Updates

18 May 2019

Adventure Patch Notes (v186)



Dear Maplers,

We're going on an Adventure! Join us as we usher in a plethora of content updates, a new playable job following the path of an edgy curious Archer, and events filled with pure fun!

And with that, here's our schedule for a fun-filled and exciting Adventure!
  22 May 2019 - Momentum
  5 June 2019 - Pathfinder
  10 July 2019 - Odyssey

Table of Contents

1. Momentum
2. Pathfinder (Available from 5 June 2019)
3. Theme Dungeon: Secret Forest Elludin
4. Existing Skill Adjustments
5. System Updates
6. Known Fixes


Momentum





Pathfinder





Theme Dungeon: Secret Forest Elludin

Why does everything have to do with strange sounds? I'm scared...

elludin

Level Requirement: 30+
Recommended Level: 30~59
Initial quest: [Elludin] Anne's Request for Help
How to access: Lightbulb on the left side of the screen (Level 30+)

Synopsis

A strange sound coming from the Southern Forests of Ellinia. Dare you explore Secret Forest Elludin?

Rewards

Receive a commemorative Secretseeker of the Forest medal upon completing Secret Forest Elludin quests.
elludinMedal

Note: Characters must complete all required relevant story quests for their respective jobs before accessing Theme Dungeon contents.



Existing Skill Adjustments

Skills across all classes have received slight adjustments.

All Archers
  • Guided Arrow: Duration has been increased from 30 to 60 seconds, cooldown has been increased from 30 to 60 seconds, number of attacks has been increased from 45 to 90.

    All Pirates
  • Overdrive: Attack boost has been increased from 50% to 70%.

    Explorers

    Hero
  • Panic: Blind rate has been increased from 90% to 100%, attack range has been increased by 150% of its original range.
  • Combo Attack: Icon can now be right-clicked in the Skill Window to toggle the visual effect of Combo Attack. Combo counters can still be checked in the buff section on the top right of the screen.
  • Sword of Burning Soul: Attack range has been increased, and can now be saved using buff freezers.
  • Shout: The feature where using the down arrow key to activate Shout differently has been removed.

    Paladin
  • Paladin Expert: Critical damage boost has been increased from 8% to 15%.
  • Grand Cross: You can now move while casting this skill, damage reduction has been changed to 50% at all levels, cooldown has been decreased from 180 seconds to 150 seconds, attack range before the cross grows in size has been increased by 20%, cast time required has been decreased.

    Dark Knight
  • Piercing Cyclone: Final attack's damage has been increased from 2400% to 3000%, number of hits has been increased from 12 to 15, the final attack can now activate Aura Weapon's wave attack.

    Explorer Magicians
  • Precarious Memories: When a skill that has no SP invested in it is used, you will now perform a special action.
  • MP Boost: Critical rate boost while equpping a Wand has been increased from 3% to 5%.
  • Infinity: This skill is no longer affected by cooldown resets.

    Archmage (Fire, Poison)
  • DoT Punisher: Cooldown has been decreased from 30 seconds to 25 seconds.
  • Poison Nova: Cooldown has been decreased from 30 seconds to 25 seconds.

    Archmage (Ice, Lightning)
  • Frozen Orb: Cast delay has been reduced.
  • Snow's Cold Embrace: Damage has been increased from 600% to 800%, damage when hitting 1 enemy has been increased from 1000% to 1400%, number of enemies hit has been increased from 8 to 10.
  • Chain Lightning - Reinforce: Damage boost has been increased from 10% to 20%.

    Bishop
  • Holy Symbol: Additional Experience bonus will be decreased to half should a character who received the buff move a set distance away from the casting Bishop. The buff icon will reflect this as well as a system message.
  • Holy Symbol - Imbue Body, Holy Symbol - Extra Drop: Buff effect will not apply should a character who received the buff move a set distance away from the casting Bishop.
  • Big Bang: Attack range has been increased by 38%.
  • Angelic Vengeance: You can now use Heaven's Door and Ethereal Form while in this state.
  • Peacemaker: Damage has been increased from 600% to 700%, divine light's damage has been increased from 800% to 1000%.

    Bowmaster
  • Quiver Cartridge: Attacking an enemy that was poisoned by Poison Arrows will increase your critical damage by 4%.
  • Advanced Quiver: Poison Arrow's critical damage boost increased to 8%.
  • Quiver Full Burst: Cooldown has been decreased from 150 seconds to 120 seconds.

    Night Lord
  • Critical Throw: The skill's stats did not change based on amount of SP invested so the critical rate boost has been readjusted to be based on the skill level (the final boost is the same as before).
  • Spread Throw: Triple Throw’s final damage reduction has been removed, Quadruple Throw’s final damage reduction has been decreased from 30% to 15%, fixed an error where Shadow Partner applied to the additional stars thrown.
  • Dark Lord's Secret Scroll: Duration has been increased from 8 seconds to 12 seconds, attack interval has been increased by 30%.

    Shadower
  • Smokescreen: Critical damage boost to enemies inside the smokescreen will now apply to bosses.

    Dual Blade
  • Phantom Blow: Attack range has been increased by 60%.
  • Blade Fury: Attack range has been increased by 20%.
  • Sharpness: Critical rate boost has been increased from 25% to 35%.
  • Blade Tornado: Damage has been increased from 600% to 900%, attack interval has been decreased by 25%, cooldown has been decreased from 15 seconds to 12 seconds.
  • Karmic Fury: This skill has been changed to activate 3 times in a row, however Hidden Blade’s additional attack will only be activated once.

    Viper
  • Nautilus Strike: Additional attack effect will no longer have a separate duration and will be activated while this skill is on cooldown, additional attack’s damage has been decreased from 250% to 165%.

    Captain
  • Bullet Party: Number of hits has been increased from 4 to 5.

    Cannon Shooter
  • Special Monkey Escort: The Champion Monkey Squad will have different effects and attack intervals, attack range has been increased by 10%, the Monkey Cannon’s number of hits has been increased from 3 to 4, Monkey Bomb’s number of hits has been increased from 6 to 7.

    Knights of Cygnus

    Mihile
  • Radiant Cross: Number of enemies hit has been increased from 6 to 7.

    Soul Master
  • Swirling Moon/Sunset Splitter: Damage has been increased from 350% to 400%.
  • Elysion: Cooldown has been decreased from 240 seconds to 180 seconds.
  • Soul Eclipse: Number of hits has been increased from 5 to 7.
  • Expert Sword Mastery: Critical damage boost has been increased from 8% to 15%.

    Flame Wizard
  • Infinite Flame Circle: Attack interval has been decreased by 15%. Feathers will now be generated even while character is dead.
  • Natural Talent: Critical rate boost while wearing a Wand has been increased from 3% to 5%.
  • Orbital Flame IV: Damage boost to regular monsters has been increased from 10% to 15%.

    Wind Breaker
  • Wind Blessing: Has been changed into a passive skill.
  • Expert Bow Mastery: Critical damage boost has been increased from 8% to 20%.

    Night Walker
  • Vitality Siphon: HP boost when you create a Mark of Darkness has been removed, now when you create all Marks of Darkness you will gain a shield for a certain period of time.
            - Level 15: When Element: Darkness inflicts a Mark of Darkness, absorb some vitality. When          you absorb vitality 30 times, all of them will be consumed to create a shield for 15 seconds          that absorbs up to 3250 damage. Your absorbed vitality has a duration of 10 seconds, and          every time a new Mark is inflicted, the duration is reset.
  • Vitality Siphon - Extra Point: Has been changed from increasing the HP boost to increasing the shield amount by 1500
  • Vitality Siphon - Iron Skin : Skill has been removed.
  • NEW! Vitality Siphon - Reinforce: While Vitality Siphon’s shield is active, your attack is increased by 60. [required level: 165]
  • Vitality Siphon - Preparation: Has been changed from increasing your status resistance based on the number of Marks of Darkness to increasing your status resistance by 30 while Vitality Siphon’s shield is active.
  • Shadow Jump: Final damage boost to skills used while jumping has been increased from 10% to 15%.

    Striker
  • Extreme Blitz: Passive 25% damage boost has been changed to 20% final damage.

    Heroes

    Aran
  • Swing Research I: Final damage boost duration after using Smash Swing’s has been increased from 2 seconds to 3 seconds.
  • Maha Blessing: Attack/magic attack boost has been increased from 20 to 30.
  • Might: Attack boost has been increased from 10 to 40.
  • Swing Research II: Final damage boost duration after using Smash Swing’s has been increased from 4 seconds to 5 seconds.
  • Adrenaline Generator: After Adrenaline Boost ends, the time before you can use this skill has been decreased from 15 seconds to 8 seconds.

    Evan
  • Spell Mastery: Critical rate boost while equipping a Wand has been increased from 3% to 5%.

    Mercedes
  • Irkala’s Breath: Damage has been increased from 750% to 800%, number of hits has been increased from 6 to 8, cooldown has been increased from 120 seconds to 150 seconds.

    Phantom
  • Judgement Draw: The UI can now be moved around freely.
  • Mark of Phantom: 3 seconds of Dark Sight after being used has been changed to 2 seconds of invincibility, number of hits has been increased from 2 to 3, mark’s number of hits has been increased from 10 to 12, cooldown has been increased from 25 seconds to 30 seconds.
  • Blason: Damage has been increased from 250% to 320%, attack range has been increased by 24% of its original range.
  • Rose Carte Finale: Cooldown has been decreased from 65 seconds to 30 seconds, flower cards’ duration has been decreased from 12 seconds to 8 seconds.

    Eunwol
  • Blade Imp - Downward: Enemies hit will now be inflicted with the Blade Imp - Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds.
  • Blade Imp - Forward: Enemies hit will now be inflicted with the Blade Imp - Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds.
  • Blade Imp - Spin: Enemies hit will now be inflicted with the Blade Imp - Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds.
  • Spirit Frenzy: Damage has been decreased from 200% to 75%, number of hits has been increased from 1 to 3.
  • Spirit Bond Max: Summon Soul Frenzy’s cooldown when the guardian spirit casts it has been increased from 30 seconds to 60 seconds, its final damage boost has been increased from 450% to 600%.

    Luminous
  • Magic Mastery: Now increases critical rate by 15%.
  • Punishing Resonator: Now has an increased 15% critical rate.

    Resistance

    Demon Slayer
  • Focused Fury: 40% damage boost has been changed to 25% final damage boost.
  • Barricade Mastery: Critical damage boost has been increased from 8% to 15%.
  • Orthrus: Duration has been decreased from 48 seconds to 40 seconds, Nemea’s attack cooldown has been decreased from 3 seconds to 2 seconds, Geryon’s attack cooldown has been decreased from 5 seconds to 3 seconds, Geryon’s damage has been increased from 1600% to 1800%.

    Demon Avenger
  • HP obtained from Arcane Symbol has been increased from 1400 HP to 1750 HP per 10 AF.
  • Blood Feast: Charging method has been changed.
  • Blood Feast: When attacking boss monsters, health recovery has been increased from 5% to 10% (stage 1), 12% to 15% (stage 2), 20% to 25% (stage 3).

    Blaster
  • Charging Arm: Devastator: Now increases Shockwave Punch’s shockwave damage to regular monsters by 30%.

    Battle Mage
  • Grim Reaper: The Grim Reaper’s ability to move around the character automatically has been changed so you can use the skill again to instantly summon the Grim Reaper to your position, the duration increase will now increase by the max per attack, attacks while Master of Death is active will not increase the duration but instead the attack cooldown will be decreased by 50%.

    Wild Hunter
  • Wild Grenade Shot: Explosion range has been increased by 20%.
  • Assistant Hunting Unit: Number of hits has been increased from 2 to 3, attack range has been increased by 40%.
  • Drill Container Unit: Duration has been increased from 8 seconds to 12 seconds.
  • Flash Rain/Rampage as One: Cooldown has been decreased from 14 seconds to 12 seconds.
  • Wild Grenade: Grenades will now be generated even while character is dead.

    Mechanic
  • Over Tuning: 30% damage boost has been changed to 15% final damage.
  • All Metal Armor Missile Launch: Maximum keydown time has been increased from 8 seconds to 10 seconds, additional Homing Missiles filed has been increased from 3 to 5, cooldown has been decreased from 240 seconds to 200 seconds.
  • Massive Fire: Splash-F: Damage has been increased from 390% to 400%, fixed an error where trying to use Mechanic Dash while holding this skill key down would cause you to be unable to jump until you stop the skill.
  • Micro Missiles: Number of Micro Missiles fired has been increased from 30 to 38.

    Nova

    Kaiser
  • Realign: Defender Mode HP boost has been removed.
  • Defender Mode I: HP boost has been removed.
  • Final Form: Morph Gauge will now be depleted all at once at the end instead of while using it, while in Final Form your hit box will now match a regular character’s hit box.
  • Attacker Mode II: Using Command while in Attack Mode will now increase your final damage by 5%.
  • Defender Mode II: HP boost has been removed, using Command while in Defense Mode will now heal 3% of your maximum HP.
  • Attacker Mode III: While in Attack Mode, being in Final Form mode will now increase your damage to bosses by 10%.
  • Defender Mode III: HP boost has been removed, while in Defense Mode, being in Final Form mode will now decrease damage from enemy attacks (including % HP attacks) by 5%.

    Child of God

    Zero
  • Joint Attack: Alpha and Beta’s linked 3rd attack’s damage has been decreased from 3250% to 2000%, number of hits has been increased from 8 to 13, cooperative attack’s damage has been decreased from 6000% to 4800%, number of hits has been increased from 12 to 15, you can no longer Tag while using this skill.

    Modern World

    Kinesis
  • Kinetic Step: Movement distance to the left and right has been increased, movement distance upwards has been decreased.
  • Psychic Bullet: Damage has been decreased from 1600% to 1100%, Micro Black Hole’s damage has been increased from 700% to 1000%, now if you use Psychic Bullet while a Micro Black Hole is still active the existing Micro Black Hole will not disappear and a new Micro Black Hole will not be created.
  • Ultimate - B.P.M: Cooldown has been decreased from 3 seconds to 0.5 seconds.
  • Mind Break: Attack range has been increased by 100% of its original range.
  • Mental Overdrive: Duration has been increased from 20 seconds to 30 seconds, cooldown has been increased from 180 seconds to 210 seconds.

    Flora

    Illium
  • Crystal Ignition: Attack interval has been decreased by 40%.
  • Gramholder: Number of hits has been increased from 5 to 6, duration has been increased from 30 seconds to 40 seconds.
  • Crystal of Soul: Invoke: Javelin will now prioritize nearby enemies rather than the Crystal. Reaction skills activated on the Soul Crystal will now use a separate animation. This skill now requires Level 1 Reaction: Destruction II and Level 1 Reaction: Domination II.

    Ark
  • Unstoppable Impulse/Unstoppable Instinct: Cooldown has been increased from 4 seconds to 6 seconds.
  • Endless Ominous Dream: Input time to link other skills has been slightly increased.



    System Updates

  • The maximum character slot has been increased to 48. Players can increase their maximum character slots by obtaining the Character Slot Coupon from the Cash Shop for free.

  • Upon clearing Blockbusters Black Heaven and Heroes of Maple on any character, all other characters within the same account can now access Lotus and Damien bosses respectively without needing to complete the respective Blockbusters again.
  • A tag has been added to the description of pets obtained from Wisp's Wonderberry or Luna Crystal.

  • Boss re-entry limits will now be separated if they are of different difficulties. Clear limits are not affected, and daily entry limits are still the same.
       ➢ Easy and Normal Cygnus
       ➢ Normal and Hard Lotus
       ➢ Normal and Hard Damien
       ➢ Normal and Hard Will
  • Death counts have now been added to the following bosses:
       ➢ Von Leon (Easy, Normal, Hard) - 5 Death Count
       ➢ Horntail (Easy, Normal) - 10 Death Count
       ➢ Horntail (Chaos) - 5 Death Count
  • Characters will now be revived after a short period upon death in all boss maps
  • To prevent accidental deletion of Damage Skins, there will now be a prompt to type "Change" in a text box before changing out of a Damage Skin that is not currently saved on the character.

  • Adjusted spawn rate of monsters in Dangerous Fight Club maps within Savage Terminal
  • Adjusted spawn rate of monsters in Moonbridge and Labyrinth field maps.
  • Mileage can now be obtained up to 20 times before having to cash them out in the Cash Shop.
  • Items in the inventory can now be added to the Extraction UI by right-clicking on them.
  • The Game Exit Confirmation Window will now display the remaining time to any invitation based events.

  • Certain skills casted by other people in boss maps will now use the transparency settings of your skills. This will not be reflected in regular field maps.
       ➢ [Bishop] Mystic Door
       ➢ [Bishop] Holy Fountain
       ➢ [Bishop] Pray
       ➢ [Flame Wizard] Burning Conduit
       ➢ [Mechanic] Open Portal: GX-9
       ➢ [Zero] Time Distortion
  • Battle Mage's Party Shield will no longer be affected by Skill Transparency options.
  • Pets and androids will no longer appear while using the boat to travel across the Oblivion Lake in Road to Extinction.
  • Down + Jump can now be performed while on the lowest platforms of Lacheln Clocktower maps.
  • Thursday of Honor Boxes and Saturday of Festival Boxes from Monster Park can now be used even when the character has above 9,000,000 Honor EXP. However, Honor EXP will not be obtained.

  • Movement skills can now be used while in Explorer's Storyline while walking to the Black Mage Altar.
  • Lightbulb quest alerts have received some changes to make them easier to use
       ➢ You can now toggle lightbulb quest alerts to only display quests recommended for you around your level range.
       ➢ Quest list will now be displayed in descending order based on the required starting level.
       ➢ Some quests available in the lightbulb now have their beginning levels listed.

  • When logging in from a different IP, you will now be restricted from item purchases from NPC vendors for a short period of time.
  • Ursus Raid map will now have a maximum ceiling height to prevent the character from flying too high up.
  • Some quests that awarded outdated scrolls as rewards have been replaced to reward Mesos instead.
  • Some mini-games in Stone Giant Colossus can now be skipped.
  • King Castle Golem will now appear more frequently while hunting in Rose Garden.
  • A special icon has now been added to differentiate "Unit" Damage Skins from their normal counterparts.




    Known Fixes

  • An error where the client would abnormally disconnect when the character's HP reaches 0 has been fixed.
  • An error where Blue Dragon Shield was in an awkward position while doing some actions has been fixed.
  • An error where a 5th job Demon Avenger could not complete some Resistance Story Quests has been fixed.
  • An error where the character would fall to the floor while moving down on a ladder in Six Path Crossway Ruins has been fixed.
  • An error where the first battle in Detective Rave's Case Record Theme Dungeon did not start properly has been fixed.
  • An error where certain quests in Detective Rave's Case Record Theme Dungeon would cause the client to exit abnormally has been fixed.
  • An error where NPCs in Detective Rave's Case Record Theme Dungeon would appear on top of each other has been fixed.
  • An error where the BGM of Kinesis would not stop after cancelling its creation has been fixed.
  • An error where the death count would incorrectly decrease sometimes in Lucid and Will has been fixed.
  • An error where latency caused by dragging to adjust sound options with the mouse has been fixed.
  • An error where the entry count of Ursus will be incorrectly deducted if the client was closed during matchmaking has been fixed.
  • An error where Pet HP Charge Skill would sometimes use multiple potions has been fixed.
  • An error where you would sometimes be removed from boss maps when the boss is defeated despite having remaining death counts has been fixed.
  • An error where characters sitting on specific chairs and mounts cannot be double clicked to open the Character Information Window has been fixed.
  • An error where portals in Dream Breaker could be used continuously has been fixed.
  • An error where Papulatus could move characters that are invulnerable has been fixed.
  • An error where the character window of Angelic Buster would incorrectly display original appearances of anvilled equipment has been fixed.
  • An error where link skills of characters above Level 256 would be shown as Level 1 has been fixed.
  • An error where the Equipment Enhancement and Todd's Hammer window could be opened while inside Flame Wolf's Lair has been fixed.
  • An error where anti-AFK monsters would sometimes be stuck to a single spot in the map has been fixed.
  • An error where the Mileage quest for defeating Chaos Pierre would appear in the Quest Alarm without registering it has been fixed.
  • An error where the Mileage quest would for Normal Papulatus would appear abnormally in the Quest Alarm has been fixed.
  • An error where Kaiser would remain in alert state after its location has been changed on the Character Selection Screen has been fixed.
  • An error where characters would not receive damage from Papulatus in certain phases has been fixed.
  • An error where characters would not receive damage over time while in Chaos Von Bon's Inner World has been fixed.
  • An error where Angelic Buster would appear in Normal mode to other characters despite being in Dress-up mode has been fixed.
  • An error where buff icons would sometimes disappear after playing a cutscene has been fixed.
  • An error where Perion and Ellinia's Region quests could not be completed has been fixed.
  • An error where the Door to the Present in Three Doors would look different upon seeing someone entering it has been fixed.
  • An error where Future Ereve's background did not appear properly while in the Door to the Future has been fixed.
  • An error where HP and MP will sometimes be continuously drained while idle in Ursus has been fixed.
  • An error where the Pet Equipment UI would close abnormally while in a map that did not allow pets has been fixed.
  • An error where Chaos Vellum's tail had a different defense rate from its main body has been fixed.
  • An error with abnormal MP Recovery in Mu Lung Dojo has been fixed.
  • An error where several area of effect skills by Bosses would disappear immediately after they have been casted has been fixed.
  • An error where Level 140 and higher monsters would incorrectly drop certain classes' Level 130 (Muspell/Jaihin) equipment has been fixed.
  • An error where negative numbers did not appear correctly when recording EXP gain in Battle Statistics if you died and lost EXP has been fixed.
  • An error where link skill bonuses would stack abnormally while performing Free Job Advancement has been fixed.
  • An error where Maple Union HP effects would sometimes not apply upon changing channels has been fixed.
  • An error where the puzzle mini-game in Heroes of Maple Act 2 could not be completed has been fixed.
  • An error where certain maps in Future Ereve could not be teleported into with a World Map Teleport item has been fixed.
  • An error where Runes were incorrectly spawned in several Mirror World maps has been fixed.
  • An error where characters could sometimes avoid skills from Damien Phase 2 and Will Phase 3 by crouching down has been fixed.

    Known Skill Fixes

  • An error where Soul Master's Soluna Harmony would cause disconnection when used with Swirling Moon or Sunset Splitter would cause the client to exit has been fixed.
  • An error where other actions could be performed while using certain keydown skills has been fixed.
  • An error where Phantom could no longer see the Impeccable Memory UI after attempting to steal skills while in Ursus has been fixed.
  • An error where Phantom could steal Luminous' Alliance Will of the Forces Skill has been fixed.
  • An error where the skill icon of Hero's Combo Attack would still be intermittently visible has been fixed.
  • An error where Angelic Buster's Soul Seeker does not disappear at times has been fixed.
  • An error where Kaiser's Morph Gauge would sometimes not be fully depleted while using Final Form has been fixed.
  • An error where Paladin's Grand Cross effect would sometimes remain after the skill ended has been fixed.
  • An error where Night Lord's Cash Star effect would not be seen to other characters while using Spread Throw has been fixed.
  • An error where Kinesis could use Psychic Move while sitting in a chair has been fixed.
  • An error where Zero could not tag sometimes after using Joint Attack has been fixed.
  • An error where Master of Swimming would sometimes cause the HP drain that occurs while swimming to not happen has been fixed.
  • An error where Damien's orb attacks were sometimes stuck in the corner of the screen has been fixed.
  • An error where Bishop's heal did not apply correctly while within Magnus' Blue Zone has been fixed.
  • An error where Paladin's Guardian Spirit in Ursus would sometimes cause the client to crash has been fixed.
  • An error where Shadowers would sometimes fall through the floor while using Eviscerate in Lucid has been fixed.
  • An error where Bowmaster's Full Burst Quiver would cause characters to not be able to perform an upward vertical jump has been fixed.
  • An error where Xenon's Hologram Graffiti: Fusion buff will cause the buff icon duration to disappear if it was was casted inside Hologram Graffiti has been fixed.
  • An error where Cadena's Chain Arts: Fury would change the background but was not properly casted has been fixed.
  • An error with Bishop's Heal not recovering HP appropriately after Magnus was defeated has been fixed.
  • An error where Battle Mage auras would be incorrectly displayed as a timed buff in certain maps has been fixed.
  • An error where Captain's Summon Crew would sometimes have additional summons while transitioning between various boss phases has been fixed.
  • An error where Wind Breaker's Trifling Whim Enhancement would cause abnormal damage to be applied to Horntail if used before it spawned has been fixed.
  • An error where Aura Weapon's effect were appearing inconsistently has been fixed.
  • An error where Mercedes' Irkala's Breath would end prematurely if casted while riding Sylvidia and Sylvidia was cancelled or has ended has been fixed.
  • An error where Xenon's Mega Smasher could not be used while inside Hologram Graffiti: Fusion has been fixed.
  • An error where Dark Flare's reflected damage did not hit enemies has been fixed.
  • An error where Evan could sometimes use Dragon Swift and Dragon Dive without cooldown has been fixed.
  • An error where Aran's Body Pressure would sometimes cause the client to exit has been fixed.
  • An error where Aran's Maha Domain would incorrectly display the weapon Maha has been fixed.
  • An error where Demon Avenger's Shield Chasing has no delay when there are no monsters in range has been fixed.
  • An error where Demon Avenger's Blood Feast would work abnormally when other skill keys are pressed has been fixed.
  • An error where Kinesis' Ultimate - Psychic Bullet's damage will not be applied when the monster is grabbed with Psychic Grab has been fixed.
  • An error where Blaster's Revolver Overdrive incorrectly increased bullets' Final Damage has been fixed.
  • An error where characters could sometimes use Aran's Combat Step and Mechanic's Mechanic Dash while affected by Magnus' Web skill has been fixed.
  • An error where a skill's action could be cancelled by using an item that could not be used while linking skills has been fixed.
  • An error where Explorer Thieves would still be inflicted with the object's status effect even if the object was avoided using Dark Sight while inside a skill that decreases damage taken (e.g. Smoke Bomb, Rho Aias) has been fixed.
  • An error where the screen darkening effect of Explorer Thieves' Sudden Raid does not appear normally if used when the screen is zoomed out like in Ursus has been fixed.
  • An error where an additional dice would appear for Explorer Pirates in Ursus when Loaded Dice is used has been fixed.
  • An error where Aura Weapon’s wave’s damage and number of hits were not affected by +damage/+number of hit boosts to the attacking skill that activated the wave has been fixed.
  • An error where the Blitz Shield could not be manually exploded if you changed channels after using it has been fixed.
  • An error where the skill transparency settings of other characters did not apply to Archmage(Fire, Poison)'s Slime Virus has been fixed.
  • An error where the skill transparency settings of other characters did not apply to Archmage(Fire, Poison)'s Flame Haze has been fixed.
  • An error where the meteors would fall on enemies even when Archmage(Fire, Poison)'s Meteor Shower was not on cooldown has been fixed.
  • An error where the blizzard would fall on enemies even when Archmage(Ice, Lightning)'s Blizzard was not on cooldown has been fixed.
  • An error where the skill transparency settings of other characters did not apply to Archmage(Ice, Lightning)'s Freezing Breath has been fixed.
  • An error where Archmage(Ice, Lightning)'s Elemental Adapting shield would remain after blocking against a status attack has been fixed.
  • An error where the skill icon of Archmage(Ice, Lightning)'s Frozen Orb - Reinforce and Frozen Orb - Extra Target was switched has been fixed.
  • An error where attacks hitting enemies affected by Bishop's Heal debuff would have their damage increased instead of their final damage has been fixed.
  • An error where the portal effect did not apply to Bishop's Mystic Door has been fixed.
  • An error where the skill effect of Bishop's Prayer not being visible to other party members in certain maps has been fixed.
  • An error where the damage of Shadower's Shadow Veil would not apply if the character was transformed or bound has been fixed.
  • An error where Shadower's could use Shadow Veil while climbing rock walls has been fixed.
  • An error where using Shadower's Shadow Veil in certain locations would cause the client to exit has been fixed.
  • An error where other characters would still see the effect of Mihile's Rho Aias when hit by attacks even after the shield disappeared has been fixed.
  • An error where invincibility did not apply to Captain while casting the Nautilus Assault skill has been fixed.
  • An error where Flame Wizard would not be able to move if bound while using Infinite Flame Circle has been fixed.
  • An error where the skill effect of Flame Wizard's Burning Conduit not being visible to other party members in certain maps has been fixed.
  • An error where Wind Breaker would not be moved if Wind Walk was used right before landing on a platform after jumping has been fixed.
  • An error where the number of hits from Wind Breaker's Howling Gale was lower than intended has been fixed.
  • An error where continuing to attack in a certain area with Night Walker would cause a lower number of Shadow Spears to be created has been fixed.
  • An error where riding a mount then cancelling it would cause the duration of Mercedes'Ignis Roar to reset has been fixed.
  • An error with Phantom's Impeccable Memory where skills stolen by Phantom could not be used has been fixed.
  • An error with Phantom's Impeccable Memory where using stolen Net Throwing as Phantom would cause the client to exit has been fixed.
  • An error where Eunwol's Close Call buff icon would remain even after the skill was unlinked has been fixed.
  • An error where Demon Avenger's Blood Feast could be activated while using non-Exceed skills has been fixed.
  • An error where manual reload of Blaster's Revolving Gauntlet while charging other skills did not work correctly has been fixed.
  • An error where Blaster's Revolver Overdrive's damage increase didnt work while using Bunker Buster has been fixed.
  • An error where Blaster's Combo Focusing stacks would be maintained at maximum even when not hitting any enemies has been fixed.
  • An error where the lightning would fall on enemies even when Battle Mage's Dark Genesis was not on cooldown has been fixed.
  • An error where the action would be activated but the skill would not when Battle Mage uses Black Magic Altar has been fixed.
  • An error where Xenon's Multi Mode Linker could be used while skill usage is blocked has been fixed.
  • An error where Mechanic's Open Portal: GX-9 would fall if used on slanted platforms has been fixed.
  • An error where in bosses if other characters used Mechanic's Open Portal: GX-9 it would not apply the skill transparency settings has been fixed.
  • An error where the client would shut down when Cadena uses several additional attack skills at the same time has been fixed.
  • An error where the damage of Cadena's Chain Arts: Fury would not apply if a monster's actual location and the location where it could be attacked were different has been fixed.
  • An error where the Ability/Monster Life effect of increasing the maximum number of monsters hit would decrease Cadena's Weapon Art's: Assault & Battery damage has been fixed.
  • An error where Angelic Buster could use Supreme Supernova while climbing rock walls has been fixed.
  • An error where Angelic Buster could use Spotlight while climbing rock walls has been fixed.
  • An error where changing maps while Angelic Buster's Familiar Mascot attacked would cause it to appear abnormally has been fixed.
  • An error where the skill effect of Zero's Time Distortion not being visible to other party members in certain maps has been fixed.
  • An error where Zero's Shadow Flash Skill Core could be removed while Beta's Shadow Flash was on cooldown has been fixed.
  • An error where using Kinesis' Ultimate – Psychic Bullet continuously would cause the client to exit has been fixed.
  • An error where the required skill for Ark's Battle Frenzy did not apply has been fixed.
  • An error where using Viper's Transformation twice to cast Energy Orb did not grant invulnerability has been fixed.