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15 Nov 2022
Ignition: Skill Balancing Part II (v218) - Hero, Demon, Resistance, Kinesis Updates
Ignition: Skill Balancing Part II (v218)
TABLE OF CONTENTS
1. Skill Updates↪ 1.3 Heroes
↪ 1.4 Demon
↪ 1.5 Resistance
↪ 1.6 Kinesis
Part I - General, Explorers Updates
Part III - Nova, Zero, Flora, Anima Updates & Skill Fixes
Skill Updates
HeroesCombat Step
↪ Action delay has been reduced by about 10%.
↪ Jump distance has been increased by about 16%.
Final Blow
↪ The skill effect has been changed.
↪ Attack range has been increased by about 63%.
Beyond Blade
↪ It is improved so that it can be used alone without being linked with Final Blow.
↪ Added a function that increases damage by 20% when linked with Final Blow.
↪ Attack range has been increased by approximately 22%.
↪ The ability to additionally increase damage according to the number of enemies being attacked has been removed.
↪ 1st hit damage increased from 285% to 295% based on maximum level.
↪ 2nd hit damage increased from 300% to 311% based on maximum level.
↪ 3rd hit damage increased from 315% to 326% based on maximum level.
↪ A function that increases damage by 8% when attacking normal monsters has been added.
Adrenaline Generator
↪ Cooldown reduced from 240 seconds to 180 seconds.
Maha Installation
↪ The combo recharged has been increased from 80 to 160.
Fenrir Crash
↪ The ability to additionally increase damage according to the number of enemies being attacked has been removed.
↪ Damage increased from 625% to 710% at level 25.
Magical Residue
↪ An auto-use mode that automatically activates every 10 magical debris has been added.
Breath of Earth
↪ The ability to distribute damage equal to the number of targets being attacked has been removed.
Dragon Fury
↪ It is improved so that it is always applied regardless of MP.
Dark Fog
↪ Improved so that the passive effect is always applied.
Draconic Fury
↪ Improved to consume MP only when casting.
Mana Tornado
↪ Improved so that it does not disappear even when riding on ladders and ropes.
Bless of Darkness
↪ Changed to a passive skill that increases magic power and reduces damage taken.
Equilibrium Liberation
↪ A new on/off skill has been added.
↪ When toggled on, Equilibrium will not be activated automatically when light and darkness balances. Instead, Equilibrium will be activated when an Equilibrium skill hits an enemy.
Ray of Redemption
↪ Action delay has been reduced by about 32%.
Death Scythe
↪ Action delay has been reduced by about 17%.
↪ Attack range has been increased by about 83%.
Self Recovery
↪ The skill name has been changed from Lunar Tide to Self Recovery.
↪ Improved so that HP and MP recover in proportion to the maximum at regular intervals.
Reflection
↪ Action delay has been reduced by about 10%.
↪ The attack method is improved. It will be transferred in the same range above and below the center point of the monster's hitting range.
Morning Star
↪ Skill effects and attack methods has been changed.
↪ The Star of Destruction moves a certain distance forward regardless of the platform and continuously attacks the enemy.
Ender
↪ Action delay has been reduced by about 4%.
Dark Crescendo
↪ The maximum number of stacks has been reduced from 10 to 5.
↪ Duration increased from 20 seconds to 30 seconds.
↪ Damage increased from 4% to 8%.
The Gate of Truth
↪ The feature of the damage being based on the number of enemies being attacked has been removed.
↪ Damage increased from 660% to 900% at level 25.
Equinox Exorcism
↪ Improved to reduce the cooldown by 3 seconds when an Equilibrium skill hits enemies.
↪ Added a function that resets the cooldown of Equinox Exorcism once when Equilibrium is activated.
↪ The ability to instantly reset the cooldown when 12 Dark and Light Swords are obtained has been removed.
The descriptions of the skills below have been corrected to be more accurate;
↪ Equilibrium
↪ Abyssal Drop
↪ Standard Magic Guard
↪ Mana Well
↪ Pressure Void
↪ Spectral Light
↪ Shadow Shell
↪ Death Scythe
↪ Ray of Redemption
↪ Morning Star
↪ Darkness Mastery
↪ Magic Mastery
↪ Ender
↪ Apocalypse
↪ Armageddon
Spirit Jump
↪ When used forward, the movement distance has been increased.
Leaf Tornado
↪ The height limit required to use the skill has been relaxed.
↪ The height limit required when connecting with Gust Dive is maintained.
↪ Attack range has been increased by about 31%.
Stunning Strikes
↪ The arrow will now pierce enemies.
Unicorn Spike
↪ Improved to be usable in the air.
↪ Attack range has been increased by about 30%.
↪ Debuff duration increased from 30 seconds to 60 seconds.
↪ Action delay has been reduced by about 37%.
↪ The cooldown time has been reduced from 10 seconds to 9 seconds based on the maximum level.
Gust Dive
↪ Action delay has been reduced by about 12%.
↪ Attack range has been increased by about 154%.
Elemental Knights
↪ Changed to on/off skill.
Ignis Roar
↪ A function that increases attack speed has been added.
Spikes Royale
↪ The attack range is improved equally when used on the ground and in the air.
↪ When used on the ground, the attack range has been increased by about 24%.
↪ When used in the air, the attack range has been increased by about 15%.
Advanced Stunning Strikes
↪ The arrow will now pierce enemies.
↪ Attack range has been increased by about 38%.
Wrath of Enreal
↪ Attack range has been increased by about 47%.
↪ The timing of hitting is improved to match the effect.
Elvish Blessing
↪ Cooldown time is removed.
↪ It has been modified so that it can be registered as an automatic pet buff skill.
↪ Final damage increased from 5% to 10%.
Skill Swipe
↪ Improved so that Dark Shurikens are created when using stolen Showdown Challenge.
↪ Improved to be able to steal Turning Kick and Hook Bomber.
Carte Noire
↪ When attacking normal monsters based on maximum level, damage has been increased by 150%.
Tempest
↪ Keydown duration reduced from 10 seconds to 5 seconds.
↪ Damage has been increased from 200% to 400% based on the maximum level.
Joker
↪ Improved to ignore stun status abnormalities during keydown.
↪ The name of the Red Cross buff has been changed to Priest.
↪ The Priest buff icon has been changed.
Swift Strike
↪ Changed to become a single-use skill.
Flash Fist
↪ Changed to become a single-use skill.
Ground Pound
↪ Changed to become a single-use skill.
Knuckle Mastery
↪ The function that increases the final damage will be removed.
Spirit Bond II
↪ Now increases ASPD +2 levels.
Shockwave Punch
↪ Changed to a skill that can be used up to 2 hits.
↪ The damage of the first hit has been increased from 250% to 310%, and the damage of the second hit has been increased from 260% to 330%.
↪ The number of hits dealt by the 1st and 2nd attacks have been increased from 2 to 3.
↪ The attack range of the first hit has been increased by about 13% and the attack range of the second hit has been increased by about 26%.
↪ You can cancel the skill by pressing the arrow key or the jump key even in the last stroke.
Bomb Punch
↪ Changed to a skill that can be used up to 3 hits.
↪ Increased the attack range of the first hit by approximately 22%.
↪ A function that increases damage dealt by 85% when attacking normal monsters has been added.
↪ You can cancel the skill by pressing the arrow key or the jump key even in the last stroke.
Spirit Bond Max
↪ The drop rate of liver is improved so that it is applied per monster.
Spirit Concentration
↪ Reduced the final damage bonus of Spirit Frenzy that Eunwol casts from 750% to 550%.
Spirit Summoning Circle
↪ Damage reduced from 600% to 450% at level 25.
↪ Duration reduced from 40 seconds to 30 seconds.
↪ Cooldown reduced from 90 seconds to 60 seconds.
↪ Critical chance per debuff increased from 8% to 16%, and critical damage increased from 1% to 2%.
↪ The number of debuff stacks has been reduced from 10 to 5.
Fox God's Wrath
↪ Continuous attack damage reduced from 800% to 500% at level 25.
↪ Final attack damage reduced from 1900% to 1250% at level 25.
↪ Cooldown reduced from 90 seconds to 60 seconds.
Demon
Infernal Concussion
↪ Added a function that increases damage by 400% based on maximum level when attacking normal monsters in the first attack.
Demon Cry
↪ Action delay has been reduced by about 15%.
Dark Metamorphosis
↪ Improved so that special cores are not activated.
Boundless Rage
↪ The cooldown time has been reduced from 200 seconds to 120 seconds at the maximum level.
↪ Duration reduced from 50 seconds to 35 seconds based on maximum level.
Jormungand
↪ Cooldown increased from 108 seconds to 123 seconds at level 25.
↪ Damage increased from 1700% to 1950% at level 25.
↪ When it disappears, damage has been increased from 1800% to 2100% at level 25.
Orthrus
↪ Duration increased from 40 seconds to 52 seconds at level 25.
Demon Bane
↪ Cooldown reduced from 240 seconds to 120 seconds.
↪ Damage during keydown has been reduced from 650% to 525% at level 25.
↪ Damage after keydown has been reduced from 1560% to 1250% based on level 25.
↪ Invulnerability time reduced from 8 seconds to 6 seconds.
↪ Maximum keydown time reduced from 4 seconds to 3 seconds.
Exceed: Double Slash
↪ The duration of each Exceed stage has been increased from 10 seconds to 20 seconds.
Release Overload
↪ The duration of the final damage buff has been increased from 60 seconds to 90 seconds.
Exceed: Demon Strike
↪ The duration of each Exceed stage has been increased from 10 seconds to 20 seconds.
↪ The charge range is improved to be the same regardless of the Exceed stage.
Exceed: Moonlight Slash
↪ The duration of each Exceed stage has been increased from 10 seconds to 20 seconds.
↪ Attack range has been increased by about 33%.
↪ The attack range of the final stage of Exceed has been increased by about 29%.
Exceed: Execution
↪ Except for the final stage of Exceed, the duration of each stage has been increased from 10 seconds to 20 seconds.
Shield Chasing
↪ Improved to be usable in the air.
Armor Break
↪ The duration of the defense reduction debuff has been increased from 30 seconds to 60 seconds.
Demon Frenzy
↪ The maximum amount of final damage that can be increased has been reduced from 35% to 20%.
Revenant
↪ Cooldown reduced from 240 seconds to 120 seconds.
↪ Duration reduced from 30 seconds to 15 seconds.
Resistance
Teleport Ver.2
↪ You can teleport even if the available movement space on the platform is shorter than the teleport distance.
Dark Shock
↪ Damage has been reduced from 225% to 100% based on the maximum level.
↪ Added a function that increases damage by 150% based on maximum level when attacking normal monsters.
↪ Marked attack damage increased from 350% to 400% based on maximum level.
↪ The skill description has been changed to be more accurate.
Battle Rage
↪ Damage increase effect has been reduced from 40% to 25% based on the maximum level.
Spell Boost
↪ Magic power increase effect has been reduced from 25% to 10% based on the maximum level.
Union Aura
↪ A function has been added that automatically activates the Aura Skill that was in effect before using the Union Aura when the buff ends.
Black Magic Altar
↪ The preparation time for the Black Magic Altar has been reduced from 25 seconds to 23 seconds.
Grim Reaper
↪ The maximum number of attackable monsters has been increased from 10 to 12.
Abyssal Lightning
↪ Increased the trigger range of Lightning of Netherworld by about 53%.
Double Jump
↪ Movement distance has been increased.
Jaguar Rider
↪ Action delay when riding a Jaguar has been reduced.
Summon Jaguar
↪ Added a function to increase movement speed while the summoned jaguar is chasing an enemy.
↪ When summoning Jaguar, the effect of increasing critical damage and status abnormality resistance has been changed to a passive effect.
↪ Summoned Jaguar's damage has been changed to 170% regardless of character level.
↪ The damage per stack of Another Bite has been changed to 70% regardless of character level.
Claw Cut
↪ Damage has been changed to 230% regardless of character level.
Crossroad
↪ Damage has been changed to 285% regardless of character level.
↪ A function that increases Summon Jaguar and Claw Cut damage by 30% and Another Bite damage by 15% has been added.
Sonic Roar
↪ Damage has been changed to 320% regardless of character level.
↪ A function that increases the damage of Summon Jaguar, Claw Cut, and Crossroad by 40% and Another Bite by 15% has been added.
Assistant Hunting Unit
↪ The duration of the attack state has been increased from 3 seconds to 5 seconds.
↪ Reload time reduced from 4 seconds to 2 seconds.
↪ Attack range increased by about 31%.
↪ Improved so that special cores are not activated.
Feline Berserk
↪ 2 seconds invincibility has been added.
↪ The skill effect has been changed.
↪ Action delay has been increased by 76%.
↪ Changed to be unusable on ropes and ladders.
Wild Arrow Blast Type-P
↪ Attack range increased by about 31%.
Jaguar Soul
↪ Cooldown has been changed from 210 seconds to 120 seconds.
↪ Damage has been changed to 180% regardless of character level.
↪ A function that increases the damage of Summon Jaguar, Claw Cut, Crossroad, and Sonic Boom by 50% and Another Bite by 20% has been added.
Drill Container Unit
↪ Duration increased from 15 seconds to 30 seconds.
↪ The attack range has been increased by about 100%, and it is slightly moved to the top.
↪ The skill effect has been changed.
↪ Improved so that special cores are not activated.
Rampage As One
↪ Damage has been changed to 800% regardless of character level.
↪ A function that increases the damage of Summon Jaguar, Claw Cut, Crossroad, Sonic Boom, and Jaguar Soul by 150% and Another Bite by 40% has been added.
Jaguar Storm
↪ Resummon cooldown reduced from 6 seconds to 3 seconds.
↪ During the duration of Jaguar Storm, you can use the Crossroad while using Jaguar Riding regardless of the cooldown.
Mech Armor: Humanoid
↪ Improvements will be made so that boarding will not be canceled even when stunned or petrified status abnormalities are applied.
↪ Improved so that specialized skills can be used while riding.
Homing Missile
↪ It is improved so that it can be used as a key down.
Mech Armor: Tank
↪ Improvements will be made so that boarding will not be canceled even when stunned or petrified status abnormalities are applied.
↪ Improved so that specialized skills can be used while riding.
Massive Fire: Iron
↪ Armor-piercing rounds are improved to now pierce enemies.
↪ The maximum number of attackable enemies has been increased from 1 to 4.
Rock 'n Shock
↪ The duration has been increased from 60 seconds to 80 seconds based on maximum level.
Massive Fire: Iron-B
↪ Armor-piercing rounds are improved to now pierce enemies.
↪ The maximum number of attackable enemies has been increased from 1 to 6.
Bots 'n Tots
↪ The duration has been increased from 30 seconds to 60 seconds based on maximum level.
Giant Robot SG-88
↪ Improved so that invincibility is applied while using the skill.
↪ The ability to reduce damage received while using the skill will be removed.
↪ Cooldown increased from 30 seconds to 60 seconds.
Micro Missiles
↪ Improved so that the boss monster with the highest maximum HP is tracked first.
Incline Power
↪ It has been modified so that it can be registered as an automatic pet buff skill.
Virtual Projection
↪ It has been modified so that it can be registered as an automatic pet buff skill.
Fuzzy Rob Masquerade: Bombard
↪ Attack range has been increased by approximately 2%.
↪ Action delay has been reduced by about 13%.
↪ The attack interval has been reduced.
↪ The skill effect has been changed.
Fuzzy Rob Masquerade: Shoot
↪ Action delay has been reduced by about 3%.
Amarance Generator
↪ Action delay has been reduced by about 13%.
Mega Smasher
↪ Skill has been improved so that Virtual Projection can be used while the attack is activated.
↪ It is improved so that it cannot be canceled for a certain period of time after use.
Surplus Overload
↪ Reduced the time it takes to overcharge energy from 2 seconds to 1 second.
↪ MP consumption per second increased from 1%+180 to 2%+100.
↪ Plasma Current will no longer activate special cores.
Photon Ray
↪ The additional aiming time is improved so that it decreases with each attack.
Magnum Drive
↪ Attack range has been increased by about 95%.
↪ The skill effect has been changed.
↪ The attack range of the additional explosion of the Revolving Cannon has been increased by approximately 60%.
Double Drive
↪ Attack range has been increased by about 36%.
↪ The skill effect has been changed.
↪ Increased the attack range of the additional explosion of the Revolving Cannon by approximately 65%.
Charging Arm: Bobbing
↪ Improved so that special cores are not activated.
Charging Arm: Smash
↪ Attack range has been increased by about 36%.
↪ Debuff duration increased from 10 seconds to 30 seconds.
Charging Arm: Weaving
↪ Improved so that special cores are not activated.
Combo Focusing
↪ Duration increased from 10 seconds to 30 seconds.
Shockwave Drive
↪ Attack range has been increased by about 33%.
↪ A function that increases damage by 85% when attacking normal monsters has been added.
↪ The attack range of the shockwave has been increased by about 13%.
↪ Shockwave's damage increase when attacking normal monsters has been changed from 220% to 350%.
Combo Focusing II
↪ Duration increased from 10 seconds to 30 seconds.
Charging Arm: Devastator
↪ The function that increases the damage of Shockwave Punch's shockwave when attacking normal monsters has been removed.
Revolver Overdrive
↪ The damage increase of skills that use bullets has been reduced from 50% to 35%.
↪ Cooldown reduced from 240 seconds to 120 seconds.
Vulcan Punch
↪ Improved so that you do not fall into Critical Abnormal Status during keydown.
↪ The ability to increase final damage when being hit has been removed.
Burning Breaker
↪ When used, the ability to instantly reload bullets excluding the ones consumed to use Burning Breaker has been added.
↪ A function that allows the explosion to be triggered immediately by re-entering the skill key while in use has been added.
Phantasmal Wave
↪ The cooldown of the active effect has been reduced from 240 seconds to 120 seconds.
↪ The number of afterimages that can be activated by active effects has been reduced from 99 to 49.
↪ The duration of the active effect has been changed from 180 seconds to 100 seconds.
↪ Improved so that the passive effect is activated when the active effect of Afterimage Shock is not active.
↪ The maximum number of monsters that can be attacked by the passive effect has been increased from 7 to 10.
↪ Passive effect's attack range has been increased by about 29%.
↪ Reduced the passive effect's cooldown from 6 seconds to 4 seconds
Kinesis
Kinetic Step
↪ When used forward, the jump distance has been increased.
↪ The jump distance increases when used upwards.
Ultimate-Material
↪ Attack range has been increased by about 17%.
Ultimate-Deep Impact
↪ Psychic Point consumption has been reduced from 5 to 2.
Psychic Ground
↪ The ability to increase the effect in proportion to the number of monsters receiving the effect within the area will be removed.
Psychic Move
↪ Cooldown reduced from 10 seconds to 4 seconds.
↪ A function that applies a cooldown of 8 seconds when used while using other skills has been added.
↪ Improved so that you can maintain position during keydown or move in three directions: [↖], [↑], [↗].
Ultimate-B.P.M
↪ Improved to stop attacking instead of deactivating even if Psychic Points reaches 0 while the skill is active. Attacks resume when Psychic Point recovers above a certain amount.
↪ Improved so that it can be activated without any Psychic Points.
↪ Improved to be protected by the Buff Freezer.
Psychic Ground II
↪ The ability to increase the effect in proportion to the number of monsters receiving the effect within the area will be removed.
↪ Damage has been increased from 500% to 1000% based on the maximum level.
↪ The number of attacks has been increased from 1 to 4.
Psycho Break
↪ Changed to a passive skill that increases final damage by 40% based on maximum level.
↪ Changed so that Combat Orders do not apply.
Awakening
↪ The final damage increase effect has been reduced from 40% to 15% based on the maximum level.
Psychic Ground-Overwhelm
↪ Increases Psychic Ground's DEF Reduction rate. This effect is applied in combination with Psychic Ground/Psychic Ground 2.
Telekinesis - Bonus Chance
↪ A new hyper-passive skill that increases the activation probability of Telekinesis.
Telekinesis - Reinforce
↪ A new hyper-passive skill that increases the damage of Telekinesis.
Telekinesis - Bonus Attack
↪ A new hyper-passive skill that increases the number of attacks of Telekinesis.
Psycho Break - Reinforce
↪ The skill has been removed.
Psycho Break - Cool Time Reduce
↪ The skill has been removed.
Psycho Break-Enhance
↪ The skill has been removed.
Psychic Tornado
↪ While the thrown object is flying, the attack range increases by about 56%/42%/36% for each object size.
↪ The movement speed of the thrown object has been increased.
↪ Improved explosion attacks of thrown objects so that they explode closer to the character.
↪ Improved to explode immediately when the thrown object touches the end of the map.
Ultimate-Moving Matter
↪ The ability to increase attack speed in proportion to movement speed has been removed, and basic attack speed has been increased.
↪ The skill description has been changed to be more accurate.
Psycho Break Core has been changed to Psychic Ground 2 Core and the prefix has also been modified.
Ignition: Skill Balancing Part I (v218) - General, Explorers Updates
Ignition: Skill Balancing Part III (v218) - Nova, Zero, Flora, Anima Updates & Skill Fixes
Ignition: Cygnus Remastered Highlight Notes (v218)
Ignition Patch Notes (v218)
Ignition: Hyper Burning Event Highlight (v218)
Ignition Event Notes (v218)
Ignite your inner spirits!