news
Updates
16 Aug 2016
[Updated] Accelerate2 Patch Notes (v160)
We're accelerating once again! This time with even more skill revamps, a reconstructed boss fight and a bunch of contents and events coming from all around the world!
1. Class Skill Revamps 2. Zakum: Reborn! 3. Game System Updates 4. Fairy Bros Attendance 5. Maple Detectives *new*
Class Skill Revamps
More skill updates for the classes in MapleSEA! Read on to find out more:
Explorers
Hero • Combo Force: When using this skill while holding the [down] key, the character will shift towards the monster. • Shout: Damage decreased to 200%, max enemies hit increased to 3. When using this skill while holding the [down] key, skill consumes 2 combo counts, stun effect is removed, attack range and number of attacks increased to 6 • Intrepid Slash: Attack range increased • Insizing: Shout damage passively increased by 160% • Advanced Final Attack - Bonus Change: Chance rate boost increased to 15% • Rage Uprising: Max Enemies Hit increased to 10
Paladin • Sanctuary: "1 HP" effect has been removed, damage decreased to 570% number of attacks increased to 7, cooldown decreased to 29s, added effect of +30% boss damage
Dark Knight • Reincarnation - Cooltime Reduce: Cooldown reduction decreased to 10% • Gungnir's Descent - Boss Killer: Boss Damage boost decreased to 10% • Dark Thirst: Cooldown increased to 120s
Explorer Magician • Teleport: delay has been decreased when using after the following skills - Meteor Shower, Blizzard, Genesis
Arch Mage (F/P) • Poison Breath: DoT damage increased to 60%, DoT duration has been to 5s • Poison Mist: DoT damage increased to 240%, mist duration decreased to 15s, DoT duration decreased to 6s • Elemental Reset: Elemental reduction decreased to 10%, added effect of +40% final damage • Paralyze: Damage decreased to 250%, DoT damage increased to 240%, DoT duration decreased to 1s, stun duration decreased to 5s • Flame Haze: DoT damage increased to 200%, DoT duration decreased to 10s • Mist Eruption: Damage boost per stacked DoT decreased to 20%, Poison Mist's DoT damage boost increased to 300% • Mist Eruption - Bonus Attack: skill has been replaced by Mist Eruption - Limit Canceller • Mist Eruption - Limit Canceller: Maximum damage limit increased to 70,000,000 • Fire Aura: Damage decreased to 250%, attack interval decreased to 1s, MP consumption decreased to 100MP/s
Arch Mage (I/L) • Elemental Reset: Elemental reduction decreased to 10%, added effect of +50% final damage • Chain Lightning: Max Enemies Hit increased to 6 • Teleport Mastery - Add Range: Can now be toggled On/Off • Lightning Sphere: Damage decreased to 250% • Ice Aura: MP consumption reduced to 60MP/s
Bishop • Bahamut: Attack range increased, Enemies hit by Bahamut will receive a Bahamut's Mark - receives +25% final damage from Holy-attribute attacks, can now be used while under "Angelic Vengeance" effect • Angelic Vengeance: Elemental reduction decreased to 10%, added effect of +25% final damage boost
Bowmaster • Mortal Blow: Instant-kill effect removed, reworked effect of boosting +80% damage on every 10th attack • Arrow Platter: Installed damage reduced to 85%, added effect of +5s cooldown, can no longer be installed in mid-air • Wounds Shot: Added effect of +90% Arrow Platter damage boost • Bow Expert: Added effect of allowing installation of Arrow Platter at min/max angles with the [down/up] keys • Hurricane - Reinforce: Damage boost increased to 30%
Crossbow Master • Mortal Blow: Instant-kill effect removed, added effect of 10% chance to increase damage by 20%, recovering 1% HP/MP when triggered • Sniping: Instant-kill effect removed • Sniping - Cooldown Reduction: Level Requirement changed to 143
Explorer Thief • Dark Sight: When successfully dodging a %HP attack skill while under Dark Sight, effect will be removed and trigger +3s cooldown, stackable up to 15s
Night Lord • Shadow Partner: Skill visual change update • Shadow Web: Added effect of +5s cooldown, added jumping into the air animation when skill is being used, no longer take damage when hit on Damage Reflect enemies • Four Seasons: Cooldown increased to 14s
Shadower • Phase Dash: Removed effect of pushing mesos • *New* Advanced Dark Sight: When attacking, 30% chance to retain Dark Sight, When hit, 20% chance to activate Dark Sight, +5% final damage boost while attacking in Dark Sight, skill is automatically learned at 3rd job when Dark Sight is maxed • Dagger Expert: Attack boost increased to 40 • Shadow Veil: Cooldown reduced to 60s
Dual Blade • Tornado Spin: Skill can now be linked to Blade Ascension, removed level requirement to link to Flying Assaulter • Flying Assaulter: Removed level requirement to link with Tornado Spin and Bloody Storm • Bloody Storm: Skill can now be linked to Blade Ascension, removed level requirement to link to Flying Assaulter • Advanced Dark Sight: When successfully dodging a %HP attack skill while under a triggered Dark Sight, effect will be removed but cooldown is not affected. • Final Cut: Instant-kill effect removed, final damage boost decreased to 40% • Blade Expert: Added effect of +15% final damage
Viper • Nautilus Strike: Additional attack chance increased to 100%, additional attack damage increased to 250%, additional attack number of hits increased to 2 • Vipercision: Attack boost increased to 30%
Captain • Blunderbuster: Damage increased to 480%, casting delay has been reduced • Nautilus Strike: Cooldown effect changed to 30s for all skill levels • Battleship Bomber: Instant-kill effect removed
Cannon Shooter • Blast Back: Casting delay has been reduced • Monkey's Fury: Damage boost increased to 40% • Barrel Roulette: Changed buff effects to as follows: » Lightning: Chance to trigger additional attack for 150% damage on up to 6 enemies » Ice: Critical max damage increased by 5% » Slow: Chance to trigger Slow status for 5s to enemies (including Bosses) » Skull: Enemies hit take 200% damage/sec for 5s • Monkey Wave: When used at full charge, added effect of +10% critical damage for 10s • Cannon Jump: Skill can now be used twice while in mid-air • Pirate Spirit: Added effect of +40% boss damage
Knights of Cygnus
All Knights of Cygnus • Cygnus Bless: The linked version can now be passed onto other Knights of Cygnus classes. Mastery levels has been adjusted as accordingly for the affected KoC classes.
Soul Master • True Sight: Added effect of +10% final damage taken • True Sight - Enhance: Elemental reduction effect no longer stacks with Battle Mage's Debuff Aura - Elemental Reset and Flame Wizard's Incarnation of Flame
Flame Wizard • Advanced Magic Mastery: Added effect of +50% final damage • Incarnation of Flame: Elemental reduction effect decreased to 10% and can be shared with party members, however effect does not stack with Soul Master's True Sight - Enhance and Battle Mage's Debuff Aura - Elemental Reset
Wind Breaker • Trifling Wind I: Triggered arrows will seek new targets if current one is eliminated • Cyclone: Damage increment per enemy targets reduced increased to 20% • Spiral Vortex: Casting delay has been reduced • Expert Bow Mastery: Added effect of +10% final damage
Night Walker • Dark Sight: When successfully dodging a %HP attack skill while under Dark Sight, effect will be removed and trigger +3s cooldown, stackable up to 15s • Dark Omen: Damage formula has been recalculated based on character • Shadow Stitch: Skill is now no longer affected by Damage Reflect • Dominion: Invincibility duration when casting skill has been improved
Striker • Static Charge: Final damage has been increased to 50%
Mihile • Knight's Watch: When protective barrier has been exhausted, damage buff will remain for the remainder of the duration • Royal Guard: Activation range has been improved, can now trigger Final Attack • Trinity Attack: Attack range has been improved • Soul Assault: Attack range has been improved • Advanced Final Attack: Trigger chance increased to 75%, damage decreased to 185%
Legendary Heroes
Aran • Combo Tempest: "1 HP" effect has been removed, effect of recasting without combo counters has been removed, Damage decreased to 650%, Freeze duration decreased to 5s, Number of hits increased to 6
Evan • Elemental Reset: Elemental reduction decreased to 10%, added effect of +50% final damage
Mercedes • Aerial Barrage: Instant-kill effect removed • Ignis Roar: Skill linking boost effect changed to 2% final damage per stack (up to 10 stacks), a separate buff icon will appear for the damage boost effect • Elemental Knights: Casting delay has been removed, damage formula has been recalculated based on character, a total of 2 Knights can be summoned out at a time • Defense Break: Elemental reduction effect has been removed, added effect of +20% final damage • Ancient Warding: Damage boost effect removed, added effect of +30% attack boost
Phantom • Judgement Draw: Misfortune Card effect has been reduced to 10% • Shroud Walk: Cooldown effect has been added (+1.5s per arrow key used) • Phantom Swiftness: Can now be used twice while in mid-air • Impeccable Memory I/II/III: Bishop's Heal effect has an increased cooldown of 10s when used • Blason: Damage increased to 250%, attack range has been improved • Mille Aiguilles: Damage has been decreased to 120% • Tempest: Damage has been decreased to 200%, number of hits increased to 3, MP consumption reduced to 20MP, added effect of +60% crit rate for skill, movement while skill is in effect has been enabled (movement speed gradually decreases as skill effect grows bigger) • Final Judgement Draw: Misfortune Card effect has been removed
Luminous • Apocalypse: Skill effect has been changed • Ender: Instant-kill effect has been removed • Morning Star: Added effect of +30% final damage • Arcane Pitch: Ignore def effect has been removed, elemental reduction decreased to 10%, added passive effect of +40% ignore def and +40% final damage
EunWol • Death Mark: HP recovery from marked targets has been decreased to 1% • Critical Insight: added effect +15% critical rate • Spirit Bond Maximum: Damage boost effect increased to 35% • Bomb Punch: MP cost decreased to 20MP
Resistance
Demon Slayer • Curse of Fury: Instant-kill effect has been removed, added effect of 1% chance to increase damage by 100% (5% HP recovered when triggered)
Demon Avenger • Release Overload: Max HP boost effect has been removed, added effect of +15% final damage, can be used even if Overload stack is not maxed, however final damage added will be adjusted accordingly • Inner Strength: STR increased effect removed, added effect of +1200MaxHP • Bat Swarm: HP consumption changed to 1%HP • Shield Charge: HP consumption changed to 2%HP • Shield Chasing: HP consumption changed to 8%HP • Advanced Absorb Life: Release Overload's final damage boost increased to 25%
Xenon • Combat Switching: Explosion: Damage increased to 250%, casting delay has been reduced • Fuzzy Rob Masquerade: Damage decreased to 345%, number of hits increased to 7
Edelstein Resistance • Spirit of Freedom: The linked version can now be passed onto other Resistance characters. Mastery levels has been adjusted as accordingly for the affected KoC characters.
Battle Mage • Drain Aura: HP recovery based on damage decreased to 1%, MaxHP recovery limit increased to 15%, added effect of +3s cooldown interval between heals, healing now affects party members • Debuff Aura: Aura effect lingering duration increased to 15s • Debuff Aura - Elemental Reset: Elemental reduction effect no longer stacks with Soul Master's True Sight - Enhance and Flame Wizard's Incarnation of Flame, added effect of +10% final damage on enemies under Debuff Aura effect
Wild Hunter • Character Card Effect: Instant-kill effect has been removed, added effect of 10%/15%/20%/25% chance to increase attack's by 4%/8%/12%/16% (Rank B/A/S/SS) • Summon Jaguar: Another Bite's damage boost has been decreased from 1% per 2 character levels to 1% per 3 character levels, UI window can now be moved • Feline Berserk: Attack boost decreased to 20% • Feline Berserk - Reinforce: Attack boost decreased to 5% • Summon Jaguar - Cooldown Cutter: Cooldown reduction decreased to 10%
Mechanic • Mechanic Dash: Added effect of 0.4s cooldown • Rocket Booster: Casting delay has been reduced • Homing Missile: No longer affected by enemies with Damage Reflect status, missiles will seek new targets if current one is eliminated • Homing Missile System Research: Damage boost increased to 500% • Open Portal: GX-9: Added +2s cooldown • Robo Launcher: RM7: Damage formula has been recalculated based on character • Mech Armor: Tank: Homing Missile final damage decreased to 60% • Rock 'n Shock: Damage formula has been recalculated based on character, cooldown has been decreased to 160s • Support Waver: H-EX: HP recovery has been decreased to 20%, buff icon will now appear on characters receiving the effects, debuff effect will now show on respawned enemies • Reinforced Support Waver H-EX: Final damage boost decreased to 10%, explosion damage increased to 1100%, added skill requirement of Lvl 20 Support Waver: H-EX • Support Waver: H-EX - Party Reinforce: Party's final damage boost decreased to 5% • Massive Fire: Splash-F: Number of hits decreased to 2, attack range has been reduced, attack speed has been improved • Giant Robot SG-88: Casting delay has been reduced, passive damage reduction effect has been removed • Bots 'n Tots: Damage formula has been recalculated based on character, cooldown has been decreased to 40s, summoned bots movement speed has been improved • Robot Mastery: Damage boost change to +6% per summoned robot (excluding summoned bots), added passive effect of +90% Robo Launcher: RM7's damage • Bombardment Mode: Missile damage decreased to 60% (does not stack with Mech Armor: Tank's effect)
Nova
Kaiser • Final Form: Damage and attack speed boost has been removed, added effect of +15% final damage boost (+30% at 4th job), allows for usage of the jump button, runes and active link skills. Teleport ability is now binded to the "Final Form" key. • Wing Beat: Up to 2 whirlwinds can be active at one time • Cursebite: Chance to deal extra damage on monsters with status has been removed, added effect of +20% final damage on monsters with status (+30% when Final Form is active) • Catalyze: Damage boost has been removed, added effect of +30% attack • Dragon Barrage: Instant-kill effect has been removed, Number of hits increased to 4 (5 when Final Form is active), added effects of +40% damage on normal enemies and +5s cooldown
Angelic Buster • Soul Resonance: Added Stance effect while skill is active, damage from %HP attacks taken decreased by 20% while skill is active
Others
Zero • Broad Sword Mastery: Damage boost per less enemy increased to 8% • Throwing Weapon: Damage formula has been recalculated based on character • Advanced Earth Break: Instant-kill effect has been removed • Advanced Storm Break: Instant-kill effect has been removed • Armor Split: Ignore def effect stacking has been adjusted • Divine Leer: Minimum and maximum critical damage boost has been decreased to 40% • Time Distortion: While inside effect area, increases attack speed by 1 tier • Rewind: Added effect of +2s invincibility
Zakum: Reborn!
The same skeleton animation system from the Ursus boss fight has been applied to Zakum!
Aside from the new system, Zakum's battle mechanics have undergone a change as well, for all of its modes (Easy, Normal, Chaos).
Can you make your stand against this newly reborn 8-armed monstrosity?
• New item drops from Chaos Zakum » Angry Zakum Helmet » Angry Zakum Cape » Angry Zakum Belt; this equipment piece has been added into the Boss Accessory set
Game System Updates
Hunting Field Updates
• Removal of the explosion rune, Enyo. • Added 3 new runes: Muhyi, Mujib & Perses. » Rune of Muhyi: Increases the spawn rate of monsters in the current map for a brief period of time. » Rune of Mujib: Skills with more than 5s cooldown will temporarily have its cooldown reduced to 5s. » Rune of Perses: Allows the caster to mount a ship, firing at enemies rapidly. • Amount of experience gained from Kill Combo beads have been increased. • Sudden Missions' experience rewards have been increased. • Suspicious Cubes will no longer degrade an item's potential tier. • Added Bounty Hunter missions - a pair of cool looking brothers (Polo & Frito) will appear at random just like your Elite Monsters & Boss and throw you some random missions for either exp or mesos.
Boss Related Updates
• Cygnus & Chaos Root Abyss bosses loot table has been revised - they now drop loot pieces that you can collect and exchange for a piece of appropriate loot • Easy Mode has been introduced for Cygnus - but don't be fooled, its anything but easy! • New quests that reward players with new medals related to the above bosses mentioned have been added
Item Related Updates
• Weapons from the Crimson Sky party quest has had its instant-kill effect removed, and replaced with added boss damage • Todd's Hammer can now be used transfer stats on equipment below level 100, with a difference gap of between 1 and 20 levels • Cutie Teatime Chair will no longer cause a disconnection when sitting down as a couple • Wind Breaker Mount coupons should now give a mount ability when consumed
Fairy Bros Attendance
• A new daily attendance system has been added • To obtain your daily gift, click on the Giftbox icon from the expanded Book Notifier icon on the left side of the screen • Each attendance reward is only available for one character per Maple ID • The daily attendance claim will reset each month • While under the premium IP (whether cafe bonus or premium coupon bonus), you can obtain 2 consecutive day rewards instead of 1
Maple Detectives *new*
You stumble upon a diary whose contents reveal a dark plot, involving many of the unique classes of MapleStory. Can you help solve the mystery and stop the mysterious force behind the plot once and for all?
• Click on the book icon found on the left side of the screen to access a new side-content in MapleSEA • This is also where you obtain new quests as well as complete them • Complete the storyline dungeon to open access to a bunch of new, cool accessories with special effects and buffs!