Updates

22 Sep 2020

Dynamic Duo Patch Notes (v198)



Dear Maplers,

Breakthrough the walls of your imagination and prepare to be transcended into something beyond your comprehension! It’s Dynamic time! Get busy with highly anticipated updates and improvements coming to a Maple Town near you!

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TABLE OF CONTENTS

1. MVP System Renewal
2. Job Balancing

Click here to view the various improvements and fixes made for the Dynamic Duo Patch!


MVP System Renewal


Level up! You are now RED!

The MVP System has been renewed to include a new MVP tier: MVP RED, changes to the daily packs & other miscellaneous changes.

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MVP Ranking Tier


Players will now be able to achieve a new MVP Tier: MVP RED which will include Gift Packs with items based on the MVP Red tier. This new rank will receive the same benefits to Star Force enhancements, Maple Auction & Fairy Bros’ Daily Gift content as MVP Diamond.
  • MVP Tiers will now be calculated and updated at 5:59AM (GMT +8) on the 1st day of the month.
  • Any existing MVP rank tier will not be affected by this patch and will not be reset.
  • The amount required to achieve/retain the MVP Tiers is as follows:
  • » MVP RED - 1,700,000 Maple Cash spent (based on current + previous 2 months’ spending)
    » MVP DIAMOND - 1,000,000 Maple Cash spent (based on current + previous 2 months’ spending)
    » MVP GOLD - 600,000 Maple Cash spend (based on current + previous 2 months’ spending)
    » MVP SILVER - 300,000 Maple Cash spent (based on current + previous 2 months’ spending)
    » MVP BRONZE IV - 300,000 Maple Cash spent (Lifetime)
    » MVP BRONZE III - 200,000 Maple Cash spent (Lifetime)
    » MVP BRONZE II - 100,000 Maple Cash spent (Lifetime)
    » MVP BRONZE I - 10,000 Maple Cash spent (Lifetime)

    Gift Packs


    The previous daily packs have been removed and replaced with the new Gift Pack system. These Gift Packs can be collected up to 3 times a month, each for different periods throughout the month.
  • 1st Period: 1st to 10th of the month
  • 2nd Period: 11th to 20th of the month
  • 3rd Period: 21st to the end of the month

  • In the event that the MVP Tier was increased between the claim periods, the user will be able to receive the Gift Pack for their new MVP Tier.
  • Example 1: If you were originally MVP Silver and had reached MVP Gold on the 9th of the month, you will be able to receive the gift pack for MVP Gold during the 2nd Period.
  • Example 2: If you had reached a higher tier on the day of the claim period, you will still be able to receive the gift pack for the higher tier.

  • Depending on your MVP Tier, the rewards obtains from the Gift Pack will differ:
  • MVP Bronze I ~ IV
  • » MVP Super Power Buff x2
    » MVP Potion x50
    » MVP 2x EXP Coupon (30 min) x2
    » Hyper Megaphone Coupon x2
    » Training Center Charm (3 hrs) x1
  • MVP Silver
  • » MVP Super Power Buff x3
    » MVP Potion x150
    » MVP 2x EXP Coupon (30 min) x3
    » Hyper Megaphone Coupon x3
    » Training Center Charm (3 hrs) x2
    » Monster Park Reborn Free Admission Ticket x3
    » MVP Additional 50% EXP Coupon x3
  • MVP Gold
  • » MVP Super Power Buff x5
    » MVP Potion x200
    » MVP 2x EXP Coupon (30 min) x5
    » Hyper Megaphone Coupon x5
    » Training Center Charm (3 hrs) x2
    » Training Center Charm (12 hrs) x1
    » Monster Park Reborn Free Admission Ticket x5
    » MVP +EXP Weather Effect x3
    » MVP Additional 50% EXP Coupon x10
  • MVP Diamond
  • » MVP Super Power Buff x10
    » MVP 2x EXP Coupon (30 min) x10
    » Hyper Megaphone Coupon x10
    » Training Center Charm (3 hrs) x2
    » Training Center Charm (12 hrs) x2
    » Monster Park Reborn Free Admission Ticket x10
    » MVP +EXP Weather Effect x5
    » MVP Additional 50% EXP Coupon x20
  • MVP RED
  • » MVP Super Power Buff x15
    » MVP 2x EXP Coupon (30 min) x15
    » Hyper Megaphone Coupon x15
    » Training Center Charm (3 hrs) x2
    » Training Center Charm (12 hrs) x3
    » Monster Park Reborn Free Admission Ticket x15
    » MVP +EXP Weather Effect x10
    » MVP Additional 50% EXP Coupon x30

    MVP Special Packs


    Upon reaching certain MVP Tiers, players will be able to receive special packs in celebration of their MVP Tier. However, these special/royal packs can only be obtained once per month per MapleID (with the exception of Bronze as those are once per MapleID).
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    New Damage Skins - MVP Royal/Special has been added as a Set-up item. Players will be able to turn their MVP Royal Damage Skin effect on or off without having to overwrite the current equipped damage skin.
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  • Bronze I~IV
  • » No changes have been made to the previous list. However, titles achieved now will have permanent stats rather than the original 90 days.
    » All Bronze titles obtained will now be inter-account transferable.
  • Silver
  • » MVP Silver Maple Points Gift Certificate (3,000 Maple Points)
    » MVP Retention Bonus Maple Points Gift Certificate (500 Maple Points)*
    » MVP Label Ring (Silver)
    » MVP Quote Ring (Silver)
    » Damage Skin - MVP Special
    » MVP Silver Title
    » MVP World Map Teleport (Cooldown 15 mins)
  • Gold
  • » MVP Gold Maple Points Gift Certificate (6,000 Maple Points)
    » MVP Retention Bonus Maple Points Gift Certificate (4,000 Maple Points)*
    » MVP Label Ring (Gold)
    » MVP Quote Ring (Gold)
    » Damage Skin - MVP Special
    » MVP Gold Title
    » Born Gold Medal
    » Shine Noblesse Cape
    » MVP World Map Teleport (Cooldown 15 mins)
  • Diamond
  • » MVP Diamond Maple Points Gift Certificate (10,000 Maple Point)
    » MVP Retention Bonus Maple Points Gift Certificate (10,000 Maple Point)*
    » MVP Label Ring (Diamond)
    » MVP Quote Ring (Diamond)
    » Damage Skin - MVP Special
    » MVP Diamond Title
    » Born Diamond Medal
    » Eternal Noblesse Cape
    » MVP World Map Teleport (Cooldown 5 mins)
    » Infinite Diamond Recovery Potion
    » Glow Spell Chair
  • Red
  • » Red Grade Achievement - 17,000 Maple Points (Credited Immediately)
    » Red Grade Retention Bonus Maple Points = 22,000 MP (Credited immediately)*
    » MVP RED Title
    » Born Red Medal
    » Glory of Red Chair
    » Infinite MVP Royal Recovery Potion
    » MVP World Map Teleport (Cooldown 5 mins)
    » MVP Label Ring (Red)
    » MVP Quote Ring (Red)
    » Damage Skin - MVP Royal (ON/OFF)

    *Note: The retention grade Maple Point Coupons (including Red’s direct credit) will only be available if the player has retained the MVP Tier the following month.

    **Note: All items listed in the Special/Royal packages will expire at 5:59AM (GMT +8) on the 1st day of the following month. Any existing items claimed before the v.198 patch will be adjusted to expire on the 1st of October, 5:59AM (GMT +8).


    Job Balancing


    Balancing act~

    General Changes

  • Additional damage to status affected monsters now applies to all status effects instead of some effects.
  • Hyper Stats DF/TF will now increase Kinesis Psychic Points as well by 1 PP per level.
  • Players can no longer sit on chairs while using the Rope Connect skill.
  • An issue with Maple World Goddess’ Blessing whereby it couldn’t not be used while climbing on ropes has been rectified.
  • Guided Arrow can no longer be used while on a rope and if the player has not attacked for a certain period of time after hanging on the rope. The skill description has been updated to match this change.

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    Warriors General Changes

  • Slash Blast
  • » Action Delay has been decreased by 8%
    » Attack range has been increased by 10%
  • Warrior Leap
  • » Moving distance has been increased
  • Leap Attack (NEW)
  • » Allows players to rapidly descend from the air to attack enemies
    » Can only be used in the air and does not consume SP
  • Rush
  • » The enhancement core will not enhance Leap Attack & Upper Charge as well
  • Upper Charge (NEW)
  • » A 3rd job skill that allows players to rush into the air to attack enemies
    » Can only be used on the ground and does not consume SP

    Hero

  • Brandish
  • » Action delay has been decreased by 4%
    » Attack range has been increased by 33%
  • Intrepid Slash
  • » Action delay has been decreased by 4%
    » Attack range has been increased by 37%
  • Raging Blow
  • » Unenhanced Raging Blow's action delay has been decreased by 8%
    » Enhanced Raging Blow's damage has been decreased from 285% to 215%
    » Damage has been decreased from 268% to 200%
    » Attack Count for both Enhanced & Enhanced Raging Blow has been increased from 5 to 7
  • Advanced Final Attack
  • » Damage has been decreased from 250% to 170%
    » Number of hits has been increased from 2 to 3
  • Rage Uprising
  • » Action delay has been decreased by 27%
    » Attack range has been increased by 13%

    Paladin

  • Flame/Blizzard/Lightning/Divine Charge
  • » Attack range has been increased by 10%
  • Final Attack
  • » Damage has been decreased from 150% to 80%
    » Number of hits has been increased from 1 to 2
  • Parashock Guard
  • » Party members who receives the skill effect will have a ‘P’ displayed on the buff icon
    » The skill will now apply to all guild members instead of just party members in the Sharenian Sewers
  • Blast
  • » Damage has been decreased from 310% to 285%
    » Number of hits has been increased from 8 to 9
  • Sanctuary
  • » Action Delay has been decreased by 27%
    » Number of hits has been increased from 7 to 8
  • Sanctuary - Bonus Attack
  • » Number of hits boost has been increased from 1 to 2
  • Holy Unity
  • » Fixed an issue where the buff received by a party members would sometimes not disappear when the member leaves the party after receiving the buff from Paladins.

    Dark Knight

  • Piercing Drive
  • » Attack range has been increased by 22%
  • Beholder Shock
  • » Damage has been decreased from 640% to 215%
    » Number of hits has been increased from 2 to 6
  • Final Attack
  • » Damage has been decreased from 150% to 80%
    » Number of hits has been increased from 1 to 2
  • Reincarnation
  • » The death penalty when players did not kill a certain number of enemies after the skill is activated has been removed
    » Cooldown has been increased from 600 seconds to 900 seconds
    » The cooldown will be decreased by 300 seconds if the required number of enemies has been defeated after the skill activation
  • Dark Spear
  • » Fixed an issue where sometimes multiple Dark Spears would be created if the skill key was pressed continuously
  • Beholder’s Impact
  • » At level 25, damage has been decreased from 375% to 125%
    » The number of hits has been increased from 2 to 6

    Magician General Changes

  • Energy Bolt
  • » Action Delay has been decreased by 4%
  • Teleport
  • » Fixed an issue where if the player had attempted to teleport upwards when there is no platform above them, the skill would be activated and the effect would still appear

    Archmage (Fire/Poison)

  • Flame Orb
  • » Action Delay has been decreased by 16%
  • Ignite
  • » Damage has been decreased from 110% to 40%
    » Number of hits has been increased from 1 to 3
    » Fixed an issue where even if the skill was activated on the tentacles in Boss Dusk, Ignite will be spawned at the lowest platform
  • Paralyze
  • » Action Delay has been decreased by 3%
    » Damage has been decreased from 250% to 220%
    » The number of hits has been increased from 6 to 7
  • Mist Eruption
  • » Action Delay has been decreased by 9%
    » Damage has been decreased from 345% to 185%
    » Number of hits has been increased by 8 to 15
  • Meteor Shower
  • » Action Delay has been decreased by 16%
    » Damage has been decreased from 935% to 470%
    » Number of hits has been increased from 4 to 8
  • DoT Punisher
  • » Players can now only create up to 25 Fireballs at a time
  • Poison Nova
  • » The poison cloud will now fade out if it is not ignited in time

    Archmage (Ice/Lightning)

  • Cold Beam
  • » Action Delay has been decreased by 21%
  • Thunder Bolt
  • » Action Delay has been decreased by 16%
  • Ice Strike
  • » Action Delay has been decreased by 20%
  • Glacier Chain
  • » Action Delay has been decreased by 17%
  • Thunder Storm
  • » Action Delay has been decreased by 14%
  • Chain Lightning
  • » Damage has been decreased from 230% to 185%
    » Number of hits has been increased from 8 to 10
  • Blizzard
  • » Action Delay has been decreased by 16%
    » Damage has been decreased from 900% to 450%
    » Number of hits has been increased from 4 to 8
  • Frozen Orb
  • » Action Delay has been decreased by 9%
  • Ice Aura
  • » Party members who receives the skill effect will have a ‘P’ displayed on the buff icon
    » The skill will now apply to all guild members instead of just party members in the Sharenian Sewers
    » The effect range has been increased by 20%
  • Ice Age
  • » At level 25, frozen ground damage has been decreased from 750% to 250%
    » Number of hits has been increased from 1 to 3
  • Thunder Break
  • » Cooldown has been reduced from 45 seconds to 40 seconds

    Bishop

  • Holy Fountain
  • » Action Delay has been decreased by 65%
    » This skill is no longer affected by cooldown resets
  • Divine Protection
  • » Action Delay has been decreased by 31%
  • Holy Magic Shell
  • » The remaining defense count will now be displayed in the buff icon
  • Angel’s Ray
  • » Damage has been decreased from 315% to 225%
    » Number of hits has been increased from 5 to 7
  • Genesis
  • » The function that eliminates the charge time of Bang Bang has been removed
    » Action Delay has been reduced by 10%
  • Big Bang
  • » At full charge, the skill will now always be activated
    » Phantom will no longer be able to steal this skill
  • Resurrection
  • » Action Delay has been decreased by 47%
  • Angelic Vengeance
  • » Angel Ray’s number of hit boost has been increased from 5 to 7
  • Angel of Libra
  • » In the Benevolent Angel State, the buff will now apply to all guild members instead of just the party members in Sharenian Sewers

    Bow Master

  • Arrow Rain
  • » Arrow Rain can now only be activated by the players own skill
    » The skill affected areas will no longer overlap
    » The number of hits in an area has been increased from 5 to 8
    » If there is more than 1 enemy inside the affected area, the area’s number of hits will be increased
  • Illusionary Shot
  • » Fixed an issue where the skill could not hit Boss Dusk

    Crossbow Master

  • Bolt Rupture
  • » Action Delay has been decreased by 18%
  • Snipe
  • » Action Delay has been decreased by 4%
    » Damage has been decreased from 730% to 440%
    » The number of hits has been increased from 5 to 9
  • Long Range True Shot
  • » Damage has been decreased from 750% to 450%
    » Number of hits has been increased from 5 to 9
  • True Sniping
  • » At level 25, damage has been decreased from 2,400% to 1,700%
    » The number of hits has been increased from 9 to 14

    Pathfinder

  • Additional Discharge & Additional Blast
  • » Fixed an issue where the skill could not hit Boss Dusk
  • Essence of Archer
  • » Damage Increase Rate has been decreased from 20% to 10%
  • Ancient Astra
  • » Relic Gauge consumption per second has been decreased from 80 to 65
    » The maximum keydown duration description has been removed

    Night Lord

  • Fuma Shuriken
  • » Players can now reuse the skill again to stop the flying Shuriken in its current location

    Shadower

  • Midnight Carnival
  • » Action Delay has been decreased by 13%
  • Meso Explosion
  • » Damage per coin has been decreased from 200% to 100%
    » Number of hits has been increased from 1 to 2
  • Boomerang Step
  • » Fixed an issue where attack speed was not applied and the mesos drop rate with Pick Pocket was halved
    » Damage has been decreased from 742% to 375%
    » Number of hits has been increased from 2 to 4
  • Assassinate
  • » Damage has been decreased from 550% to 275%
    » Number of hits has been increased from 3 to 6
    » Final attack's damage has been decreased from 700% to 350%
    » Number of hits has been increased from 3 to 6
    » The volume of the skill sound effect has been slightly reduced
  • Shadow Assault
  • » Fixed an issue where the skill can sometimes be used more than 4 times

    Dual Blade

  • Tornado Spin
  • » Action Delay has been decreased by 13%
  • Fatal Blow
  • » Action Delay has been decreased by 35%
  • Flying Assaulter
  • » Action Delay has been decreased by 35%
  • Blade Ascension
  • » The skill can now be used with the up arrow key to jump higher
    » The skill can only be used mid-air and only once whilst in the air
  • Hidden Blade
  • » The skill can no longer be used while using other skills
  • Asura
  • » The skill description has been updated to include not being knocked back by attacks.

    Pirate General Changes

  • Dash
  • » Corkscrew blows’ and Triple Fire’s damage boosts have been removed
    » Duration has been decreased from 20 seconds to 10 seconds
    » The skill is no longer affected by buff duration increasing effects

    Viper

  • Advanced Dash (NEW)
  • » The 2nd job Dash skill has been improved to allow players to move a short distance quickly
    » It does not consume SP and will be activated instead of Dash when used on the ground
  • Tornado Uppercut
  • » Action Delay has been decreased by 14%
    » Energy Tornado's action delay has been decreased by 15%
  • Energy Blast
  • » Action Delay has been decreased by 14%
    » Attack range has been increased by 75%
    » Hedgehog Buster's attack range has been increased by 11%
  • Landlubber Blast
  • » Action Delay has been decreased by 29%
  • Buccaneer Blast
  • » Viper Beam and Double Blast’s action delays have been decreased by 9%
    » Fixed an issue where other characters would see arrows being fired when used
  • Transformation
  • » Fixed an issue where the Energy Orbs’ action delay was applied incorrectly when the key was held down after use

    Captain

  • Wings
  • » Can now be used in the air
    » However the jump power will be decreased in the air
    » If the player used wings to jump, it cannot be used in the air
  • Battleship Bomber
  • » Duration has been increased from 30s to 60s
    » Dauntless' damage has been increased from 275% to 330%
    » Shulinch's damage has been increased from 150% to 200%
    » Jonathan's damage has been increased from 235% to 320%
  • Brain Scrambler
  • » Action Delay has been decreased by 35%
  • Quick Draw
  • » Position in the skill window has been adjusted
  • Bullet Party
  • » Players can now reuse the skill again to cancel it
    » Player can now jump downwards while using the skill

    Cannon Shooter

  • Cannon Bazooka
  • » Action Delay has been decreased by 14%
  • Big Fuse Gigantic Cannonball
  • » The skill description has been updated to include the current mechanics where it attack up to 4 times per interval
    » Players can hit an enemy up to 50 times

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    Mihile

  • Soul Blade
  • » Range has been increased by 15%
  • Soul Driver
  • » Attack Range has been increased by 19%
  • Radiant Driver
  • » Enhancement cores will now enhance Vertical Radiant Driver as well and will be cancelled immediately if Royal Guard is activated while rushing
  • Vertical Radiant Driver (NEW)
  • » A new 2nd job skill that allows players to charge into the air with a sword of light
    » Can only be used on the ground and shares the skill level with Radiant Driver
  • Final Attack
  • » Damage has been decreased from 150% to 50%
    » Number of hits has been increased from 1 to 3
  • Trinity Attack
  • » Attack Range has been increased by 13%
  • Soul Assault
  • » Damage has been decreased from 280% to 210%
    » Number of hits has been increased from 8 to 11
  • Radiant Cross
  • » Action Delay has been decreased by 4%
    » The skill description has been amended
  • Advanced Final Attack
  • » Damage has been decreased from 185% to 95%
    » Number of hits has been increased from 2 to 4
  • Radiant Cross - Install
  • » Players must now use Radiant Cross while pressing the down arrow key to install the trail of light
    » Player can cancel the trail of light via the buff icon
    » The duration has been increased from 7 seconds to 12 seconds
    » If the player locks the Radiant Cross skill via the skill window, they can install the trail of light every time they attack
  • Rho Aias
  • » Players can no longer use rope connect while using this skill
    » The skill description has been updated to include the mechanics of allowing players to use Radiant Driver while using the skill
    » While fighting bosses, party members’ Rho Aias will now be affected by the players own skill transparency settings
  • Sword of Soul Light
  • » At level 25, Soul Light Slash's damage has been decreased from 1,300% to 800%
    » Number of hits has been increased from 7 to 12

    Soul Master

  • Luna Stance
  • » The skill description has been updated to match the current mechanics where the number of hits boost applied to 1st to 4th job skills, Hyper skills & some 5th job skills
  • Harmony of the Sword
  • » The skill description has been updated to match the current mechanics where the number of hits boost applied to 1st to 4th job skills, Hyper skills & some 5th job skills
  • Soul Cleaving
  • » Cooldown has been decreased from 30s to 20s
    » Players will no longer be knocked back by any attack while charging
    » Uncharged damage has been increased from 600% to 800%
    » Attack range has been increased by 14%
  • Celestial Dance
  • » Fixed an issue where if players used Soul Cleaving while this skill is is active, it would sometimes show the charge effect twice

    Flame Wizard

  • Towering Inferno
  • » Damage has been increased from 285% to 350%
    » Number of hits has been increased from 5 to 10
    » Action Delay has been decreased by 26%

    Wind Breaker

  • Wind Walk
  • » The skill description has been updated to match the current mechanics where the ‘restriction on using Elemental Shift after using Wind Walk twice in the air’ has been removed
  • Frenzied Winds
  • » Fixed an issue where the skill could not hit Boss Dusk
  • Wind Wall
  • » Element at level 25 has been decreased from 400 to 300 regardless of skill level
    » Whirlwind's number of hits has been increased from 4 to 5
    » Fixed an issue where certain attacks’ damage was not decreased
    » Fixed an issue where the skill could not hit Boss Dusk

    Night Walker

  • Shadow Jump
  • » A new feature has been added which allows players to jump without moving
    » Players can use it with the left & right arrow keys to jump in the desired direction
    » Players can right click the skill the turn this feature on or off
  • Dark Omen
  • » Duration has been increased from 3 seconds to 5 seconds
  • Shadow Stitch
  • » Shadow movement speed has been increased
    » Bind Duration has been increased from 7s to 10s
    » Players can no longer be knocked back by any attacks while the shadow is moving
  • Shadow Spear
  • » Fixed an issue where sometimes the shadow fragments were not created

    Striker

  • Crashing Wave
  • » Action Delay has been decreased by 34%

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    Aran

  • Regained Memory
  • » +10 attack boost has been changed to 5% attack boost
  • Combat Step
  • » Travel distance when used in the air has been increased
  • Adrenaline Boost
  • » Fixed an issue where the skill effect would appear in cutscenes where the character is not visible
  • Finisher: Hunter’s Targeting
  • » The skill can now be activated mid-air and the attack will now activate 5 times in a row
  • Swing Research II
  • » Afterimage’s damage has been decreased from 350% to 280%
    » Number of hits has been increased from 4 to 5
  • Advanced Final Attack
  • » Damage has been decreased from 250% to 85%
    » Number of hits has been increased from 1 t o 3
  • Maha’s Brandish
  • » At level 25, damage has been decreased from 1,800% to 1,200%
    » Number of hits has been increased from 10 to 15
    » The skill description has been updated to match the current mechanics of not receiving the effects of Adrenaline Boost

    Evan

  • Circle of Wind
  • » The increased MP Cost has been decreased from 5x to 3x if the skill is not activated by using Circle of Mana or crouching but with an active Fusion skill
  • Circle of Thunder
  • » he increased MP Cost has been decreased from 5x to 3x if the skill is not activated by using Circle of Mana or crouching but with an active Fusion skill
  • Circle of Earth
  • » The increased MP Cost has been decreased from 5x to 3x if the skill is not activated by using Circle of Mana or crouching but with an active Fusion skill
  • Zodiac Ray
  • » The required magic charged has been increased from 22 to 25

    Mercedes

  • Sylvidia
  • » If players are affected by the petrified status while using this skill and a buff freezer was applied, it will now mount the player onto Sylvidia again after the petrification status has been removed.

    Phantom

  • Shroud Walk
  • » Fixed an issue where the effect would remain if the player was resurrected after dying while using the skill
  • Double Entendre
  • » Attack Range has been increased by 40%.
  • Impeccable Memory II
  • » Fixed an issue where the reflection effect would not apply when the skill Rage was used.
  • Calling Card
  • » Attack Range has been increased by 70%
  • Mille Cartes
  • » Action Delay has been decreased by 8%
  • Blason
  • » Attack Range has been increased by 15%
  • Rapier Wit
  • » Action Delay has been decreased by 25%
  • Mille Aiguilles
  • » Damage has been increased from 110% to 125%
  • Penombre
  • » Action Delay has been decreased by 29%
  • Joker
  • » Number of thrown cards has been decreased by 12% and Carte Blanche/Carte Noire will not be activated
    » The skill description has been amended to be clearer
  • Mark of Phantom
  • » The skill description has been amended to be clearer

    Eunwol

  • Ground Pound
  • » Action Delay has been decreased by 13%
  • Fox Spirit Mastery
  • » Fixed an issue where the skill could not hit Boss Dusk
  • Shockwave Punch
  • » 1st & 2nd attacks’ action delay has been decreased by 20% and 3rd attack’s action delay has been decreased by 24%
  • Soul Splitter
  • » Fixed an issue where if the skill was used on Boss Djunkel, the entry message would appear again
  • Spirit Claw
  • » Damage has been decreased from 380% to 265%
    » Number of hits has been increased from 8 to 12
  • Fire Fox Spirit Master
  • » Activation rate has been increased from 20% to 25%
  • Spirit Concentration
  • » Fixed an issue where the effect would appear in cutscenes where the character is not visible
  • Spirit Claw Barrage
  • » At level 25, Damage has been decreased from 1,000% to 690%
    » Number of hits has been increased from 8 to 12

    Luminous

  • Abyssal Drop
  • » Action Delay has been decreased by 9%.
  • Light Speed
  • » Players can now use this skill once while on the ropes to bring them up the platform if they are not in an Equilibrium state
    » Travel distance vertically has been increased
    » Fixed an issue where players could not climb up the platform using the upward key after jumping downwards whilst in the Equilibrium state
  • Sylvan Lance
  • » Action Delay has been decreased by 17%
  • Pressure Void
  • » Attack Start Delay has been decreased by 43%
  • Blinding Pillar
  • » Action Delay has been decreased by 17%
  • Spectral Light
  • » Attack Start Delay has been decreased by 42%
  • Moonlight Spear
  • » Action Delay has been decreased by 9%.
  • Death Scythe
  • » Action Delay has been decreased by 39%
  • Shadow Shell
  • » Action Delay has been decreased by 55%
  • Dusk Guard
  • » Action Delay has been decreased by 14%
  • Reflection
  • » Action Delay has been decreased by 3%
  • Apocalypse
  • » Action Delay has been decreased by 3%
  • Morning Star
  • » Action Delay has been decreased by 9%
  • Dark Crescendo
  • » Action Delay has been decreased by 16%
  • Arcane Pitch
  • » Action Delay has been decreased by 55%

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    Demon General Changes

  • Call Mastema
  • » Fixed an issue where the lovely territory did not decrease the damage of certain attacks

    Demon Slayer

  • Death Curse
  • » Skill name has been changed to Death Curse
  • Grim Scythe
  • » Attack Start Delay has been decreased by 36%
  • Judgement
  • » Action Delay has been decreased by 44%
  • Carrion Breath
  • » Attack Start Delay has been decreased by 38%
  • Vortex of Doom
  • » Skill name has been changed to Vortex of Doom
    » Action Delay has been decreased by 25%
  • Demon Impact
  • » DF consumption has been decreased from 10 to 8
  • Infernal Concussion
  • » Action Delay has been decreased by 6%
  • Demon Awakening
  • » The skill now requires Demon Slash Final Enhancement and Cerberus
    » The automatically activated Cerberus’ additional Force absorption will now apply when it hits enemies
  • Jormungand
  • » DF consumption has been decreased from 10 to 8
  • Orthrus
  • » DF Consumption has been decreased from 60 to 30
    » Namea and Geryon’s attacks will now absorb additional Force when they hit enemies

    Demon Avenger

  • Star Force Conversion
  • » The applied Star Force and increased HP will now appear in the skill description
    » The skill description has been updated to match the current mechanics of not applying to title and medal Star Force
    » Players will now receive additional HP in Boss Ursus when they have 121 or higher Star Force
  • Demon Strike
  • » If players use Blood Feast while rushing, they will stop instantly
  • Blood Feast
  • » Fixed an issue where players could nott use Damien’s alter while charging
  • Dimension Sword
  • » Spion Attack’s attack interval has been decreased by 14% and the duration will now be applied more accurately

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    Blaster

  • Blast Shield
  • » Shield conversion rate has been changed to 30% at all skill levels
  • Charging Arm: Bobbing/Weaving
  • » Fixed an issue where players would sometimes jump if they used the jump key while using these skills to stop them
  • Enhanced Blast Shield
  • » Shield conversion rate has been changed from 30% to 40%
  • Combo Focusing II
  • » Final damage boost per stage has been increased from 5% to 6%
  • Enhanced Blast Shield II
  • » Shield conversion rate has been adjusted (same at max level)
  • Charging Arm: Devastator
  • » The attack after rushing will now be activated regardless if there is an enemy or not
  • Burning Breaker
  • » Fixed an issue where bullets would not be consumed if players registered this skill in a skill macro with Revolving Gauntlet
    » Fixed an issue where Overheat’s additional attack would not activated

    Battle Mage

  • Summon: Death
  • » This skill will now disappear in cutscenes where the character is not visible
  • Yellow Aura
  • » This skill will not increase Teleport Ver.2’s travel distance when the player has learned Dark Shock
    » Players can right click this skill to turn it On/off
  • Drain Aura
  • » This skill now has the ability to recover 2% of the max. HP based on the master’s level passive effect
  • Battle Mastery
  • » Final damage boost has been increased from 10% to 15%
  • Reflex Enhancement
  • » The skill now increases attack speed by 1 stage
  • Dark Aura
  • » The skill description has been updated to match the current mechanic of Combat Orders not being applied while using the skill
  • Party Shield - Persistence
  • » Duration boost has been decreased from 20 seconds to 15 seconds
  • Union Aura
  • » To prevent the skill from being instantly cancelled when being used repeatedly, the player will no longer be able to end the skill by using the skill key for 2 seconds after the skill has been casted
  • Black Magic Altar
  • » When the altar is not installed, players can now use the skill with the down arrow key to install an altar at their position and another altar in front of them at the same time
    » Curse movement speed boost when the number of installed altars is 2 or more has been changed to increase the number of hits instead

    Wild Hunter

  • Summon Jaguar
  • » Jaguar’s regular attack’s attack range has been increased by 50%
    » Fixed an issue where the Final Attack damage buff effect did not apply to Another Bite
    » Fixed an issue where players could sometimes enter Flag Race while riding the Jaguar
  • Claw Cut
  • » Attack Range has been increased by 13%
  • Double/Triple Jump
  • » Travel distance has been increased
  • Wild Arrow Blast
  • » Players can now use Triple Jump while holding the key down while riding the Jaguar
    » However, the attack interval will be decreased while using Triple Jump
  • Drill Container Unit
  • » Duration has been increased from 12 seconds to 15 seconds

    Xenon

  • Energy Spline
  • » Action Delay has been decreased by 17%
  • Pinpoint Rocket
  • » Range has been increased by 58%
  • Quicksilver Sword: Focus
  • » Action Delay has been decreased by 17%
  • Pinpoint Rocket 1st Fortification
  • » Damage boost has been increased from 20% to 40%
  • Combat Switching: Explosion
  • » Action Delay has been decreased by 17%
  • Combat Switching: Division
  • » Action Delay has been decreased by 17%
    » Attack Range has been increased by 50%
  • Pinpoint Rocket 2nd Fortification
  • » Damage boost has been increased from 30% to 40%
  • Fuzzy Rob masquerade: Fire
  • » Action Delay has been decreased by 8%
  • Hologram Graffiti Skill
  • » Action Delay has been decreased by 26%
  • Pinpoint Rocket Final Fortification
  • » Damage boost has been increased from 40% to 100%
  • Mega Smasher
  • » Change time required to increase attack time by 1 second has been decreased from 5 seconds to 3 seconds
    » A maximum charge time of 90 seconds has been added
    » Changing maps while attacking will not cancel the attack

    Mechanic

  • Jet Booster
  • » Mechanic Dash has been moved to a sub-function of Jet Booster
    » If players uses the skill in the air, they will consume their Booster Gauge and when they land on the ground, the Booster Gauge will be instantly recovered
    » The max. Value of the Booster is 100 and cannot be registered onto a skill macro
    » Double Acceleration: Consumes 25 Boosters to jump once more while in the air and it can be used as a jump or skill in the air. Players can use this skill even when they are not riding the Mech Armor and Boosters will not be consumed
    » Engage Booster: Consumes 25 Boosters per second to float in the air for a certain period of time. Players can activate this skill by pressing the down arrow key while holding the skill or jump key down
    » Mechanic Dash: Consumes 25 Boosters when used in the air and Boosters is not consumed when used on the ground. Players can activate this skill by pressing the left and right arrow keys twice or by using the skill with the left and right arrow keys.
  • Mech Armor
  • » Players can now change between Human and Tank mode in flying maps and certain contents
  • Rocket Booster
  • » Players can now use this skill by holding the up arrow key and pressing jump
  • Bots ‘n Tots
  • » Now only attacks &/or summon toy robots while the player is in a combat state
  • All Metal Armor Missile Launch
  • » Homing Missile’s reload duration has been decreased from 4 seconds to 2 seconds
    » The duration will now be applied more accurately
  • Micro Missiles
  • » Players will now enter into a combat state when this skill is used

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    Kaiser

  • Air Lift
  • » Travel distance has been increased
  • Wing Beat
  • » Action Delay has been decreased by 33%
  • Tempest Blades
  • » Players can no longer use this skill while hanging on ropes
  • Dragon Barrage
  • » The skill has been changed from a rush and attack skill to a teleport and attack skill
    » In human form, the attack range has been increased by 250% and the number of hits has been increased from 4 to 7
    » In Final form, the attack range has been increased by 180% and the number of hits has been increased from 5 to 9
    » Damage to regular monsters function has been removed from the Final form
  • Guardian of Nova
  • » When the targeted enemy becomes invincible, they will now find another target
  • Draco Slasher
  • » Fixed an issue where players could not charge the Morph Gauge
  • Tempest Blade: Devastate
  • » The skill description has been updated to include the number of times Draco Slasher’s reactivation cooldown will be ignored

    Cadena

  • Chain Arts: Fury
  • » Fixed an issue where if the player died while using the skill and revived without using a Buff Freezer, the skill background would remain unchanged
  • A.D Ordnance
  • » At level 25, damage has been increased from 295% to 450%
    » Number of hits has been increased from 4 to 5
    » Sphere damage has been increased from 1,460% to 1,500%
  • Chain Arts: Maelstrom
  • » The skill will now disappear if the player dies

    Angelic Buster

  • Celestial Roar
  • » Damage has been decreased from 1,160% to 850%
    » Number of hits has been increased from 2 to 4
  • Spotlight
  • » In 1366x768 resolution, the centre light’s rotation angel and attack range has been increased at the left and right ends of the map

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    Zero

  • Divine Force/Divine Speed
  • » Party members who receive Divine Force/Divine Swift’s effects will have a ‘p’ displayed in the buff icon
    » The skill will now apply to all guild members instead of just the party members in Sharenian Sewers
  • Rising Slash
  • » Damage has been decreased from 630% to 210%
    » Number of hits has been increased from 2 to 6
  • Air Raid
  • » Damage has been decreased from 680% to 230%
    » Number of hits has been increased from 2 to 6
  • Air Riot
  • » Air Riot and the Shock Wave’s damage has been decreased from 980% to 330%
    » Number of hits has been increased from 3 to 9
  • Moon Strike
  • » Damage has been decreased from 180% to 120%
    » Number of hits has been increased from 4 to 6
  • Piercing Thrust
  • » Damage has been decreased from 250% to 170%
    » Number of hits has been increased from 4 to 6
  • Shadow Strike
  • » Damage has been decreased from 310% to 195%
    » Number of hits has been increased from 5 to 8
  • Flash Cut
  • » Damage has been decreased from 610% to 205%
    » Number of Hits has been increased from 2 to 6
  • Flash Assault
  • » Damage has been decreased from 330% to 165%
    » Number of hits has been increased from 4 to 8
  • Spin Cutter
  • » Damage has been decreased from 355% to 180%
    » Number of hits has been increased from 4 to 8
  • Advanced Spin Cutter
  • » Damage has been decreased from 520% to 260%
    » Number of hits has been increased from 5 to 10
    » Sword afterimage’s damage has been decreased from 520% to 130%
    » Number of hits has been increased from 1 to 4
  • Spin Driver
  • » Damage has been decreased from 780% to 260%
    » Number of hits has been increased from 2 to 6
  • Wheel Wind
  • » Damage has been decreased from 220% to 120%
    » Number of hits has been increased from 1 to 2
  • Advanced Wheel wind
  • » Damage has been decreased from 400% to 200%
    » Number of hits has been increased from 1 to 2
  • Rolling Cross
  • » Damage has been decreased from 365% to 215%
    » Number of hits has been increased from 7 to 12
  • Grand Rolling Cross
  • » Damage has been decreased from 530% to 365%
    » Number of hits has been increased from 8 to 12
    » Sword afterimage’s damage has been decreased from 700% to 350%
    » Number of hits has been increased from 1 to 2
  • Rolling Assault
  • » Damage has been decreased from 550% to 275%
    » Number of hits has been increased from 5 to 10
  • Advanced Rolling Assault
  • » Damage has been decreased from 745% to 375%
    » Number of hits has been increased from 6 to 12
    » Sword afterimage’s damage has been decreased from 745% to 250%
    » Number of hits has been increased from 1 to 3
  • Giga Crash
  • » Damage has been decreased from 750% to 250%
    » Number of hits has been increased from 2 to 6
  • Jumping Crash
  • » Damage has been decreased from 670% to 225%
    » Number of hits has been increased from 2 to 6
    » Shock Wave’s damage has been decreased from 670% to 225%
    » Number of hits has been increased from 1 to 3
  • Earth Break
  • » Damage has been decreased from 515% to 260%
    » Number of hits has been increased from 4 to 8
    » Shock Wave’s damage has been decreased from 515% to 260%
    » Number of hits has been increased from 4 to 8
  • Advanced Earth Break
  • » Damage has been decreased from 760% to 380%
    » Number of hits has been increased from 5 to 10
    » Shock Wave’s damage has been decreased from 570% to 285%,
    » Number of hits has been increased from 5 to 10
  • Wind Cutter
  • » Damage has been decreased from 325% to 165%
    » Number of hits has been increased from 4 to 8
    » Whirlwind’s damage has been decreased from 325% to 110%
    » Number of hits has been increased from 1 to 3
  • Wind Strike
  • » Damage has been decreased from 500% to 250%
    » Number of hits has been increased from 4 to 8
  • Storm Break
  • » Damage has been decreased from 430% to 215%
    » Number of hits has been increased from 4 to 8
    » Whirlwind’s damage has been decreased from 430% to 215%
    » Number of hits has been increased from 2 to 4
  • Advanced Storm Break
  • » Damage has been decreased from 670% to 335%
    » Number of hits has been increased from 5 to 10
    » Whirlwind’s damage has been decreased from 670% to 335%
    » Number of hits has been increased from 2 to 4
  • Transcendent Rhinne’s Prayer
  • » When the rapid time overlaps, the function that increases Final Damage for the next attack has been changed to activate an additional attack

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    Kinesis

  • Psychic Ground
  • » Fixed an issue where it did not apply to certain monsters
  • Psychic Ground II
  • » Fixed an error where it did not apply to certain monsters
  • Ultimate - Moving Matter
  • » Skill description has been updated to match the current mechanic when players use Psychic Force to move downwards, the movement speed would not increase

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    Adele

  • Levitation
  • » Fixed an issue where the skill would be cancelled if players used Rope Connect while using the skill
    » Fixed an issue where players could not cancel the skill
    » Fixed an issue where players would not use Aura Weapon or activate Creation while using the skill
  • Ether
  • » Ether acquired every few seconds has been decreased from 15 to 5
    » The acquisition interval has been increased from every 5 seconds to every 10 seconds
  • Creation
  • » Attack range has been decreased by 30%
    » Number of hits per Ether Sword has been decreased from 2 to 1
    » Attack cooldown has been decreased from 12 seconds to 9.5 seconds
    » Chance to create an Ether Crystal has been decreased from 100% to 30%
    » 3rd/4th job’s attack cooldown reduction has been increased from 3 seconds to 4 seconds
  • Resonance
  • » Ether Swords will attack until the player stops moving
    » The upper and lower attack range has been decreased by 15%
    » The Skill will now end if the player would enter hidden portals and etc
  • Order
  • » Duration has been increased from 20 seconds to 40 seconds
    » Activation range has been increased by 17%
    » The skill now gives you Ether based on the Ether Sword’s remaining duration when they disappear
    » The skill will no longer attack if the player is stunned
  • Gathering
  • » Ether Swords will now remain in place for a short period of time after returning
    » The Ether recovery function when the sword hits enemies has been removed
  • Ascent
  • » Final Damage boost has been decreased from 25% to 15%
    » Creation’s damage boost has been decreased from 245% to 240%
  • High Ether
  • » Final damage boost when there are 6 Ether Swords created by Creation has been removed
  • Divide
  • » Damage has been decreased from 425% to 375%
  • Blossom
  • » Action Delay has been decreased by 30%
  • Perfection
  • » Creation Damage boost has been decreased from 570% to 270%
  • Resonance - Extra Healing
  • » Fixed an issue where Ether Swords would not be instantly created by Creation when the player obtain Ether after theEther Crystal has disappeared
  • Marker
  • » All places’ attacks will now be considered as 1 Multi-kill
  • Infinite
  • » The number of Ether Swords created has been decreased from 20 to 18

    Illium

  • Crystal Portal
  • » Horizontal travel distance has been increased from 170 to 195
    » The flight time has been increased by 16%
  • Crystal Skill: Glory Wing
  • » Skill description has been updated to match the current mechanics of being affected by Buff Freezers

    Ark

  • Instinct Leap
  • » Keydown time required to activate floating has been increased to prevent accidental activation when jumping down
  • Returning Hatred
  • » The number of Masks of Abyss currently on the map will now be shown in the buff icon
    » The duration has been increased from 12 seconds to 20 seconds
    » Fixed an issue where the Marks of Abyss limit did not apply if players were in Auto Use mode
    » Fixed an issue where players could see other Ark’s Marks of Abyss in cutscenes where only they are visible
  • Endless Torment
  • » Abyssal Guardian’s damage has been decreased from 700% to 500%
    » The final damage boost based on keydown duration has been increased from 100% to 250%
  • Memory of the Root
  • » Fixed an issue where players could switch equipment while using the skill

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    Ho Young

  • Shape Shift
  • » Fixed an issue where sometimes the ear and tail directions would be reversed
  • Phantasmal Clone Talisman
  • » Fixed an issue where Magic Calabash, Fist Method: Dooming Light and Mystic Energy: Clone Sage Taeul could not activate this skill
  • Bunchae Chain: Heaven
  • » Fixed an issue where if players used the skill while jumping down, they would sometimes fall below the platform
  • Scroll Power
  • » Maximum charge rate has been increased from 90 to 900
    » Talisman Powers’ charge rate has been increased from 30 to 200
    » Hitting enemies while using Elemental Skills will now recharge Scroll Power by 15
  • Scroll Magic
  • » Scroll power consumption has been increased from 90 to 900
  • Phantasmal Clone Talisman
  • » Fixed an issue where the skill could not hit Boss Dusk
    » Fixed an issue where the clone would appear to be not equipping any weapon if you were equipped with a certain weapon
  • Mystic Energy: Taeul Divine Medicine
  • » Scroll Power recovery has been increased from 30 to 350
  • Mystic energy: Mong Yu Sky Forest
  • » Fixed an issue where sometimes there would be an activation delay after use
  • Mystic Energy: Advent of Rebellious Power
  • » Ho Young’s theme BGM will now be played when using this skill
    » Having this skill active will now increase the damage of Elemental Skills for a certain period of time