack's by 4%/8%/12%/16% (Rank B/A/S/SS)
Summon Jaguar: Another Bite's damage boost has been decreased from 1% per 2 character levels to 1% per 3 character levels, UI window can now be moved
Feline Berserk: Attack boost decreased to 20%
Feline Berserk - Reinforce: Attack boost decreased to 5%
Summon Jaguar - Cooldown Cutter: Cooldown reduction decreased to 10%

Mechanic
Mechanic Dash: Added effect of 0.4s cooldown
Rocket Booster: Casting delay has been reduced
Homing Missile: No longer affected by enemies with Damage Reflect status, missiles will seek new targets if current one is eliminated
Homing Missile System Research: Damage boost increased to 500%
Open Portal: GX-9: Added +2s cooldown
Robo Launcher: RM7: Damage formula has been recalculated based on character
Mech Armor: Tank: Homing Missile final damage decreased to 60%
Rock 'n Shock: Damage formula has been recalculated based on character, cooldown has been decreased to 160s
Support Waver: H-EX: HP recovery has been decreased to 20%, buff icon will now appear on characters receiving the effects, debuff effect will now show on respawned enemies
Reinforced Support Waver H-EX: Final damage boost decreased to 10%, explosion damage increased to 1100%, added skill requirement of Lvl 20 Support Waver: H-EX
Support Waver: H-EX - Party Reinforce: Party's final damage boost decreased to 5%
Massive Fire: Splash-F: Number of hits decreased to 2, attack range has been reduced, attack speed has been improved
Giant Robot SG-88: Casting delay has been reduced, passive damage reduction effect has been removed
Bots 'n Tots: Damage formula has been recalculated based on character, cooldown has been decreased to 40s, summoned bots movement speed has been improved
Robot Mastery: Damage boost change to +6% per summoned robot (excluding summoned bots), added passive effect of +90% Robo Launcher: RM7's damage
Bombardment Mode: Missile damage decreased to 60% (does not stack with Mech Armor: Tank's effect)

Nova


Kaiser
Final Form: Damage and attack speed boost has been removed, added effect of +15% final damage boost (+30% at 4th job), allows for usage of the jump button, runes and active link skills. Teleport ability is now binded to the "Final Form" key.
Wing Beat: Up to 2 whirlwinds can be active at one time
Cursebite: Chance to deal extra damage on monsters with status has been removed, added effect of +20% final damage on monsters with status (+30% when Final Form is active)
Catalyze: Damage boost has been removed, added effect of +30% attack
Dragon Barrage: Instant-kill effect has been removed, Number of hits increased to 4 (5 when Final Form is active), added effects of +40% damage on normal enemies and +5s cooldown

Angelic Buster
Soul Resonance: Added Stance effect while skill is active, damage from %HP attacks taken decreased by 20% while skill is active

Others


Zero
Broad Sword Mastery: Damage boost per less enemy increased to 8%
Throwing Weapon: Damage formula has been recalculated based on character
Advanced Earth Break: Instant-kill effect has been removed
Advanced Storm Break: Instant-kill effect has been removed
Armor Split: Ignore def effect stacking has been adjusted
Divine Leer: Minimum and maximum critical damage boost has been decreased to 40%
Time Distortion: While inside effect area, increases attack speed by 1 tier
Rewind: Added effect of +2s invincibility



Zakum: Reborn!


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The same skeleton animation system from the Ursus boss fight has been applied to Zakum!

Aside from the new system, Zakum's battle mechanics have undergone a change as well, for all of its modes (Easy, Normal, Chaos).

Can you make your stand against this newly reborn 8-armed monstrosity?

• New item drops from Chaos Zakum
     » Angry Zakum Helmet
     » Angry Zakum Cape
     » Angry Zakum Belt; this equipment piece has been added into the Boss Accessory set



Game System Updates


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Hunting Field Updates
• Removal of the explosion rune, Enyo.
• Added 3 new runes: Muhyi, Mujib & Perses.
     » Rune of Muhyi: Increases the spawn rate of monsters in the current map for a brief period of time.
     » Rune of Mujib: Skills with more than 5s cooldown will temporarily have its cooldown reduced to 5s.
     » Rune of Perses: Allows the caster to mount a ship, firing at enemies rapidly.
• Amount of experience gained from Kill Combo beads have been increased.
• Sudden Missions' experience rewards have been increased.
• Suspicious Cubes will no longer degrade an item's potential tier.
• Added Bounty Hunter missions - a pair of cool looking brothers (Polo & Frito) will appear at random just like your Elite Monsters & Boss and throw you some random missions for either exp or mesos.

Boss Related Updates
• Cygnus & Chaos Root Abyss bosses loot table has been revised - they now drop loot pieces that you can collect and exchange for a piece of appropriate loot
• Easy Mode has been introduced for Cygnus - but don't be fooled, its anything but easy!
• New quests that reward players with new medals related to the above bosses mentioned have been added

Item Related Updates
• Weapons from the Crimson Sky party quest has had its instant-kill effect removed, and replaced with added boss damage
• Todd's Hammer can now be used transfer stats on equipment below level 100, with a difference gap of between 1 and 20 levels
• Cutie Teatime Chair will no longer cause a disconnection when sitting down as a couple
• Wind Breaker Mount coupons should now give a mount ability when consumed



Fairy Bros Attendance



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• A new daily attendance system has been added
• To obtain your daily gift, click on the Giftbox icon from the expanded Book Notifier icon on the left side of the screen
• Each attendance reward is only available for one character per Maple ID
• The daily attendance claim will reset each month
• While under the premium IP (whether cafe bonus or premium coupon bonus), you can obtain 2 consecutive day rewards instead of 1



Maple Detectives *new*



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You stumble upon a diary whose contents reveal a dark plot, involving many of the unique classes of MapleStory. Can you help solve the mystery and stop the mysterious force behind the plot once and for all?

• Click on the book icon found on the left side of the screen to access a new side-content in MapleSEA
• This is also where you obtain new quests as well as complete them
• Complete the storyline dungeon to open access to a bunch of new, cool accessories with special effects and buffs!