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Updates
14 May 2014
R.E.D. : Magician Class Skill Changes
Dear Maplers,
Here are the changes for magician class!


Consume MP to shoot concentrated energy exploding at the contact against enemy

Teleport certain distance. Press up, down, left, right key to move toward repective direction.

Concentrate magic in the armor and increases physical defense by certain proportion of magic defense.necessary skill : magic guard Lv3 or higher

Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage.

Max MP permanently increased, additional MP increase depending on level

Skill Removed

Skill Removed

Skill Removed

Increase damage by number of enemies receiving continuous damage within certain range.

Launch burning orb built from magical power. Large damage is delivered to the enemies with ice elements.

MP consumed to increase magic attack speed by 2 levels for a certain period of time

Attack with flame magic to ccreate wall of fire on the hit spot# with certain rate and burn the enemies.

During magic attack, absorb MP of opponent with certain rate. But nothing is absorbed when the opponent’s MP is .necessary skill : spell mastery Lv.5 or higher

Skill Removed

Skill Removed

Summon slime spewing deadly poison. Slime sticks to the enemy and deals continous damage. gets divided into 2 when the enemy dies

Cover oneself with the curtain of fire and poision to block critical status abnormaility while consuming certain portion of max MP. when successfully blocked, regenerate by chance# and when regeneration fails, reuse cool time is applied.

With flame attack, certain rate of additional damage ignoring defense by burning enemy’s MP. Not excercised when enemy’s MP is too low.

Temporarily creates a poisonous fog around you that deals damage to all enemies nearby.

When skill is activated, additional MP is consumed to apply damage, stun, and continuous damage effect to the enemies at the teleport location. In additionn, teleport distantce is permanently increased. on/off skill activated when skill is used, inactivated when not used #necessary skill : teleport Lv. 5 or higher

Creates a Fire explosion near you that hits nearby enemies.

Increases the MP cost and the Magic Attack of your magic skills.

All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.

Skill Removed

Skill Removed

Skill Removed

Elemental drain’s effect increased

Surround enemies with burning poison mist and make not to be bumped and deliver continuous damage and slow them down. In addition, poison mist is created on the location where hitting the enemy. When enemy is missed, poison mist is created where the character currently stands

Surround several enemies with flame and paralyze for a certain period of time and deliver powerful damage. Paralyzed enemies will continuously receive dot damage.

Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time.

For a certain period of time, summon Eflit with fire element. Eflit can attack several enemies simultaneously. When eflit skill is learned, mastery is permanently increased.

Permanently increased magic, and increase the lasting time of all buffs applied to oneself.
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By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Reduces Cooldown Time of Mist Eruption.

Skill Removed

When attacking enemies overlapped with frozen status, for each overlap critical max damage is increased

When teleport skill Is used, by certain rate distance traveled instantly freezes and delivers damages to the enemies passing by and freeze them. on/off skill which activates when used and deactivates when reused.
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MP consumed to increase magic attack speed by 2 levels for a certain period of time

Drop sharp ice chucks on the enemies for damage. Enemies hit by the ice become frozen and movement speed is slowed down. Large damage is delivered to enemies with fire element.

Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies.
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Skill Removed
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Skill Removed

Throw extreme-cold chain toward forward and pull several enemies toward onself to deliver damage, and turn the enemy frozen.

Calls thunderstorm. Bigger damage is done when there is less enemies. Storm follows slowly but when it is too far, loses power and disappears.

Deploy shield of of ice and thunder. When critical status abnormaility attack is received, shield deploys instantly to block allstatus abnormaility for a certain period of time. Additionally, all elements and status abnormaility resistance are increased.

When attacking enemies under frozen status, ignore certain ratio of enemy’s defense with certain rate

Creates an Ice explosion near you that attacks nearby enemies.

Skill Removed

Skill Removed
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Skill Removed

Skill Removed

Freezing effect’s power increased

Freezes the enemies and onself with a powerful cold breath and make them unable to move and continuously reduces enemies’s defense

Create frozen orb throw forward which scatters ice fragments and delivers damages to the enemies nearby. Orb slows down considerably when encountering enemies.

Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.

drop spear of ice from the sky to deliver powerful ice element attack to several enemies and free them. The opponent receives continuous dot damage for a certain period of time.

For a certain period of time, summon elquines with ice element. Elquines can attack several enemies simultaneously. When elquines skill is learned, mastery permanently increases. necessary skill : spell mastery lv 10 or higher
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Permanently increased magic, and increase the lasting time of all buffs applied to oneself.
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By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Frozen orb’s damage increased

Increase number of monstered attacked by frozen orb

Frozen orb’s critical rate increased
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Skill Removed
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Skill Removed

Skill Removed

Skill Removed

Skill Removed

Total damage increased by the number of party members receiving buff effect# around oneself. When constructing a parting, additional party bonus EXP is earned depending on the number of cleric, priest, bishop. However, bonus cannot exceed 60%, and not applied when the level difference between party members is too large, and the effect is not applied to oneself.
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MP consumed to increase magic attack speed by 2 levels for a certain period of time

Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters.

Recovers HP of all party members nearby. Damage increases for monsters within skill effect range for a short period time, and undead monster receives additional damage.
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during magic attack, absorb MP of opponent with certain rate. But nothing is absorbed when the opponent’s MP is .necessary skill : spell mastery Lv.5 or higher

Temporarily decreases all damage received. Required Skill: Heal Lv. 5

Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.Required Skill: Invincible Lv. 5
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Skill Removed

Summon holy fountain and recover party members’ HP with holy power. Can be used on party members under undead status press upper arrow key when near the fountain to recover and cannot be summoned nearby a portal.

Permanently increase status abnormaility tolerance and all elements resistance. Deploy sacred shield protecting critical status abnormaility with sacred power. Cool time is reduced for the party members recovered by dispell.

Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.

Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up arrow key# to move.\nRequired Skill: #cDispel Lv. 3#

Nullify enemy’s magic effect within the decision range. At the same time, heals nearby party members’ status abnormaility and reduced reuse cool time of protection of divine protection by the number of healed members. Dispel can lift critical status abnormality such as stun, charmed, undead-making.

Temporarily allows all nearby party members to gain additional EXP while hunting. Required Skill: Dispel Lv. 3
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Skill Removed

Skill Removed

Blessing ensemble’s effect is increased.

Summon arrows full of holy spirit and shoot them forward. Large damage is dealt to undead/devil monsters and #crecovers HP in case friendly. Also can recover friendly under undead status.

Drop pillar of sacred light to deliver powerful holy element attack to 15 or less enemies. additional critical rate is applied. When genesis is under Reuse cool time, big bag is excercised right away.

Collect the power of small particles nearby for certain period and blast at onece. Has holy element and when pull charged is delivered, reduces enemy defense for a certain period of time. Defense reduction effect can be overlapped.

Resurrects a party member using a ray of holy light.

for a certain period of time, drastically increase nearby party members’ attack, magic, defense, accuracy, evasion, max HP, and max MP and reduce amount MP consumed for skill usage. can be overlapped with all buffs except for bless. necessary skill : bless lv 10 or higher

For a certain period of time, summon sacred most powerful dragon bahamut. Bahamut can attack several enemies simultaneously.
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Permanently increased magic, and increase the lasting time of all buffs applied to oneself.
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By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Summons an angel’s pure rage as source of angelic power to strike enemies.

Advanced bless’s boss attack increased.

Skill Removed
- MapleSEA Administrator