news
Updates
06 Apr 2016
Accelerate Patch Notes (v158)
TABLE OF CONTENTS
1. Skill Reorganizations
» General Changes
» Explorers
» Knights of Cygnus
» Maple Heros
» Resistance
» Nova
» Misc
2. Game System Changes & Updates
Alot of skills were reworked in this patch, mainly for class balancing and gameplay improvement purposes. Classes that were pretty efficient in killing everything had to be readjusted while classes that weren’t as efficient were given improvements. Alot of buffs and skills has their casting time reduced, resulting in a faster skill animation to allow for better efficiency during gameplay.
Mihile class has been reworked with new skills added on so as to fit him better as a Cygnus Knight Commander.
Long list of skill changes below.
General Skill Changes
• Final Attack-related skills will longer be affected by Damage Reflect status
• Summoned skills’ damage cap has been raised to 1,000,000
• Decent Skills: All Decent skills has been change to be able to be debuffed by enemy skills
Final Attack Skill Issues
• Skills that could trigger extra attacks have encountered an issue where it does not activate properly. A fix has been worked for the following skills:
Final Attack, Advanced Final Attack, Meteor Shower, Blizzard, Dark Genesis, Hidden Blade, Nautilus Strike, Majestic Presence, Dragon Spark, Carte Noire, Enhanced Exceed, Cursebite
Explorers
Warrior General Changes
• Iron Body: Buff duration has been decreased from 300sec to 200sec
Hero Changes
• Weapon Mastery: An added effect of +5% Damage when equipping an Axe category weapon
• Rage: Buff duration has been increased from 180sec to 200sec, casting delay has been reduced
• Weapon Booster: Buff duration has been increased from 180sec to 200sec, casting delay has been reduced
• Combo Attack: Each Combo Counter added gives an additional +2 Weapon Attack
• Raging Blow: Skill damage changed from additional +10% Damage to 215% Damage, 7 Hits when Enrage is active
• Enrage: Has changed to a toggled (on/off) skill, an issue where the skill would be activated without any Combo Counter has been fixed
• Rage Uprising: Casting delay has been reduced
Paladin Changes
• Weapon Booster: Casting delay has been reduced
• HP Recovery: Healing effectiveness when used consecutively has been increased from -5% to -10%
• Combat Orders: Buff Duration increased from 180sec to 200sec, casting delay has been reduced
• Blast: Skill damage changed from 318% Damage, 7 Hits to 290% Damage, 8 Hits, buff duration increased from 45sec to 90sec
• Sanctuary: Casting delay has been reduced
• Paladin Expert: Blunt weapon bonus has been increased from +5% Ignore Def to +10% Ignore Def, +5% Max Crit Damage
• Guardian Spirit: Invincibility duration after revive has been reduced from 20sec to 10sec
• Elemental Force: Buff duration increased from 180sec to 200sec, casting delay has been reduced, Combat Orders can now increase skill level to overcap
• Smite: Now shares same timing with all other binding skills
Dark Knight Changes
• Weapon Mastery: Additional effect of +5% Damage and +1 Atk Speed when equipping a Spear category weapon
• Weapon Booster: Casting delay has been reduced
• Iron Will: Buff duration decreased from 240sec to 200sec
• Hyper Body: Buff duration decreased from 300sec to 200sec
• Cross Over Chains: Buff duration increased from 180sec to 200sec, casting delay has been reduced
• Lord of Darkness: Healing chance has been increased from 20% to 100%, Healing effect changed from % of damage dealt to 5% of Max HP
• Dark Impale: Attack range has been adjusted accordingly
• Gungnir’s Descent: Skill damage changed from 312% Damage, 8 Hits to 250% Damage, 10 Hits
• Sacrifice: Casting delay has been reduced
• Revenge of the Beholder: Healing effect changed from 10% of damage dealt to 5% of Max HP
• Dark Synthesis: Skill damage changed from 300% Damage, 8 Hits to 330% Damage, 10 Hits, cooldown increased from 8sec to 10sec
• Dark Thirst: Healing effect changed from 100% of damage dealt to 9% of Max HP, Attack buff increased from +60 to +80
Magician General Changes
• MP Boost: Additional effect of +3% Critical Rate when equipping a Wand category weapon
• Magic Guard: Buff duration decreased from 600sec to 240sec
• Magic Booster: Buff duration increased from 200sec to 240sec, casting delay has been reduced
Archmage Fire/Poison Changes
• Meditation: Buff duration increased from 180sec to 240sec
• Elemental Adapting (Fire,Poison): Casting delay has been reduced
• Elemental Decrease: Buff duration decreased from 300sec to 240sec, casting delay has been reduced
• Ifrit: Summoned duration increased from 160sec to 260sec
• Meteor Shower: Casting delay has been reduced
• Infinity: Damage increment decreased from 10% to 8%
• Paralyze – Reinforce: Damage boost decreased from 20% to 10%
• Mist Eruption – Cooldown Reduction: Cooldown reduction effect decreased from 100% to 50%
• Megido Flame: Number of hits increased from 6 to 9, cooldown decreased from 90sec to 50sec, casting delay has been reduced
Archmage Ice/Lightning Changes
• Meditation: Buff duration increased from 180sec to 240sec
• Freezing Effect: Damage boost per stack decreased from 8% to 6%
• Elemental Adapting (Ice,Lightning): Casting delay has been reduced
• Elemental Decrease: Buff duration decreased from 300sec to 240sec, casting delay has been reduced
• Thunderstorm: Casting delay has been reduced, summoned storm movement speed has been increased
• Chain Lightning: Skill damage changed from 300% Damage, 6 Hits to 255% Damage, 7 Hits
• Blizzard: Casting delay has been reduced
• Elquines: Summoned duration has been increased from 160sec to 260sec
• Freezing Breath: Combat Orders can now increase skill level to overcap
• Chain Lightning – Reinforce: Damage boost decreased from 20% to 10%
• Teleport Mastery – Reinforce: Damage boost decreased from 20% to 10%
• Lightning Sphere: Skill damage changed from 700% Damage, 1 Hit to 300% Damage, 7 Hits, final hit damage increased from 1000% to 1500%, cooldown decreased from 90sec to 60sec, skill now ignores Damage Reflect statuses
Bishop Changes
• Invincible: Buff duration decreased from 300sec to 240sec, casting delay has been reduced
• Heal: Increased damage effect decreased from 20% to 10%, Increased damage duration decreased from 6sec to 2sec, Added effect of 4sec cooldown, which is reduced by -2sec per party member healed
• Dispel: Added effect of 8sec cooldown, which is reduced by -4sec per party member cured
• Holy Symbol: Buff duration increased from 180sec to 240sec, casting delay has been reduced
• Divine Protection: Casting delay has been reduced
• Big Bang: Skill effect now appears behind character avatar
• Angel Ray: Healing effect changed from 90% of damage dealt to 20% of target’s Max HP
• Genesis: Casting delay has been reduced
• Resurrection: Added effect of 3sec invincibility after being revived
• Angelic Vengeance: Added effect of +25% Elemental Resistance, Beginner skills and Epic Adventure can now be used while under effect
Archer General Changes
• Archery Mastery: Removed effect of using skills without arrows
• Illusion Step: Buff duration increased from 240sec to 300sec
Bowmaster Changes
• Bow Booster: Buff duration increased from 180sec to 300sec, casting delay has been reduced
• Soul Arrow: Bow: Buff duration has been increased from 180sec to 300sec
• Quiver Cartridge: Poison Arrow’s DoT damage increased from 90% to 150%, Vampiric Arrow’s healing effect changed from 20% of damage dealt to 3% of Max HP
• Marksmanship: Damage increment has been replaced with +25% Attack
• Arrow Platter: Installed Arrow Platter’s damage increased from 125% to 140%, Final Attack effect has been removed, skill will also ignore Damage Reflect statuses
• Hurricane: Damage increased from 300% to 330%
• Uncountable Arrow: Skill damage changed from 380% Damage, 4 Hits to 350% Damage, 5 Hits
• Bow Expert: Boost increased from +30 Attack to +60 Attack
• Armor Piercing: Trigger rate has been increased from 10% to 100%, added cooldown effect of 1sec per activation
• Wounds Shot: Number of Hits increased from 4 to 6
• Advanced Quiver: Poison Arrow’s DoT damage increased from 110% to 220%, Vampiric Arrow’s healing effect changed from 30% of damage dealt to 5% of Max HP
• Hurricane – Reinforce: Damage boost increased from 20% to 25%, applies to Arrow Platter skill
• Preparation: Skill can no longer be debuffed by enemy skills
Crossbow Master Changes
• Crossbow Booster: Buff duration increased from 180sec to 300sec, casting delay has been reduced
• Soul Arrow: Crossbow: Buff duration increased from 180sec to 300sec
• Painkiller: Casting delay has been removed
• Sniping – Cooldown Reduction: Level requirement decreased from level 195 to level 177
• Sniping – Limit Canceller: Level requirement increased from level 177 to level 195
Rogue General Changes
• Ickhart’s Vampire: Healing effect has been changed from 5% of Damage dealt to 7% of Max HP
• Sudden Raid: Casting delay has been reduced
Night Lord Changes
• Shadow Star: Buff duration increased from 180sec to 200sec
• Shadow Partner: Buff duration increased from 180sec to 200sec
• Showdown Challenge: EXP and Drop Rate boost decreased from 30% to 10%
• Frailty Curse: Casting delay has been removed
• Dark Harmony: Buff duration increased from 180sec to 200sec, casting delay has been reduced
• Four Seasons: Cooldown increased from 8sec to 10sec
• Bleeding Toxin: DoT damage effect increased from 190% to 1000%, skill can no longer be debuffed by enemy skills
Shadower Changes
• Meso Guard: Buff duration increased from 190sec to 200sec, casting delay has been reduced
• Karma: Buff duration increased from 190sec to 200sec, casting delay has been reduced
• Shadow Partner: Buff duration increased from 180sec to 200sec
• Meso Explosion: Added a cooldown effect of 5sec after activation
• Boomerang Step: Attack range increased
• Smoke Bomb: Cooldown decreased from 300sec to 240sec, casting delay has been reduced
• Assassinate: Finishing blow damage changed from 1320%, 1 Hit to 700%, 2 Hits, skill can now be used while in mid-air
• Shadower Instinct: Buff duration increased from 180sec to 200sec
• Shadow Veil: Cooldown decreased from 90sec to 65sec
Blade Master Changes
• Karma: Buff duration increased from 180sec to 200sec, casting delay has been reduced
• Life Drain: Healing effect has been changed from 10% of damage dealt to 20% of Max HP
• Final Cut: Damage boost is no longer affected by the charging duration
• Thorns: Buff duration decreased from 210sec to 200sec, casting delay has been reduced
• Asura: Skill damage changed from 500% Damage, 3 Hits to 380% Damage, 4 Hits, skill will no longer be affected by Damage Reflect status
Pirate General Changes
• Roll of the Dice: Casting delay has been reduced
• Double Down: Buff duration and cooldown decreased from 200sec to 180sec, casting delay has been reduced
Viper Changes
• Dark Clarity: Casting delay has been reduced
• Knuckle Booster: Buff duration decreased from 200sec to 180sec
• Spiral Assault: Can be linked with other skills, however there will be an added cooldown effect of 4sec (not applied for Corkscrew Blow)
• Admiral’s Wings: Casting delay has been reduced
• Octopunch: Skill attack range has been increased
• Nautilus Strike: Damage increased from 520% to 1020%, casting delay has been reduced, skill is no longer affected by Damage Reflect statuses, cooldown set to 60sec at all skill levels. Added effect of triggering additional attack of 200% damage when using certain skills after skill activation (duration: 40sec)
• Time Leap: Cooldown reduced from 1500sec to 180sec, cast delay has been reduced, skill remains unaffected by other cooldown reset skills
• Pirate’s Revenge: Damage reduction decreased from 70% to 40%, triggers on HP% based attacks, passively increases Corkscrew Punch and Spiral Assault damage by 100%
• Crossbones: Casting delay has been decreased
• Speed Infusion: Buff duration decreased from 300sec to 180sec
• Typhoon Crush: Effect is now triggered per hit
• Unity of Power: Damage decreased from 800% to 650%
Captain Changes
• Gun Booster: Buff duration decreased from 200sec to 180sec
• Summon Crew: Casting delay has been reduced
• Infinity Blast: Casting delay has been reduced
• Octo-Cannon: Damage increased from 140% to 300%
• Fullmetal Jacket: Added effect of +20% Damage
• Nautilus Strike: Damage increased from 520% to 1020%, casting delay has been reduced, skill is no longer affected by Damage Reflect statuses. Added effect of decreasing skill cooldowns for Summon Crew and Roll of the Dice by 50%, and increases Majestic Presence’s damage by %30 while on cooldown
• Majestic Presence: Added effect of +30 Attack
• Brain Scrambler: Skill damage changed from 500% Damage, 8 Hits to 475% Damage, 9 Hits, casting delay has been reduced
• Eight-Legs Easton: Casting delay has been reduced
• Jolly Roger: Casting delay has been reduced
• Pirate’s Revenge: Skill now triggers on HP% based attacks
• Rapid Fire – Reinforce: Damage boost increased from 20% to 30%
• Untiring Nectar: Skill can no longer be debuffed by enemy skills
Cannon Master Changes
• Monkey Magic: Buff duration decreased from 300sec to 180sec, casting delay has been reduced
• Cannon Booster: Buff duration decreased from 200sec to 180sec
• Monkey’s Fury: Debuff duration increased from 20sec to 30sec
• Barrel Roulette: Buff duration decreased from 240sec to 180sec
• Nautilus Strike: Damage increased from 520% to 1020%, casting delay has been reduced, skill is no longer affected by Damage Reflect statuses. Added effect of decreasing skill cooldowns for Roll of the Dice and Barrel Roulette by 50%
• Mega Monkey Magic: Casting delay has been reduced
• Cannon Overload: Added effect of +1 Attack Speed
• Pirate’s Spirit: Buff duration decreased from 300sec to 180sec
• Monkey Militia – Split Damage: Damage increased from 50% to 60%
• Buck Shot: Damage increased from 40% to 45%
• Rolling Cannon Rainbow: Skill damage changed from 400% Damage, 2 Hits to 600% Damage, 3 Hits
Knights of Cygnus
General Changes
• Elemental Expert:
Mihile – Increases Weapon/Magic Attack by 10%
Knights of Cygnus – Elemental Ignore effect has been removed, effect now increases Weapon/Magic Attack by 10%
Mihile Changes
Beginner
• Journey Home: Returns character to Erev, cooldown effect of 1800sec
• Knight’s Watch: Stance effect removed, Buff duration: 30sec, Absorbs damage for up to 6 attacks, HP% based attacks reduced by 20%, Damage boost: 20%, Cooldown: 180sec. Link Skill effect remains unchanged.
• Will of the Alliance: Can be learnt via accepting the quest “The Knight’s Path”
1st Job
• Royal Guard: Uses the shield to activate a counterattack within a brief period of time of about 1sec. Skill cooldown: 5sec. Successful counters will deal damage and creates a buff that increases attack, and can be stacked. [3rd Stack] Counterattack Damage: 250% + (3% x Character Level), Number of Hits: 4, Max Enemies Hit: 8, Weapon Attack: +20, Buff Duration: 10sec
2nd Job
• Rally: Skill renamed from ‘Rage’, added passive effect of +20 Attack
• Sword Booster: Buff duration decreased from 200sec to 180sec
3rd Job
• Advanced Royal Guard: Enhances the Royal Guard skill. Successful counters more than 4 times will ignore Damage Reflect. [5th Stack] Counterattack Damage: 250% + (3% x Character Level), Number of Hits: 7, Max Enemies Hit: 15, Weapon Attack: +35, Buff Duration: 10sec
• Soul Link: Skill can be toggled On/Off, MP Cost: 15/sec. [Mihile] Damage per Party Member: +5%, HP Recovery: 1% every 4sec, Absorbs 20% damage from party member(s), can be negated by Royal Guard. [Party Members] Shares 50% of Attack boost from successful Royal Guard counter, also shares some bonuses from Mihile’s Enduring Spirit
• Trinity Attack: Max enemies hit increased from 4 to 6
• Enduring Spirit: Casting delay has been reduced
• Magic Crash: Effect duration increased from 20sec to 22sec
• Soul Charge: Damage boost increased from 30% to 60%, buff duration decreased from 300sec to 180sec
• Righteous Indignation: Damage boost increased from 20% to 40%
• Radiant Buster: Skill has been removed
4th Job
• Radiant Cross: MP Cost: 70, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 6, Chance to Blind: 30%, Blind Duration: 10sec (halved on Boss monsters)
• Call of Cygnus: Replaces Maple Warrior skill. Can obtained via the quest “Alliance’s Periodical Conference”.
• Soul Assault: Skill renamed from “Four-Point Assault, skill damage changed from 417% Damage, 4 Hits to 320% Damage, 6 Hits, max enemies hit increased from 1 to 2, blind chance decreased from 40% to 20%, blind duration decreased from 100sec to 10sec
• Stance: Effect increased from 95% to 100%, skill type changed from Buff to Passive
• Soul Asylum: Added effect of reduce HP% based attacks by 10%
• Roiling Soul: Casting delay has been removed
• Radiant Blast: Skill has been removed
• Radiant Cross – Reinforce: Radiant Cross’ damage increased by 20%
• Radiant Cross – Install: Summons a cross after attacking – Damage: 100%, Number of Hits: 2, Max Enemies Hit: 6, Summoned Duration: 7sec, Blind Chance: 100%, Blind Effect: -30% Accuracy, Blind Duration: 10sec (halved on Boss monsters)
• Radiant Cross – Bonus Attack: Number of hits increased by 1
• Sacred Cube: Attack boost has been removed, buff duration decreased from 180sec to 30sec, added effect of +10% Damage, Cooldown: 210sec
• Deadly Charge: Skill damage changed from 1000% Damage, 8 Hits to 600% Damage, 10 Hits, buff duration decreased from 30sec to 15sec, cooldown decreased from 90sec to 30sec
Soul Master Changes
• Luna Stance: Reduced damage increased from 55% to 60%, casting delay has been removed
• Sol Stance: Damage boost increased from 20% to 30%, casting delay has been removed
• True Sight: Elemental Resistance reduction effect has been removed
• Soul Resilience: Status and Elemental Resistances increased from 20% to 30%
• Soul Penetration: Cooldown increased from 120sec to 180sec
• Solunar’s Harmony: Casting delay has been removed
• Foresight: Added effect of +15% Damage on Boss Monsters
• Harmony of the Sword: Luna Stance’s reduced damage increased from 80% to 90%, Sol Stance’s damage boost increased from 40% to 55%
• Forge of Light: Buff duration decreased from 200sec to 180sec
• Soul Cleaving: When full charged, number of hits increased from 6 to 15, cooldown decreased from 90sec to 45sec Can disrupt skill charging by using another skill.
Flame Wizard Changes
• Natural Talent: Additional effect of +3% Critical Rate when equipping a Wand category weapon
• Verses of Flames: Casting delay has been reduced
• Ignite: Casting delay has been reduced
• Orbital Flame III: Damage decreased from 300% to 275%, skill range decreased from 500 to 300
• Phoenix Rising: Buff duration increased from 300sec to 1800sec, Cooldown increased from 300sec to 1800sec, HP restored increased from 20% to 50%, skill no longer affected by cooldown reduction skills
• Incarnation of Flame: Summoned duration decreased from 600sec to 300sec
• Towering Inferno: Skill damage changed from 470% Damage, 3 Hits to 285% Damage, 5 Hits, cooldown decreased from 60sec to 30sec, casting delay has been reduced
• Orbital Flame IV: Damage decreased from 330% to 300%, skill range decreased from 500 to 300
• Orbital Flame – Split Attack: Reduced damage decreased from 280% to 215%
• Orbital Flame – Reinforce: skill has been removed
• Orbital Flame – Add Range: skill has been added, skill effect increases Orbital Flame’s range by 100
• Cataclysm: Cooldown increased from 90sec to 100sec, gains invincibility while casting skill
Wind Breaker Changes
• Element Infusion: Wind: Buff duration increased from 180sec to 200sec
• Trifling Winds III: Damage increased from 260% to 290%, trigger chance increased from 40% to 50%, enhanced spirit damage increased from 360% to 390%, enhanced spirit trigger chance increased from 15% to 20%
• Cyclone: Reduced target damage boost increased from 10% to 13%
• Expert Bow Mastery: Added effect of +40% Damage on Boss Monsters
• Cyclone – Boss Killer: Damage on Boss Monsters increased from 20% to 30%
• Violent Squall: Cooldown decreased from 90sec to 45sec
Night Walker Changes
• Shadow Bat: Healing effect changed from 5% of damage dealt to 1% of Max HP
• Shadow Feint: Added effect of +5sec Cooldown
• Element Infusion I: Darkness: Casting delay has been reduced
• Dark Sight: Effect no longer cancelled by Servant of Shadows/Guise of Shadows
• Bat Affinity: Healing effect boost has been removed
• Bat Affinity II: Healing effect boost has been removed
• Enveloping Darkness: Status and Elemental Resistances reduced from 30% to 10%, HP boost effect removed
• Undying Shadows: Skill no longer affected by cooldown reduction skills
• Servant of Shadows: Maximum damage limit is now affected by damage ratio, summoned shadow will no longer disappear when affected by abnormal status, casting delay has been reduced
• Bat Affinity III: Healing effect boost has been removed
• Shadow Stitch: Base bind duration increased from 10sec to 15sec, can be increased for each extra enemy hit up to 25sec maximum, spreading speed has been increased
• Quintuple Toss: Damage decreased from 360% to 315%, 5th star damage decreased from 460% to 430%
• Quintuple Toss – Critical Chance: Critical rate boost decreased from 20% to 10%
• Vitality Siphon – Preparation: Status and Elemental Resistance boost per stack increased from 1% to 2%
• Dominion: Cooldown decreased from 300sec to 180sec
Striker Changes
• Element Infusion: Lightning: Lightning buff stacks can no longer be debuffed by enemy skills
• Knuckle Booster: Buff duration decreased from 200sec to 180sec
• Vortex: Casting delay has been reduced
• Whirlwind: Buff effect can no longer be debuffed by enemy skills
• Static Charge: Added effect of 6sec cooldown reduction for each Lightning buff stack increased
• Tidal Wave: Cooldown decreased from 90sec to 45sec
Maple Heroes
Aran Changes
• Double Swing: Casting delay has been reduced, added effect of +20% Damage for next non-Swing skill after Second Swing
• Combo Ability: Passive Stance effect increased from 30% to 50%, stance effect from Combo stacking has been removed
• Combo Smash: Combo required decreased from 15 to 10, casting delay has been reduced
• Triple Swing: Casting delay has been decreased, added effect of +35% Damage for next non-Swing skill after third Swing
• Combo Fenrir: Combo required decreased from 40 to 20, casting delay has been reduced
• Final Charge: Casting delay has been reduced, skill will now move your character even if there are no monsters to hit
• Body Pressure: Buff duration increased from 180sec to 200sec
• Combo Drain: Healing effect changed from 10% of damage deal to 2% of Max HP, buff duration decreased from 240sec to 200sec
• Snow Charge: Added effect of +10% damage dealt on enemies affected by slow effect (damage bonus and duration is halved on boss monsters), casting delay has been reduced
• Full Swing: Added effect of reducing Swing casting delays, increasing Double and Triple Swing attack range, +10% Damage for next non-Swing skilll after First Swing, Combo Smash damage boost increased from 50% to 100%
• Advanced Combo Ability: Stance effect increased from 30% to 50%, status resistance increased from 10% to 60%, stance and status resistance effect from Combo stacking has been removed, attack boost from Combo stacking reduced from 7 to 3, added effect of +40 Attack
• Combo Judgement: Skill damage changed from 640% Damage, 3 Hits to 480% Damage, 4 Hits, skill range has been increased, Combo required decreased from 60 to 30, casting delay has been reduced
• Final Toss: Added effect of character jumping into the air when skill is used
• Combo Recharge: Casting delay has been reduced
• Over Swing: [First Swing] damage increased to 550%, [Second Swing] damage increased from 520% to 625%, [Triple Swing] damage increased from 640% to 725%, Combo Fenrir’s damage boost increased from 40% to 60%, added effect of +60% damage boost for Combo Smash
• Boss Reverse Combo: Combo stacks interval increment from boss monsters increased from 1 to 2
• Final Blow: Skill damage changed from 380% (490%) Damage, 4 Hits to 300% (390%) Damage, 5 Hits, max enemies hit decreased from 8 to 6, added effect of knockback immunity when casting skill
• Combo Tempest: Command usage removed, added effects of enemy HP reduced to 1,000, 2nd cast can be activated at no Combo cost within 15second, added effect of +15sec cooldown when double casted, casting delay has been reduced
• Combo Barrier: Casting delay has been reduced
• Unlimited Combo: Added effect of +10% Damage
• Beyond Blade: Skill damages changed: [First Hit] from 640% Damage, 3 Hit to 450% Damage, 6 Hit, [Second Hit] from 640% Damage, 4 hit to 500% Damage, 6 Hit, [Third Hit] from 640% Damage, 5 Hit to 550% Damage, 6 Hit, max enemies hit decreased from 8 to 6, added effect of +6% damage for each less target hit, immunity to knockback and damage taken reduced by 15% including HP% based attacks
Evan Changes
• Magic Guard: Buff duration decreased from 600sec to 300sec
• Spell Mastery: Additional effect of +3% Critical Rate when equipping a Wand category weapon
• Magic Shield: Casting delay has been reduced
• Elemental Decrease: Casting delay has been reduced
• Magic Booster: Casting delay has been reduced
• Magic Resistance: Buff duration has increased from 150sec to 300sec, casting delay has been reduced
• Onyx Shroud: Bufff duration increased from 240sec to 300sec, casting delay has been reduced
• Illusion: Skill damage changed from 450% Damage, 4 Hits to 300% Damage, 6 Hits
• Maple Warrior: Casting delay has been reduced
• Blessing of the Onyx: Casting delay has been reduced
• Onyx Will: Buff duration increased from 240sec to 300sec, casting delay has been reduced
• Soul Stone: Cooldown increased from 360sec to 900sec
• Dark Fog – Damage Split: Reduced damage increased from 25% to 30%
Mercedes Changes
• Spirit Surge: Bufff duration increased from 180sec to 200sec
• Leaf Tornado: Skill can now be linked to Rolling Moonsault, Spikes Royale and Wrath of Enreal
• Aerial Barrage: Skill can now be linked to Spikes Royale and Wrath of Enreal
• Unicorn Spike: Added effect of -1sec cooldown for each skill linked
• Ignis Roar: Buff duration increased from 180sec to 200sec, casting delay has been reduced
• Water Shield: Buff duration increased from 180sec to 200sec, casting delay has been reduced
• Elemental Knights: Summoned duration increased from 160sec to 210sec
• Rolling Moonsault: Added effect of +4sec cooldown, can now be linked to Spikes Royale and Wrath of Enreal
• Ancient Warding: Buff duration decreased from 210sec to 200sec, casting delay has been reduced
• Wrath of Enreal: Skill can now be linked to Rising Rush, Stunning Strikes, Unicorn Spike, Aerial Barrage, Spikes Royale, Lightning Edge
Phantom Changes
• Judgement Draw: Drain Card’s healing effect changed from damage dealt to 1% of Max HP
• Cane Booster: Casting delay has been reduced
• Devil’s Luck: Luk boost increased from 40 to 60, mastery level increased from 5 to 10
• Final Feint: Cooldown increased from 600sec to 1800sec, casting delay has been reduced, skill is no longer affected by cooldown reduction skills
• Bad Luck Ward: Casting delay has been reduced
• Claire de Lune: Casting delay has been reduced
• Mille Aiguilles: Damage increased from 130% to 140%, attack delay has been reduced, casting delay has been reduced
• Priere D’Aria: Casting delay has been reduced
• Final Judgement Draw: Healing effect changed from 3% of damage dealt to 1% of Max HP
• Rose Carte Finale: Explosion damage of each card increased from 100% to 200%, cooldown decreased from 90sec to 65sec, explosion damage is no longer affected by Damage Reflect statuses
Eunwol Changes
• Summon Other Spirit: Cooldown increased from 300sec to 1800sec, skill is no longer affected by cooldown reduction skills
• Spirit Trap: Bind duration decreased from 25sec to 20sec, cooldown increased from 180sec to 210sec
• Bomb Punch: Damage increased: [First Hit] from 260% to 300%, [Second Hit] from 270% to 310%, [Third Hit] from 280% to 320%, [Fourth Hit] from 300% to 350%, casting delay has been reduced
• Soul Splitter: Bind duration decreased from 30sec to 20sec, cooldown increased from 120sec to 180sec
• Spirit Bond Max: Buff can no longer be debuffed by enemy skills
Luminous Changes
• Mana Well: Casting delay has been reduced
• Magic Booster: Casting delay has been reduced
• Black Blessing: Dark orb creation interval decreased from 5sec to 3sec
• Shadow Shell: Casting delay has been reduced
• Dusk Guard: Casting delay has been reduced
• Photic Meditation: Casting delay has been reduced
• Ray of Redemption: Added effect of +5sec cooldown
• Darkness Mastery: Equilibrium duration boost increased from 5sec to 7sec
• Arcane Pitch: Casting delay has been reduced
• Dark Crescendo: Damage boost per stack increased from 1% to 2%, maximum number of stacks decreased from 30 to 15, casting delay has been reduced
• Armageddon: Skill range has been adjusted
Resistance
Demon Slayer Changes
• Battle Pact: Casting delay has been reduced
• Vengeance: Casting delay has been reduced
• Outrage: Attack boost increased from +40 to +50
• Chaos Lock: Fury cost increased from 10 to 20, casting delay has been increased
• Focused Fury: Damage boost increased from +25% to +40%
• Black-Hearted Strength: Casting delay has been reduced
• Raven Storm: Cooldown increased from 5sec to 10sec
• Demon Cry: Skill damage changed from 270% Damage, 6 Hits to 450% Damage, 8 Hits, debuff duration increased from 15sec to 20sec, added effect of +14sec cooldown (7sec with Boundless Rage buff active)
• Boundless Rage: Buff duration decreased from 60sec to 50sec, cooldown increased from 180sec to 200sec, casting delay has been reduced
• Demon Impact: Casting delay has been reduced
• Infernal Concussion: Fury cost decreased from 25 to 15, fixed some error issues when skill is used
• Barricade Mastery: Attack boost increased from +30 to +50
• Leech Aura: Maximum healing cap decreased from 50% of Max Hp to 25% of Max HP, cooldown between heals decreased from 15sec to 5sec
• Cerburus: Skill range has been decreased
• Will of Liberty: Fury cost reduced from 50 to 10
Demon Avenger Changes
• Exceed: Overload stacks will no longer reset when a different Exceed skill is used, added effect of +1 stack count when using a different Exceed skill
• Blood Contract: Damage scaling base changed from Current HP to Maximum HP, Damage scaling now works on overcap HP, Damage/HP scaling has been reduced
• Release Overload: Casting delay has been removed
• Demon Booster: Casting delay has been reduced
• Diabolic Recovery: Max HP boost decreased from 40% to 25%, casting delay has been reduced
• Refract Evil: Casting delay has been reduced
• Exceed: Execution: Skill damage changed from 620% Damage, 3 Hits (4 in Exceed state) to 475% Damage, 4 Hits (6 in Exceed state), max enemies hit decreased from 6 to 2
• Shield Chasing: Exceed: Moonlight Slash’s damage boost increased from 30% to 330%
• Armor Break: Added effect of increasing Exceed: Demon Strike damage by 155%
• Overwhelming Power: Casting delay has been reduced
• Thousand Swords: HP cost changed from 5000HP to 15% Max HP, added effect of +5 Overload stacks
Battle Mage Changes
• Drain Aura: HP restoration upon kill effect decreased from 3% Max HP to 1% Max HP
• Spell Boost: Magic Attack boost decreased from 30% to 20%
• Battle Rage: Casting delay has been removed
• Battle King Bar: Cooldown increased from 9sec to 13sec
Wild Hunter Changes
• Summon Jaguar: Another Bite chance decreased from 25% to 15%, Another Bite’s damage boost decreased from 80% to 60%, healing effect has been removed
• Claw Cut: Healing effect changed from 15% of damage dealt to 7% of Max HP, cooldown increased from 3sec to 5sec, Another Bite trigger chance reduced from 60% to 30%
• Crossroad: Cooldown increased from 6sec to 7sec
• Sonic Roar: Cooldown increased from 4sec to 6sec, Another Bite trigger chance reduced from 60% to 40%
• Assistant Hunting Unit: Summoned duration increased from 28sec to 31sec, interval attacks decreased from 4sec to 3sec
• Extend Magazine: Casting delay has been reduced
• Jaguar Soul: Stun duration increased from 10sec to 20sec, cooldown increased from 120sec to 210sec, skill now shares timing with other binding skills
• Drill Container Unit: Cooldown increased from 25sec to 30sec
• Wild Arrow Blast – Guardbreak: Ignore Def decreased from 20% to 10%
• Flash Rain: Skill range has been decreased, cooldown increased from 12sec to 14sec
• Rampage As One: Another Bite stack amount decreased from 3 to 1, cooldown increased from 12sec to 14sec
• Silent Rampage: Buff duration decreased from 60sec to 40sec, cooldown increased from 150sec to 160sec
Mechanic Changes
• Mechanic Dash: Able to grab on to a rope/ladder when using this skill
• Gatling Gun: Damage decreased from 100% to 90%
• Rocket Booster: Shortcut command has been removed
• Mechanic Rage: Buff duration decreased from 200sec to 180sec
• Advanced Gatling Gun: Damage decreased from 200% to 160%
• Massive Fire: Splash: Damage decreased from 350% to 300%
• Massive Fire: Iron: Damage decreased from 300% to 250%
• Advanced Homing Missile: Damage decreased from 500% to 395%
• Over Tuning: Buff duration increased from 150sec to 180sec
• Roll of the Dice: Casting delay has been reduced
• Massive Fire: Splash-F: Damage decreased from 500% to 390%, attack speed has been decreased
• Massive Fire: Iron-B: Skill damage changed from 305% Damage, 7 Hits to 285% Damage, 6 Hits, 2nd Explosion damage decreased from 400% to 350%
• Giant Robot SG-88: Skill damage changed from 1440% Damage, 1 Hit to 500% Damage, 8 Hits, cooldown increased from 20sec to 30sec, charging gauge amount has been reduced, added of enemies near the robot will take 1300% Damage, 2 Hits/sec, added effect of reducing damage by 50% during casting time
• Double Down: Buff duration decreased from 200sec to 180sec, cooldown decreased from 200sec to 180sec, casting delay has been reduced
• Massive Fire – Reinforce: Damage boost decreased from 20% to 10%
• Bombardment Mode: Cooldown increased from 90sec to 100sec
Xenon Changes
• Xenon Booster: Casting delay has been reduced
• Linear Perspective: Energy supply consumption decreased from 6 to 4
• Effciency Pipeline: Casting delay has been reduced
• Combat Switching: Shoot Down: Number of hits increased from 1 to 2
• Dual Breed Defensive: Energy supply consumption decreased from 10 to 7
• Triangle Formation: Skill no longer affected by Damage Reflect statuses
• Fuzzy Rob Masquerade: Shoot: Casting delay has been reduced
• Fuzzy Rob Masquerade: Fire: Casting delay has been reduced
• Fuzzy Rob Masquerade: Bombard: Number of attacks increased from 4 to 5, max enemies hit increased from 12 to 15, casting delay has been reduced
• Offensive Matrix: Buff duration increased from 180sec to 240sec, casting delay has been reduced
• OOPArts Code: Casting delay has been reduced
• Confining Entanglement: Bind duration increased from 15sec to 20sec, skill now shares timings with other binding skills
• Meltdown Explosion: Cooldown decreased from 90sec to 50sec, debuff duration decreased from 15sec to 10sec
Nova
Kaiser Changes
• Blaze On: Casting delay has been reduced
• Stone Dragon: Summoned unit will no longer damage monsters in Damage Reflect status
• Inferno Breath: Skill’s DoT effect will no longer damage monsters in Damage Reflect status
• Grand Armor: Casting delay has been reduced
• Ancestral Prominence: Cooldown has been decreased from 90sec to 60sec
Angelic Buster Changes
• Power Transfer: Casting delay has been reduced
• Pink Pummel: Skill will now move your character even if there are no monsters to hit
• Soul Seeker: Casting delay has been reduced
• Trinity: Skill damage changed from 1600% Damage, 1 Hit to 800% Damage, 2 Hits
• Star Gazer: Casting delay has been reduced
• Soul Seeker Expert: Summoned Seeker damage increased from 70% to 75%
• Trinity – Extra Strike: Skill damage changed from 950% Damage, 2 Hits to 650% Damage, 3 Hits
• Supreme Supernova: Skill damage changed from 800% Damage, 1 Hit to 600% Damage, 3 Hits, cooldown decreased from 90sec to 65sec
Misc
Zero (Alpha & Beta) Changes
• Doubletime – Detect: Alpha’s Critical Rate per stack decreased from 3% to 2%
• Time Distortion: Cooldown increased to 240sec
• Rewind: Cooldown increased to 1800sec, skill is no longer affected by cooldown reduction skills
• Shadow Rain: Beta’s damage decreased from 1800% to 1400%, cooldown increased to 300sec
• Long Sword Mastery: Attack boost decreased from +50 to +40, Ignore Def decreased from 50% to 30%
• Flash Assault: Damage decreased from 360% to 305%
• Spin Cutter: Damage decreased from 420% to 355%
• Advanced Spin Cutter: Damage decreased from 560% to 475%
• Rolling Cross: Damage decreased from 610% to 515%
• Advanced Rolling Cross: Damage decreased from 760% to 645%
• Reinforce Body: Added effect of +10% Status & Elemental Resistance
• Wind Cutter: Damage decreased from 350% to 295%
• Wind Strike: Damage decreased from 535% to 450%
• Storm Break: Damage decreased from 510% to 430%
• Advanced Storm Break: Damage decreased from 720% to 610%, electric field damage decreased from 270% to 230%
• Divine Leer: Healing effect decreased from 10% of Max HP to 5% of Max HP, DoT duration decreased from 15sec to 10sec
• Broad Sword Mastery: Attack boost decreased from +100 to +80, damage on Boss monsters decreased from +50% to +30%, bonus damage on hitting lesser targets reduced from 15% to 6%
• Flash Cut: Damage decreased from 720% to 610%
• Throwing Weapon: Damage decreased from 450% to 380%
• Advanced Throwing Weapon: Damage decreased from 650% to 550%
• Solid Body: Status & Elemental Resistance decreased from 50% to 40%
• Spin Driver: Damage decreased from 840% to 710%
• Wheel Wind: Damage decreased from 260% to 220%
• Advanced Wheel Wind: Damage decreased from 440% to 370%
• Giga Crash: Damage decreased from 810% to 685%
• Jumping Crash: Damage decreased from 720% to 610%
• Earth Break: Damage decreased from 810% to 685%
• Advanced Earth Break: Damage decreased from 1020% to 865%, electric field damage decreased from 400% to 340%
• Immune Barrier: Duration decreased from 15sec to 5sec
• Critical Bind: Duration decreased from 5sec to 4sec, effect immunity duration increased from 15sec to 20sec
Game System Changes & Updates
Battle Statistics System
click to enlarge
• A new system has been added – Battle Statistics
• This new feature can be accessed via Menu > Battle Statistics
• You can now monitor your characters’ statistics over a period of time, for up to 60 minutes
• Once the UI has completed its analysis, you can use the drop-down to sort through information such as number of times used and average damage/sec
Star Force Changes
• When an equipment has been destroyed, the Item Trace will now store up to 12 * enhancement to reduce the risks and costs of destruction
• These changes do not apply to “Superior” equipment
Soul Weapon System
• Summoned units will no longer add Souls into your Weapon upon dealing the killing blow
• This effect is applied to both character skills and Soul Weapon skills
Part-Time Job Reward Changes
• Normal upgrade scrolls have been removed from the special reward list and replaced by Cle