23 Feb 2021
Full Moon Party Patch Notes (v202)
Hello Maplers,
Inevitable Springy changes are here this round, be it Good or Bad... but the key is to be able to adapt them, don'cha think so?
TABLE OF CONTENTS
1. Login UI Revamp
2. Ursus Revamp
3. Job Balancing
4. Pink Bean Deletion
5. Overseas Boss Map Restrictions added
6. Hekaton & Kritias Invasion Removal
7. Store Banker Deletion
8. Misc. Changes
Login UI Revamp
What a time to be alive with the new cuter look of the NEW Login UI~ #NewYearNewLook
Ursus Revamp
We love our dear bear bear Ursus like you do so leksgo visit him more often.
The Ursus daily entry limit has been changed to 3 times per Maple ID.
Party play will be available in boss Ursus once again.
Point changes for each rank
➢ SSS Rank : Changed from 153,450 points or higher to 155,000 points or higher.
➢ SS Rank : Changed from 142,600 points or higher to 140,000 points or higher.
➢ S Rank : Changed from 111,600 points or higher to 60,000 points or higher.
➢ A Rank : Changed from 72,850 points or higher to 40,000 points or higher.
➢ B Rank : Changed from 34,100 points or higher to 30,000 points or higher.
➢ C Rank : Changed from 18,600 points or higher to 20,000 points or higher.
➢ D Rank : Changed from 7,750 points or higher to 5,000 points or higher.
Changes to amount of Mesos given to characters under Lv 200
➢ Level 200 or higher: same as before
➢ Level 180~199: 30% reduction
➢ Under level 180: 50% reduction
Removal of Last Hit Damage Points
Fixed an issue where Kaiser’s Morph Gauge would reset after exiting Ursus.
Job Balancing
Embrace Balancing~
General Changes
[V Matrix] : The V Matrix UI will now be closed when you die. You can no longer equip/unequip/disassemble Cores when you're dead.
[Continuous MP usage skills] : Fixed an issue where if these skills consumed MP, MP potions registered to your pet would not be used.
[Final Attack type skills] : The skill descriptions have been updated to match the current logic of being activated only by your own direct hitting skills.
Decent Sharp Eyes and Sharp Eye now does not stack.
Haste and movement speed increase consumption items are applied prior to Nimble Feet, and Nimble Feet cannot be used while Haste and movement speed increase consumption items are being applied.
Fixed an issue where the following skills could not be installed when Polo and Frito's Bounty Hunt and Flame Wolf portals were created on the map.
➢ Bishop's Mystic Door, Holy Fountain
➢ Cannon Shooter's Crater Maker's dropped supplies
➢ Mechanic's Open Portal : GX-9
➢ Illium's Crystal Gate
Fixed an issue where the Erda Nova effect is not visible to other characters.
Fixed an issue in Erda Spectrum where you could not use Teleport while transmitting the Erda Orbs.
Fixed an issue where the UI of the previous job would remain even after an Explorer has made the job advancement.
All Class Changes
[Spider in Mirror] : Damage has been decreased from 1500% to 900% at level 25.
[Spider in Mirror] : Number of hits has been increased from 12 to 15.
[Ion of Creation] : The skill description has been updated to match the current logic of the attack being activated only when the skill is reused.
Warrior General Changes
[Blitz Shield] : Fixed an issue where sometimes the attack would activate 2 times.
Hero
[Intrepid Slash] : Attack range has been increased by 22%.
[Enrage] : When this skill is used, maximum attackable number of enemies is not fixed to 1, but will not be applied as 1/3 of the original attackable number of enemies of the skill used.
[Enrage] : The minimum value is 2 but skills with maximum attackable enemy number of 1 will not be changed.
[Enrage] : A cancel effect has been added.
[Deadly Combo Fault] : Damage has been decreased from 1600% to 800% at level 25.
[Deadly Combo Fault] : Number of hits has been increased from 7 to 14 at level 25.
[Upper Charge] : Fixed an issue where the weapon image would disappear when a Hero uses Upper Charge after equipping a two-handed weapon.
Paladin
[Blast] : Attack Range has been increased slightly.
[Grand Cross] : Damage has been decreased from 700% to 350% at level 25.
[Grand Cross] : Enhanced damage has been decreased from 1200% to 600%
[Grand Cross] : Number of hits has been increased from 6 to 12 at level 25.
[Mighty Mjolnir] : You can no longer unequip the skill core while it is active.
[Mighty Mjolnir] : Fixed an issue where if you registered this skill to a quickslot then unequipped the skill core and pressed the hotkey, a message will be shown that you did not have prepared Mjolnirs.
[Parashock Guard] : 1 second on/off cooldown time has been added to Paladin's Parashock Guard.
Dark Knight
[La Mancha Spear] : You can now use this skill while in the air. When it is used in the air, the final attack is activated immediately and the cast delay will be decreased by 7%.
[La Mancha Spear] : Fixed an issue where other skills could be used during the attack preparation action when used on the ground.
[La Mancha Spear] : Fixed an issue where the Dark Knight could use La Mancha Spear on a rope/ladder.
[La Mancha Spear] : Skill Delay has been reduced.
[Piercing Cyclone] : Final attack’s damage has been decreased from 3000% to 600% at level 25.
[Piercing Cyclone] : Number of activations has been increased from 1 to 5.
[Darkness Aura] : The obtained life force will now be shown in the quickslot.
Arch Mage (F,P)
[Explosion] : Cast delay is reduced.
[Mist Eruption] : Damage has been decreased from 185% to 45% at master level, number of attack activations has been increased from 1 to 4.
[Mist Eruption] : This skill is no longer affected by cooldown resets.
[Mist Eruption] : Fixed an issue where the skill would sometimes consume MP twice and as much as the number of attack activations.
[Meteor Shower] : Cast delay is decreased by 6%, damage has been decreased from 470% to 315% at master level.
[Meteor Shower] : The number of hits has been increased from 8 to 12.
[Flame Haze] : Damage has been decreased from 504% t o202% at master level.
[Flame Haze] : The number of hits has been increased from 6 to 15.
[Flame Haze] : Fixed an issue where if the enemy that was hit died, they would not disappear.
[Ifrit] : Damage has been decreased from 450% to 150% at master level.
[Ifrit] : The number of hits has been increased from 1 to 3.
[Megido Flame] : Damage has been decreased from 700% to 420%.
[Megido Flame] : The number of hits has been increased from 9 to 15.
[DoT Punisher] : Final damage reduction when multiple fireballs hit a single enemy has been increased from 25% to 35%.
[Poison Nova] : Damage has been decreased from 1000% to 500% at level 25.
[Poison Nova] : Number of hits has been increased from 6 to 12.
[Poison Nova] : Explosion damage has been decreased from 900% to 450% at level 25.
[Poison Nova] : number of hits has been increased from 6 to 12.
[Mana Burn] : The skill description has been updated to match the current logic of ignoring the damage increase/decrease based on level difference.
[Element Amplification] : A description has been added to match the current logic that it does not apply to Fire Aura.
Fixed an issue where after installing Poison Mist, using Poison Nova and Mist Eruption within 2 seconds will cause Poison Nova to disappear.
Fixed an issue where the cooldown of Mist Eruption is applied when Mist Eruption is triggered by Unstable Memorize.
Arch Mage (I,L)
[Thunderstorm] : The duration will now be shown in the buff window.
[Thunderstorm] : You can now cancel this skill by right clicking it.
[Blizzard] : Cast delay has been decreased by 6%.
[Blizzard] : Damage has been decreased from 450% to 301% at master level.
[Blizzard] : Number of hits has been increased from 8 to 12.
[Elquines] : Damage has beeSn decreased from 380% to 127% at master level.
[Elquines] : Number of hits has been increased from 1 to 3.
[Lightning Sphere] : Damage has been decreased from 200% to 105%
[Lightning Sphere] : Finish damage has been decreased from 1500% to 350%.
[Lightning Sphere] : Number of hits has been increased from 7 to 15.
Bishop
[Big Bang / Angel's Ray] : Fixed an issue where other Bishops' defense reduction effects will be reset.
[Genesis] : Damage has been decreased from 810% to 405% at master level.
[Genesis] : Number of hits has been increased from 6 to 12.
[Bahamut] : Damage has been decreased from 500% to 170% at master level.
[Bahamut] : Number of hits has been increased from 1 to 3.
[Angelic Vengeance] : You can now use Blink, Rope Connect, Erda Shower, and Spider in Mirror while using this skill.
[Angel of Libra] : Bahamut will now be automatically summoned after this skill has ended.
[Divine Punishment] : Damage has been increased from 300% to 350% at level 25.
[Peacemaker] : Peacemaker’s divine light damage has been decreased from 1000% to 700% at level 25.
[Peacemaker] : Number of hits has been increased from 8 to 12.
Bowman General Changes
[Guided Arrow] : Fixed an issue where it would not attack with the basic attack.
Bowmaster
[Roasting Shot] : The flame effects created on platforms have been removed.
[Uncountable Arrow] : Cast delay has been slightly decreased.
[Illusion Step] : This skill has been changed to a passive skill.
[Full Burst Quiver] : Flame arrows’ damage has been decreased from 1500% to 500% at level 25.
[Full Burst Quiver] : Number of hits has been increased from 3 to 9.
[Silhouette Mirage] : Illusion creation time has been increased from 45 seconds to 50 seconds.
[Silhouette Mirage] : Fixed an issue where if the number of illusions became 0 due to taking damage, the creation time would be reset.
[Silhouette Mirage] : Fixed an issue with Bowmaster’s Silhouette Mirage where it would be decreased even if Holy Magic Shell blocked damage.
[Silhouette Mirage] : Fixed an issue with Bowmaster’s Arrow Blow, Arrow Bomb and Roasting Shot where other characters would see different actions being performed when they were used.
[Wind of Fray] : Bowmaster's Wind of Fray's damage has been decreased from 500% to 335%.
[Wind of Fray] : Number of hits has been increased from 8 to 12.
[Illusionary Shot] : Fixed an issue where Bowmaster could not use Illusionary Shot immediately if the cooldown time of Illusionary Shot was reset while the passive effect was activated.
Crossbow Master
[Judging Distance] : [NEW] A new 2nd job skill has been added that allows you to measure the distance to the enemy.
[Judging Distance] : Does not consume SP.
[Piercing] : Arrow movement speed has been increased from 33%.
[Piercing] : When Piercing hits the first enemy in range, two arrow fragments will now attack 2 nearby enemies.
[Snipe] : Arrow movement speed has been increased by 33%.
[Illusion Step] : This skill has been changed to a passive skill.
[Piercing Cartridge] : Number of cartridges has been increased from 7 to 8.
[Piercing Cartridge] : Full Burst Shot’s range has been increased by 10%.
[Piercing Cartridge] : The arrows will now be fired from a location closer to the Crossbow Master.
[Piercing Cartridge] : Fixed an issue where the Distancing Sense effect was not properly applied to arrow fragments and split arrows activated by Crossbow Master's Piercing.
Pathfinder
[Relic Gauge] : This will now be maintained after dying.
[Cardinal Transition] : Swift Wind will now be maintained after dying.
[Ancient Guidance] : This will now be maintained after dying.
[Relic Evolution] : This skill is no longer affected by cooldown resets.
[Ultimate Blast] : Damage has been decreased from 4500% to 900% at level 25
[Ultimate Blast] : Number of attack activations has been increased from 1 to 5.
[Ultimate Blast] : Fixed an issue where the attack range was based on the character regardless of the arrow’s location.
[Relic Unbound] : Fixed an issue where sometimes monsters hit would not die.
Fixed an issue where Pathfinder’s Ultimate Blast’s final damage boost based on the Relic Gauge would sometimes not apply.
Fixed an issue where the number of attacks was displayed as 3 in the description of Pathfinder's Cardinal Force's Cardinal Transition.
Thief General Changes
[Sudden Raid] : Damage is reduced from 1150% to 494% at master level.
[Sudden Raid] : Number of attacks is increased from 3 to 7.
[Sudden Raid] : The effect regeneration speed has been increased.
[Sudden Raid] : A description has been added to Dark Sight to match the current logic that you cannot use other skills other than Flash Jump.
Night Lord
[Mark of Assassin] : Fixed an issue where if the Assassin’s Mark disappeared, DoT damage like Venom would also disappear.
[Bleeding Toxin] : Duration has been decreased from 90 seconds to 80 seconds.
[Bleeding Toxin] : Cooldown has been decreased from 200 seconds to 180 seconds.
[Spread Throw] : Duration has been decreased from 55 seconds to 45 seconds.
[Spread Throw] : Cooldown has been decreased from 215 seconds to 180 seconds at level 25.
[Explosive Shuriken] : Active effect’s number of explosive charms has been decreased from 47 to 45.
[Explosive Shuriken] : Fixed an issue where the attack that consumed the last charms could activate more explosions than the remaining number of charms.
Shadower
[Smoke Bomb] : Cast delay has been slightly decreased.
[Shadow Veil] : Cast delay has been slightly decreased.
[Shadow Assault] : The number of usage counts will now be shown in the quickslot.
[Eviscerate] : The number of Eviscerate linked with Shadower's Assassination increases from 1 to 4 attacks at level 25.
[Eviscerate] : Damage is reduced from 3800% to 950%.
Dual Blade
[Chains of Hell] : If the continuous attack is not activated, the invincibility duration will now be only 1.5 seconds.
[Karmic Fury] : Damage has been decreased from 1500% to 800% at level 25.
[Karmic Fury] : Number of activations has been increased from 3 to 5.
[Blade Tornado] : Tornado’s damage has been decreased from 900% to 800% at level 25.
[Blade Tornado] : Can now only attack up to 6 times on a single enemy.
The prefix of Dual Blade's Asura enhanced core of has been changed from Asura to Sura.
Fixed an issue where the client would crash when Dual Blade repeatedly uses Karmic Fury or change maps.
Fixed an issue where if Dual Blade’s Maple Warrior was registered on the pet auto buff, it would be continuously used even if another character’s Maple Warrior was active.
Viper
[Somersault Kick] : Attack range has been slightly increased.
[Energy Charge] : The UI tooltip will now show the current gauge charge rate.
[Corkscrew Blow] : Enemy tracking range when linked with Spiral Assault has been increased by 200%.
[Spiral Assault] : Cast delay has been slidghtly decreased.
[Shockwave] : Cast delay has been slidghtly decreased.
[Shockwave] : Damage has been decreased from 990% to 200% at master level.
[Shockwave] : Number of hits has been increased from 1 to 5.
[Unity of Power] : Cast delay has been slidghtly decreased.
[Unity of Power] : The number of buff stacks will now be shown in the quickslot.
[Hedge Hog Buster] : Fixed an issues where the number of attacks is not listed in the description of Hedge Hog Buster.
[Hedge Hog Buster] : Damage has been increased from 400% to 450% at master level.
Captain
[Quick Draw] : You can now use this skill while using Rapid Fire and Bullet Party. However, the effect will not apply to those skills.
[Untiring Nectar] : The status resistance, elemental resistance, and critical rate boosts have been changed to passive boosts.
[Untiring Nectar] : This skill will now heal 99% of your max. HP when used.
[Untiring Nectar] : A short cast action has been added.
[Untiring Nectar] : Duration has been decreased from 180s to 120s.
[Untiring Nectar] : Cooldown of 120 seconds has been added.
[Untiring Nectar] : This skill will not be affected by cooldown resets.
[Dead Eye] : Damage has been decreased from 1600% to 645% at level 25.
[Dead Eye] : The number of hits has been increased from 6 to 15.
Cannon Shooter
[Cannon Spike] : Cast delay has been slidghtly decreased.
[Cannon Bazooka] : Cast delay has been slidghtly decreased.
[Big Fuse Gigantic Cannonball] : You can no longer unequip the skill core while it is active.
[Big Fuse Gigantic Cannonball] : The maximum number of hits that can be activated on a single enemy has been decreased from 50 to 40.
[ICBM] : Invincibility duration after firing has been reduced by 1 second.
[ICBM] : Invincibility time after use 3s -> 1.8s
[ICBM] : The number of attacks for Cannon Shooter's ICBM has been increased from 4 to 6 at level 25.
[ICBM] : Damage is reduced from 2400% to 1600%.
[ICBM] : Fixed an issue where the invincibility time of the preparation action is affected by the attack speed.
[ICBM] : Fixed an issue where a contaminated area would be created on the map when you change map immediately after using the skill.
Cygnus Knights General Changes
[Glory of the Guardians] : This skill is now shared with Mihile.
Fixed an issue where the Cygnus Phalanx ending effect was not affected by effect transparency.
Mihile
[Soul Link] : The skill description has been updated to match the current logic that if you are not in a party, you will be treated as a party with just yourself.
[Royal Guard] : Defense activation range has been increased by 340%.
[Royal Guard] : Counterattack’s damage has been decreased from 750/800/850/850/850% to 475/540/640/680/765% at level 200
[Royal Guard] : Number of hits has been increased from 2/3/4/5/7 to 4/5/6/7/9.
[Royal Guard] : Fixed an issue where the attack boost would persist even if you have right clicked to cancel the buff
[Roiling Soul] : When this skill is used, maximum attackable number of enemies is not fixed to 1, but will now be applied as 1/3 of the original attackable number of enemies of the skill used.
[Roiling Soul] : The minimum value is 2 but skills with maximum attackable enemy number of 1 will not be changed.
[Roiling Soul] : A cancel effect has been added.
[Advanced Final Attack] : Fixed an issue where unlike other 4th job skills, the Enhancement Core for this skill increased the final damage by 4% per level.
Fixed an issue where the counterattack would not occur even if Mihile defended some attacks with Royal Guard.
Fixed an issue where Mihile could not use potions while using Radiant Cross-Install.
Fixed an issue with Mihile's Royal Guard where if it was activated at the same time as a knockback attack, you would be knocked back.
Fixed an issue where it would sometimes activate continuously.
Fixed an issue where the cooldown applied was less than what was stated in the skill description.
Soul Master
[Soluna's Slash] : Fixed an issue where this skill could be activated even when your MP was 0.
[Soul Cleaving] : Damage has been decreased from 800% to 160%.
[Soul Cleaving] : Maximum charge damage has been decreased from 2900% to 580%.
[Soul Cleaving] : Number of attack activations has been increased from 1 to 5.
[Soul Cleaving] : Fixed an issue where this skill did not consume MP while using Elysion.
[Elysion] : Crack’s damage has been decreased from 5200% to 1045% at level 25.
[Elysion] : The number of attack activations has been increased from 1 to 5.
[Solar Slash] : Fixed an issue where if you had insufficient MP at the time of activation, only the reactivation cooldown would apply.
[Soul Eclipse] : When Soul Master activates Soul Eclipse’s attack, they will now be in combat status.
Soul Master 's Soul Cleaver's hit effect has been changed.
Flame Wizard
[Liberated Magic] : Fixed an issue where the MP consumption increase did not apply to 5th job skills.
[Controlled Burn] : Cast delay has been greatly decreased.
[Controlled Burn] : Cooldown has been decreased from 120 seconds to 90 seconds.
[Controlled Burn] : MP recovery has been increased from 60% to 75% at master level.
[Incarnation of Flame] : MP consumption increase has been decreased from 20% to 5%.
[Incarnation of Flame] : Fixed an issue where the MP consumption increase did not apply to 5th job skills.
[Blazing Orbital Flame] : MP consumed has been decreased from 350 MP to 250 MP.
[Blazing Orbital Flame] : When this skill returns after being used, the maximum distance it can move will now be set, and if it moves over that distance, it will disappear.
[Incarnate's Anger] : Fire Lion’s damage has been decreased from 2000% to 400% at level 25.
[Incarnate's Anger] : Number of attack activations has been increased from 1 to 5.
[Incarnate's Anger] : MP consumed has been decreased from 800 MP to 500 MP.
[Incarnate's Anger] : The skill name will now be shown as Flame Discharge in the Battle Analysis system.
[Incarnate's Anger] : When Flame Wizard’s Spirit of Flame is the Fire Lion, Incarnate's Anger’s attack will now be activated faster.
[Infinity Flame Circle] : MP consumed has been decreased from 150 MP to 50 MP.
[Salamander Mischief] : Fixed an issue where if Salamander disappeared at the end of Ursus, the magic attack buff would be activated.
Fixed an issue with Flame Wizard’s Incarnate's Anger – Flame Fox where the recreation count applied is 1 less than intended.
Fixed an issue where Orbital Flame’s maximum number has been increased while using this skill.
Fixed an issue whwere after Flame Wizard used Burning Conduit and changed maps, then returned, Burning Conduit’s effect would appear on the character.
Wind Breaker
[Trifling Winds II] : Fixed an issue where the brightness change when hovering over the icon differed from other skills.
[Cyclone] : Fixed an issue where if Combat Orders was used, the damage increase is reflected differently in the skill description when fewer enemies are attacked as compared to the maximum number of enemies attackable.
[Spiral Vortex] : Cast delay has been slightly decreased.
[Violent Squall] : Fixed an issue where attack speed did not apply to the effect.
[Howling Gale] : You can no longer unequip the skill core while it is active, and when the skill core is unequipped, the number of Wind Piercing is reset.
[Howling Gale] : Fixed an issue where the Wind Piercing creation would begin after a certain period of time after equipping the skill core.
[Howling Gale] : The Wind Piercing creation time will now be applied more accurately.
[Vortex Sphere] : You can no longer unequip the skill core while it is active.
[Vortex Sphere] : Fixed an issue where enemies above or below the platform could not be pulled.
Fixed an issue with Wind Breaker’s Emerald Flower where if they used it then changed maps, the icon would not disappear from the buff window.
Fixed an issue where if Wind Breaker used Spiral Vortex and the splash damage activated, the use action would be displayed again.
Night Walker
[Shadow Feint] : Cast delay has been slightly decreased.
[Element Infusion I : Darkness] : You can now register this skill in the Pet Auto Buff.
[Dominion] : An on/off feature has been added to the grey cutscene effect.
[Rapid Throw] : Shadow Shurikens’ damage has been decreased from 950% to 850% at level 25.
[Rapid Throw] : the number of hits has been increased from 3 to 4.
Fixed an issue where Night Walker would move forward when using Shadow Jump while using skills.
Striker
[Shark Jaw] : Fixed an issue where unlike other 1st job skills, the Enhancement Core for this skill increased the final damage by 4% per level.
[Flash] : Fixed an issue where unlike other 1st job skills, the Enhancement Core for this skill increased the final damage by 4% per level.
[Crashing Wave] : You can now reuse the skill while using it to stop at your current location.
[Static Charge] : Cast delay has been greatly decreased.
[Blitz Lance Attack] : Fixed an issue where this skill did not consume MP.
[Blitz Lance Attack] : Fixed an issue where it would attack 1 time even if you had insufficient MP.
Striker’s Vortex’s hover over image has been changed.
Fixed an issue where the defense ignore value did not change when Striker consumed Lightning Buffs after using Extreme Blitz and using Shark Missile.
Aran
[Finisher-Hunter's Targeting] : Fixed an issue where the boss monster with the highest maximum HP was not prioritized.
[Maha's Domain] : Recovery effect when healed has been changed.
[Blizzard Tempest] : An on/off feature for the Ice Block effect has been added.
[Blizzard Tempest] : Fixed an issue where the exclusive death effect was applied to some Boss monsters.
[Blizzard Tempest] : Aran's Finisher-Hunter's Targeting’s damage has been decreased from 1500% to 1070%.
[Blizzard Tempest] : The number of attack activations has been increased from 5 to 7 at master level.
[Blizzard Tempest] : Fixed an issue where sometimes the client would crash if you changed maps while using this skill.
[Blizzard Tempest] : Fixed an issue where the MP consumed was increased based on the number of attack activations.
[Blizzard Tempest] : Fixed an issue where the polearm effect’s position appeared differently to other characters.
[Blizzard Tempest] : Fixed an issue where the enemy with the highest maximum HP in range was not attacked first.
Evan
[Dragon Swift] : Fixed an issue where Overload Mana did not affect this skill.
[Magicial Residue] : The number of Magical Residue will now be shown in the quickslot.
[Magic Amplification] : Fixed an issue where the MP consumption increase did not apply to 5th job skills.
[Zodiac Ray] : Fixed an issue where magic power would be charged even if your attacks did not hit an enemy.
[Mana Tornado] : MP consumed has been decreased from 360 MP to 240 MP.
[Mana Tornado] : Fixed an issue where you could use this skill while in the air.
Mercedes
[Sylvidia] : You can now use Leap while this skill is active.
[Sylvidia] : You cannot use the Rush attack while jumping.
[Sylvidia] : You can now press the down arrow key and basic attack together to cancel the mount.
[Sylvidia] : Cast delay has been slightly decreased.
Phantom
[Final Feint] : Fixed an issue where if you used this skill after using a stolen skill, another job’s weapon would appear.
[Mark of Phantom] : If Mille Aiguilles or Tempest does not hit enemies 7 times before they end, the number of hits will now continue to count the next time they are used.
[Mark of Phantom] : The traces’ damage has been decreased from 1200% to 600% at level 25.
[Mark of Phantom] : The number of hits has been increased from 3 to 6.
[Mark of Phantom] : The Mark of Phantom’s damage has been decreased from 2400% to 960% at level 25.
[Mark of Phantom] : Number of hits has been increased from 12 to 15.
[Mark of Phantom] : Number of attack activations has been increased from 1 to 2.
[Black Jack] : Released seal’s damage has been decreased from 2400% to 1200% at level 25.
[Black Jack] : The number of hits has been increased from 6 to 12.
Fixed an issue where if Phantom used To The Skies, returned to the map and died, they would be moved to a map that isn’t the nearest town.
Fixed an issue where if Phantom had targeted an enemy with Mark of Phantom, they could not use it if they did not have Thief's Marks.
Fixed an issue where Phantom's Black Jack's enemy's search range has been narrowed.
Eunwol
[Spirit Bond Max] : If at least 1 of Eunwol’s Spirit Wards is consumed, the guardian spirit will now recast Spirit Ward.
[Spirit Summoning Circle] : Damage has been decreased from 1200% to 600% at level 25.
[Spirit Summoning Circle] : The number of hits has been increased from 3 to 6.
Eunwol's Spirit Incarnation’s skill description has been updated to match the current logic of it continuing while the key is held down.
Eunwol can no longer use Spirit Bond Max while on a rope/ladder.
Fixed an issue where Spirit Bond Max’s summoned guardian spirit’s skill cooldowns were shared with other Eunwols in the same map.
Luminous
[Black Blessing] : This skill has been changed to an on/off skill with 1 second cooldown.
[Liberation Orb] : The number of activations during the active effect has been changed to be fixed at 20 times.
[Liberation Orb] : The duration has been increased from 20 seconds to 45 seconds.
[Liberation Orb] : The Imbalance damage has been decreased from 1025% to 825% at level 25.
[Liberation Orb] : The Equilibrium damage has been decreased from 1050% to 850% at level 25.
[Liberation Orb] : During the active effect, the direction of Mana Orbs flying to enemies has been changed.
[Liberation Orb] : The acquired mana power will now be shown in the quickslot.
[Liberation Orb] : Fixed an issue where Morning Star’s passive effect did not affect this skill.
Fixed an issue where the passive effect of Liberation Orb was not activated during the remaining duration when Luminous consumed all the attack activations before Liberation Orb's duration has ended.
Demon General Changes
[Call Mastema] : HP consumed has been decreased from 20% maximum HP to 5% maximum HP.
Demon Slayer
[Barbed Lash] : 30% damage boost has been changed to 80%p damage boost.
[Barbed Lash] : Fixed an issue where this skill did not apply to Demon Lash while using Demon Awakening.
[Demon Lash Arch] : 70% damage boost has been changed to 30% damage boost.
[Demon Lash Arch] : Fixed an issue where this skill did not apply to Demon Lash while using Demon Awakening.
[Demon Thrash] : 120% Damage boost has been changed to 30% Damage and 30% Final Damage boost.
[Demon Thrash] : Fixed an issue where this skill did not apply to Demon Lash while using Demon Awakening.
[Dark Metamorphosis] : You wil no longer take damage from Damage Reflect and HP boosts have been changed to passive effects.
[Demon Lash - Reinforce] : 150% Damage boost has been changed to 10% Final Damage boost.
[Orthrus] : HP consumption has been removed.
[Demon Bane] : The invincible attack will now activate when the keydown ends.
[Demon Bane] : The invincible attack’s duration will now be increased based on the keydown time.
[Demon Bane] : The maximum keydown time has been increased from 3.6s to 4s.
[Demon Bane] : Fixed an issue where this skill did not activate Aura Weapon’s wave.
[Demon Bane] : 2nd half duration will be based on the 1st half keydown time.
[Demon Bane] : Last hit default duration 1.5 Seconds, Max. 3 Seconds.
[Demon Bane] : 1st half max. keydown time 3.6s -> 4s
[Demon Bane] : If a stun occurs during the 1st half keydown, it will be totally canceled.
Demon Slayer’s Chaos Lock now has a cooldown of 0.7 seconds and it blocks Demon Force recovery for 0.7 seconds after being used.
2nd job and higher Demon Slayers’ skill macros have been reset.
Demon Avenger
[Star Force Conversion] : The HP boost per star will now be different based on subdivisions.
[Star Force Conversion] : It has been decreased for the lower section and has been increased in the higher section.
[Blood Feast] : If you release the charge while using a skill other than your own skills or 5th job skills, Blood Feast will now be activated after that skill action ends.
[Revenant] : HP consumption has been decreased from 50% to 25%.
[Revenant] :When the duration has 5 seconds or less remaining, the border effect will flash to notify you.
[Revenant] :Fixed an issue where the Thorns of Rage did not appear to other characters.
Fixed an issue where Demon Avenger’s Final Damage boost based on consumed HP sometimes did not apply accurately.
Fixed an issue where skill effect transparency was not applied to Demon Avenger's Blood Feast.
Blaster
[Charging Arm: Bobbing/Weaving] : A custom command feature has been added that lets you use the skill again to quickly stop.
[Charging Arm: Bobbing/Weaving] : You can turn the custom command on/off.
[Charging Arm: Bobbing/Weaving] : The 90% evasion boost at master level while using this skill has been changed to an additional 35% evasion.
[Magnum Flash] : You can now add this skill to a quickslot.
[Magnum Flash] : If Weaving’s custom command is on, you cannot use this skill by using Weaving again after using Weaving.
[Magnum Flash] : Enemy tracking range has been increased by 500%.
[Hero's Will] : Fixed an issue where using this skill would cancel the current action.
[Revolver Overdrive] : Cooldown increased from 210 Seconds -> 240 Seconds.
[Revolver Overdrive] : Duration increased from 30 Seconds -> 35 Seconds.
[Charging Arm: Devastator] : Reduced stages charge time.
[Bunker Buster] : Fixed an issue where sometimes the buff would not end.
[Vulcan Punch] : First attack’s damage has been decreased from 2000% to 1000% at level 25.
[Vulcan Punch] : The number of hits has been increased from 6 to 12.
[Vulcan Punch] : Maximum keydown time has been decreased from 8s to 4s.
[Vulcan Punch] : Keydown attack’s damage has been decreased from 900% to 850% at level 25.
[Vulcan Punch] : The number of hits has been increased from 5 to 8. Attack interval has been decreased by 25%.
[Phantasmal Wave] : Active effect’s afterimage reactivation cooldown has been decreased from 0.2s to 0.1s.
[Phantasmal Wave] : Fixed an error where if you were petrified, the skill would be cancelled.
[Phantasmal Wave] : Fixed an issue where if you changed maps, the skill would be cancelled.
Fixed an issue with Blaster’s Charge Mastery where the damage reduction did not apply to certain attacks.
Battle Mage
[Drain Aura] : Recovery effect when healed will now be displayed.
[Battle Rage] : When this skill is used, maximum attackable number of enemies is not fixed to 1, but will now be applied as 1/3 of the original attackable number of enemies of the skill used.
[Battle Rage] : The minimum value is 2 but skills with maximum attackable enemy number of 1 will not be changed.
[Battle Rage] : A cancel effect has been added.
[Abyssal Lightning] : The rate of Final Damage applied to Lightning instead of Dark Shock has been increased from 70% to 80%.
Fixed an issue where Battlemage’s Black Magic Altar, Grim Reaper, and Abyssal Lightning did not apply the darkness attribute.
Wild Hunter
[Jaguar Rider] : If you use Jaguar skills while using Jaguar Storm, Summon Jaguar will no longer activate automatically and Jaguar skills will be activated instead.
[Crossroad] : When the Jaguar is summoned, this skill can now be used with the down arrow key to make the Jaguar rush in the opposite direction that the character is facing.
[Crossroad] : Damage has been decreased from 850% to 425% at level 200.
[Crossroad] : The number of hits has been increased from 1 to 2.
[Jaguar Soul] : Damage has been decreased from 5000% to 470% at level 200.
[Jaguar Soul] : The number of hits has been increased from 1 to 12.
[Silent Rampage] : Cast delay has been slightly decreased.
[Feral Fury] : Damage has been decreased from 2000% to 675% at level 25.
[Feral Fury] : The number of hits has been increased from 3 to 9.
[Feral Fury] : Final attack’s damage has been decreased from 3600% to 900% at level 25.
[Feral Fury] : The number of attack activations has been increased from 1 to 4.
[Feral Fury] : When this skill is used, the jaguar riding/summoned state will be reflected after it ends.
[Feral Fury] : Fixed an issue where the invincibility duration was different depending on your jaguar riding/summoned state.
[Wild Grenade Shot] : You can no longer unequip the skill core while it is active.
[Wild Grenade Shot] : Fixed an issue where the image was not visible.
Xenon
[Mega Smasher] : If you end Mega Smasher charge while using a keydown skill, the keydown skill will now be cancelled and Mega Smasher will be activated.
[Overload Mode] : Plasma current’s damage has been decreased from 1420% to 355% at level 25.
[Overload Mode] : The number of hits has been increased from 1 to 4.
[Hologram Graffiti: Fusion] : Damage has been decreased from 2500% to 500% at level 25.
[Hologram Graffiti: Fusion] : The number of hits has been increased from 1 to 5.
[Photon Ray] : A system message will now be displayed to notify you if the skill is cancelled due to the disappearance of all enemies being aimed at.
[Photon Ray] : You can no longer aim on maps where you cannot fire.
Mechanic
[Secret Plaza Emergency Assembly] : Fixed an issue where your eyes would disappear when using this skill.
[Robot Launcher: RM7] : Attack range has been slightly increased.
[Massive Fire: SPLASH] : Attack range has been slightly increased.
[Massive Fire: SPLASH-F] : Attack range has been slightly increased.
[Robot Mastery] : Fixed an issue where the final damage boost applied to summons which were not robots.
[Homing Missile] : Mechanic can no longer set Homing Missile on a skill macro.
[Homing Missile] : All existing skill macros have been reset.
Fixed an issue where the Final Damage increase effect of Mechanic's Robot Mastery effect was not applied to the toy robot summoned by Bots'n Tots.
Kaiser
[Tempest Blades] : Fixed an issue where moving to the right end of a map in certain resolutions would make the skill invisible.
[Tempest Blades] : Fixed an issue where the morph gauge would decrease after 60s when the duration of Final Form is increased by Kaiser's Buff duration increase.
[Tempest Blades] : Fixed an issue with Kaiser where using Rope Connect and Final Form at the same time would cause you not to move.
Cadena
[Weapon Arts: Shuriken Bomb] : Dark Sight will no longer be cancelled when this skill hits an enemy.
[Chain Arts: Takedown] : Damage has been decreased from 2500/3500/5000% to 250/350/500% based on your stage.
[Chain Arts: Takedown] : Stage 1/2’s number of hits has been increased from 10/12 to 15.
[Chain Arts: Takedown] : Final attack’s number of hits has been increased from 1 to 10.
[Chain Arts: Takedown] : Fixed an issue where you could use skills with no cast action while using this skill.
[Chain Arts: Crush] : Cast delay has been slightly decreased.
[Chain Arts: Crush] : Damage has been decreased from 950% to 510%.
[Chain Arts: Crush] : The number of hits has been increased from 8 to 15.
[Chain Arts: Fury] : An on/off feature has been added to the grey cutscene effect.
[Chain Arts: Maelstrom] : You can no longer unequip the skill core while it is active.
[Chain Arts: Maelstrom] : Dark Sight will no longer be cancelled when this skill hits an enemy.
Angelic Buster
[Dress-Up (Beginner Skill)] : Fixed an issue where this skill did not activate when using 5th job common skills.
[Recharge (Beginner Skill)] : The issue where Recharge was affected by connection status has been alleviated.
[Iron Blossom] : Fixed an issue where you could use this skill without a weapon or secondary weapon equipped.
[Finale Ribbon] : Damage has been decreased from 4000% to 400% at master level.
[Finale Ribbon] : The number of hits has been increased from 1 to 10.
[Trinity] : Damage boost and defense ignore buff stack duration will now be reset when Trinity hits an enemy.
[Spotlight] : This skill will no longer attack while hanging on ropes/ladders.
[Spotlight] : The skill description of Angelic Buster's Soul Seeker has been updated to match the current logic where the regeneration count limit is the maximum Attack Count limit.
[Energy Burst] : Angelic Buster’s Energy Burst’s damage has been decreased from 1100% to 900%.
[Energy Burst] : The number of hits has been increased from 12 to 15 at level 25.
Fixed an issue with Angelic Buster’s Energy Burst where it would sometimes disappear without exploding when the duration has ended.
Fixed an issue where if Angelic Buster attacked after using Energy Burst, the duration in the buff window would be continuously refreshed.
Zero
[Double Time] : When you use a skill with follow-up skills and the link ends, the first skill’s cooldown will no longer apply again.
[Double Time] : Doubletime’s cooldown reduction will not apply to the skill that activates Doubletime and its linked skills.
[Shadow Strike] : If this skill is used without entering an arrow key, it will now be used in place without tracking enemies.
[Shadow Strike] : Fixed an issue where if this skill was used with the left or right arrow keys, you would be moved a larger distance than required on large enemies.
[Shadow Rain] : Fixed an issue where the sword effect appeared on top of the screen effect.
[Limit Break] : The attack has now been changed to a separate attack with a separate damage and attack count when the skill ends.
[Limit Break] : The skill can now be cancelled by right clicking the icon.
[Limit Break] : Modified to attack monsters that were not hit by the first cast attack, giving priority to the enemy hit by the first cast attack, and counting 15 monsters.
[Joint Attack] : The skill effect will now be fixed at the location where it was used.
[Time Distortion] : Fixed an issue where Zero’s Time Distortion sometimes did not apply the increased damage taken effect to enemies.
[Time Distortion] : Fixed an issue where enemies’ slow effects were cancelled.
Kinesis
[Psychic Force] : Duration has been increased from 20s to 30s.
[Psychic Drain] : Duration has been increased from 10s to 15s.
[Psychic Move] : Fixed an issue where sometimes the skill would not end.
[Psychic Ground] : Duration has been increased from 20s to 30s.
[Psychic Ground] : Cooldown has been increased from 20s to 30s.
[Tele Kinesis] : This skill will now only be activated by your own skills and 5th job skills.
[Tele Kinesis] : Fixed an issue where contrary to the description, Mental Tempest’s final attack would activate this skill.
[Psychic Ground II] : Duration has been increased from 20s to 30s.
[Psychic Ground II] : Cooldown has been increased from 20s to 30s.
[Ultimate-Train] : The hit effect will now be displayed as many times as the number of hits.
[Psychic Ground-Persist] : Duration boost has been increased from 10s to 15s.
[Ultimate-Psychic Bullet] : Fixed an issue where the Black Hole effect would disappear if you used Psychic Move immediately after using this skill.
[Law of Gravity] : Fixed an issue where enemies above or below the platform could not be pulled.
[Law of Gravity] : Fixed an issue where if you used the skill repeatedly right before the cooldown ended, the skill would end immediately.
Kinesis's Psychic Move can now be used in maps that allow only movement skills.
Fixed an issue where if Kinesis used Psychic Tornado during Psychic Move, sometimes the object would disappear.
Fixed an issue where Kinesis' Psychic Drain would stop attacking after a certain period of time.
Fixed an issue with Kinesis’ Psychic Drain where other characters would see certain actions repeated.
Adele
[Levitation] : Fixed an issue where if you activated this skill when dying, you would float in the air.
[Ether] : Ether acquired when a Trigger skill hits an enemy has been increased from 10 to 12.
[Resonance] : The maximum number of stacks of the final damage and defense ignore buff has been decreased from 3 to 2.
[Order] : Attack range has been slightly decreased.
[Order] : The number of Ether Swords will now be shown in the quickslot.
[Order] : Fixed an issue in Ursus where the effect would appear to other characters.
[Dike] : Invincibility duration has been decreased from 4s to 3s when you're attacked immediately after skill use.
[Dike] : The cooldown reduction per 1 second remaining of the keydown time has been decreased from 4s to 3.5s.
[Flora Temperance] : Fixed an issue where this skill could not cancel the same statuses as other jobs’ Hero’s Will.
[Restore] : Ether acquisition boost when used has been increased from 52% to 75% at level 25.
[Restore] : Adele’s Resonance’s skill description has been updated to match the current logic of the final damage stacking additively.
[Restore] : Adele’s Dike’s skill description has been updated to match the current logic of not being able to use it while using Tread.
[Marker] : Adele’s Marker’s damage has been decreased from 1000% to 500%.
[Marker] : The number of hits has been increased from 3 to 6.
Fixed an issue where if Adele used a portal while using Levitation, sometimes the airborne status would remain after changing maps.
Fixed an issue where Adele’s Dike applied 2x the value of all skill cooldown reduction potential lines.
Fixed an issue where Adele could use Dike while sealed or while using skills other than Trigger skills.
Fixed an issue where Adele’s Dike – Persist did not apply.
Fixed an issue where certain images in Adele’s Infinite did not apply effect transparency.
Illium
[Magic Gauntlet Mastery] : Damage reduction has been increased from 20% to 40% at master level.
[Holy Shield] : Damage reduction has been decreased from 60% to 50% at master level.
[Glory Wing: Mortal Wing Beat] : Damage has been decreased from 2000% to 1070% at master level.
[Glory Wing: Mortal Wing Beat] : The number of hits has been increased from 8 to 15.
[Gramholder] : A short cast action has been added.
[Gramholder] : Cast action added 0.21 Seconds.
[Gramholder] : Illium’s Gram Holder’s damage has been decreased from 2000% to 1000%.
[Gramholder] : The number of hits has been increased from 6 to 12 at level 25.
Ark
[Entrancing Confinement] : Fixed an issue where the image would be shown in the air when a large monster died after being bound.
[Flora Temperance] : Fixed an issue where this skill could not cancel the same statuses as other jobs’ Hero’s Will.
[Endless Torment] : Abyssal Watcher’s damage has been decreased from 500% to 100%.
[Endless Torment] : The number of attack activations has been increased from 1 to 5.
[Memory of the Root] : Fixed an issue where if you died while using this skill, you could not move after reviving.
[Ravenous Beast] : Damage has been decreased from 2100% to 800% at level 25.
[Ravenous Beast] : Number of hits has been increased from 5 to 12.
[Ravenous Beast] : The number of attack activations has been increased from 18 to 20.
[Crawling Fear] : Ark’s Crawling Fear’s Fear of the Abyss’s damage has been decreased from 500% to 400% at master level.
[Crawling Fear] : The number of hits has been increased from 12 to 15.
Fixed an issue where Ark’s Entrancing Confinement’s ending effect did not appear to other characters.
Fixed an issue where Ark recovered HP before Endless Torment’s final hit.
Ho Young
[Flying Fan: Human] : Final damage boost when the Buchae directly hits an enemy has been decreased from 10% to 5%.
[Earth Chain: Earth] : Fixed an issue where if you used this skill while facing left, it would appear in the opposite direction to other characters.
[Elation] : Flying Fan: Human’s damage boost has been increased from 180% to 195%.
[Gold Cudgel: Human] : Cast delay has been slightly decreased.
[Fist Method: Inhaling Vortex] : The number of essences will now be shown in the quickslot.
[Spiritual Enlightenment] : Flying Fan's damage boost has been increased from 275%p to 295%p.
[Mystic Energy: Mong Yu Sky Forest] : Cooldown reduction per 1s remaining of the keydown time has been decreased from 10s to 9.7s.
[Mystic Energy: Clone Sage Taeul] : The clone’s movement speed has been increased by 250%
[Mystic Energy: Clone Sage Taeul] : The movement distance has been decreased by 25% to allow the attack to activate more quickly.
[Mystic Energy: Clone Sage Taeul] : The base bind duration has been increased from 5s to 8s.
[Mystic Energy : Mystic Energy: Advent of Rebellious Power] : When Advent of the Gods is activated, you will now be suspended in the air and the screen shake effect will apply only to you.
[Mystic Energy : Mystic Energy: Advent of Rebellious Power] : This skill's Advent of the Gods' cast delay has been decreased.
[Mystic Energy : Mystic Energy: Advent of Rebellious Power] : Ho Young’s Phantasmal Clone Talisman’s damage has been decreased from 120% to 60%.
[Mystic Energy : Mystic Energy: Advent of Rebellious Power] : Number of hits has been increased from 2 to 4 at master level.
[Phantasmal Clone Talisman] : Ho Young's Spiritual Enlightenment’s damage boost to Phantasmal Clone Talisman Damage has been decreased from 220%p to 110%p at master level.
[Mystic Energy: Extreme Immolation] : Damage boost to Phantasmal Clone Talisman's damage has been decreased from 800%p to 400%p at level 25.
[Mystic Energy: Extreme Immolation] : Fixed an issue where the image appeared abnormally when attacking Zakum or Ursus.
Fixed an issue where Ho Young can use Nimbus Cloud and Flying Fan: Human at the same time.
Fixed an issue where Ho Young could not use EXP coupons after Mystic Energy: Advent of Rebellious Power' strike has been activated.
Fixed an issue where the client would sometimes crash when the Advent of the Gods is activated after Ho Young uses Mystic Energy: Advent of Rebellious Power.
Pink Bean Removal
Every existing Pink Bean in MapleSEA currently has "bean" removed as the Pink Bean World event has ended.
Overseas Boss Map Restrictions added
Various enhancements will not be available for use in the Boss battle map.
There will be no EXP decrease even if you died at the Boss Exit Map.
You will no longer be able to use the summon bags in boss monster contents and certain contents.
Fixed a bug where you can use normal mounts, chairs, and lie detectors in some Boss content maps.
Affected Overseas Bosses :
➢ Mori Ranmaru
➢ Princess Nou
➢ Julieta
Hekaton and Kritias Invasion Content Removal
Not so immortal afterall...Kritias Invasion and Hekaton Boss Raid contents and their related quests will be removed.
Hekaton icon and entry quest does not appear anymore.
➢ [Quest] Decisive Match! Hekaton
➢ [Quest] [Hekaton] The Corrupt King
Kritias Invasion entry quest has been be removed.
➢ [Quest] Participate in the Kritias Invasion!
Following achievements will be moved to the Memory tab
➢ [Invasion] Hit the perfect timing to make the last hit.
➢ [Invasion] I defend this area.
➢ [Invasion] I'm the Guardian in This Area!
➢ [Invasion] Superb Play
For more information about the removal, please visit this LINK.
Store Banker Removal
NPC Fredrick will be removed permanently from the Free Market Entrance.
Any unclaimed Items or Mesos in the NPC Fredrick will be gone.
For more information about the removal, please visit this LINK.
Misc. Changes
Map Related
You can no longer use various enhancements in boss monster battle maps.
You will no longer lose experience if you die in boss monster exit maps.
You can no longer enhance items in Sharenian Sewers.
You can no longer enhance items in Flag Race.
Boss Related
Crimson Queen’s breath attack’s damage has been changed from fixed damage to a combination of % HP damage and regular damage.
Crimson Queen’s charm pattern will now be removed after exiting.
In Lotus phase 3, Lotus’s hitbox has been increased in the downward direction.
In Sharenian Sewers, after Arcanus is summoned, the maximum summon stage will no longer be decreased if the number of players decreases.
You can no longer use Summoning Bags in boss monster content and certain content.
Item Related
When using the following items, the notices that appear before usage have been changed to match the character’s status.
➢ Android Ear Sensor Clip
➢ Dragon Tail Shift
➢ Generate Mark Shift
➢ Marking Shift
➢ Abyssal Stigma Shift
Fragmented Memory of Black Mage's item description now includes related quest information.
Red Cubes, Black Cubes, Suspicious Additional Cubes, and Additional Cubes have been changed so that you can drag and drop them on equipped items to use them.
When you have the MVP Plus EXP Buff effect active and try to use an MVP Additional Experience 50% Coupon, a pop-up will appear informing you that the current buff will disappear.
Skill Related
In V Matrix, when you select the Core Disassemble mode, any previously selected cores will now be deselected.
The special core Quick Reload, which reduces skill cooldowns when you take a certain number of hits has been changed to Resist II.
Misc.
The Mihile tutorial quests’ illustrations have been renewed.
Cannon Shooter, Mihile, Demon, Dual Blade, and Angelic Buster's character illustration has been updated.
If you are hit and take damage while sitting on a chair, the chair will now be cancelled.
In Maple Auction, items whose transactions have ended will now show the storage expiration date.
The daily quests lightbulb will now show the number of quests available.
If you move to a map where teleports are restricted while in an invitation or queue registered state, it will be cancelled.
In Pollo and Fritto Bounty Hunting, Midnight Monster Hunting will no longer appear. All related achievements have been moved to the Memories section.
EXP from the combo orbs created by Level 101-150 Elite Champions has been increased.
~~~ End of Patch Update Notes~~~