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29 May 2023
SAVIOR Patch Notes: Skill Improvements (v223)
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TABLE OF CONTENTS
1. Skill ImprovementsSkill Improvements
General
➢ Erda Nova
➢ Erda Shower
➢ Ethereal Form
➢ Spider in Mirror
➢ Maple World Goddess' Blessing
➢ Empress Cygnus' Blessing
➢ Transcendence Cygnus' Blessing
➢ Cygnus Phalanx
➢ Poison Region
➢ Mist Eruption
➢ Infinity
➢ Megido Flame
➢ Fire Aura
➢ DoT Punisher
➢ Poison Pandemic
➢ Ifrit's Fiery Anger
➢ Chilling Step
➢ Infinity
➢ Frozen Orb
➢ Lightning Sphere
➢ Thunder Break
➢ Ice Age
➢ Jupiter Thunder
➢ Infinity
➢ Holy Arrow
➢ Heaven's Door
➢ Triumph Feather
➢ Angelic Touch
➢ Peacemaker
➢ Divine Punishment
➢ Orbital Flame
➢ Orbital Flame II
➢ Orbital Flame III
➢ Orbital Flame IV
➢ Blazing Extinction
➢ Phoenix Drive
➢ Infinity Flame Circle
➢ Salamander Mischief
➢ Triple Blow
➢ Quad Blow
➢ Quintuple Blow
➢ Finishing Blow
➢ Battle Burst
➢ Battle King Bar
➢ Abyssal Lightning
➢ Grim Reaper
➢ Dragon Dive
➢ Magical Residue
➢ Breath - Come Back!
➢ Reinforced Magical Residue
➢ Dragonic Fury
➢ Imperial Breath
➢ Dragon Break - Come Back
➢ Zodiac Ray
➢ Skill effect will no longer be affected by skill effect transparency settings
➢ Final Damage has been decreased from 10% to 7% at level 25
➢ The phenomenon that the Final Damage does not increase when the Adventurer Mage's Infinity ended has been fixed
Explorers
Dark Knight
➢ An issue where some effects of Cross Over Chains could be temporarily applied even after the buff duration expired or was canceled has been fixed
➢ An issue where you could die after Reincarnation was triggered because the petrified state was not canceled normally when Reincarnation was activated during the Petrification Status Abnormality has been fixed
Arch Mage (Fire, Poison)
➢ MP Absorb Chance increased from 20% to 30%
➢ MP Absorb amount decreased from 10% to 5% for normal monsters
➢ MP Absorb amount decreased from 5% to 3% for boss monsters
➢ Damage decreased from 205% to 200%
➢ Final Damage Reduction when hit consecutively by explosions increased from 50% to 60%
➢ Damage on normal monsters increase from 30% to 50%
➢ Final Damage reduction when multiple fireballs attack a single monster increased from 35% to 45%
Arch Mage (Ice, Lightning)
➢ MP Absorb Chance increased from 20% to 30%
➢ MP Absorb amount decreased from 10% to 5% for normal monsters
➢ MP Absorb amount decreased from 5% to 3% for boss monsters
Bishop
➢ MP Absorb Chance increased from 20% to 30%
➢ MP Absorb amount decreased from 10% to 5% for normal monsters
➢ MP Absorb amount decreased from 5% to 3% for boss monsters
➢ The cooldown of Divine Protection, which decreases for each party member cured of a status ailment, has been reduced from 8 seconds to 6 seconds
➢ An issue where Bishop's Heaven's Door is not protected by Buff Freezer has been fixed
➢ The number of times to resist fatal status ailments has been increased from 1 to 5 times
➢ Cooldown increased from 75 seconds to 80 seconds
➢ Improved to attack a certain number of times regardless of whether the skill is used for the first time
➢ Damage Increased from 450% to 485% based on level 25
➢ An issue where Bishop's Angelic Touch only reduces magic defense rate has been fixed
Bowmaster
➢ An issue where Quiver Full Burst sometimes consumes flame arrows even if it is not activated has been fixed
➢ An issue where flame arrows were not fired from some bosses while Quiver Full Burst was active has been fixed
Pathfinder
➢ An issue where Pathfinder's Cardinal Discharge sometimes did not properly charge the Relic Gauge has been fixed
➢ Added a feature that increases damage by 120% when attacking normal monsters with Split Mistel
➢ Final Damage Increase has been increased from 5% to 8% based on master level
➢ New Toggle Skill to select curse Discharge, Blast or Transition.
➢ Cardinal Blast's number of attacks has been increased from 4 to 5
➢ Cardinal Discharge's number of attacks has been increased from 4 to 5
➢ Damage Increased from 800% to 880% based on master level
➢ The Damage Increase of Additional Discharge has been increased from 50%p to 65%p based on the master level.
➢ The Damage Increase of Additional Blast has been increased from 50%p to 70%p based on the master level.
Night Lord
➢ Damage Increased from 470% to 540% based on master level
➢ Added a function that increases Final Damage by +10%.
➢ Critical Damage reduced from 15% to 10% based on master level
➢ Bleed Damage Increased from 1000% to 2000%
➢ Duration increased from 80 seconds to 90 seconds
➢ Cooldown time has been removed
➢ Can now be registered with Pet Buff Skill
➢ When using Triple Throw, the damage in the additional direction is changed to fixed damage rather than a certain percentage of the Triple Throw's damage
➢ When using Quadruple Throw, the damage in the additional direction is changed to fixed damage rather than a certain percentage of the Quadruple Throw's damage
➢ Damage Increased from 500% to 600% based on level 25
➢ Damage Increased from 700% to 850% based on level 25
Shadower
➢ The phenomenon that the buff icon does not disappear when entering content where all buffs are initialized while the following skills are in effect has been fixed
Dual Blade
➢ The number of attacks has been increased from 4 to 5
➢ Damage Increased from 315% to 330% based on master level
➢ Damage Increased from 140% to 240%
➢ Duration increased from 60 seconds to 90 seconds
➢ Cooldown time has been removed
➢ Can now be registered with Pet Buff Skill
➢ Fixed an issue where additional hits did not occur on Haunted Edge
➢ Fixed an issue where some skills that continuously attack at fast intervals sometimes did not receive additional hits
➢ Sura's damage has been increased from 620% to 950% based on level 25
➢ Sura's blade wind damage has been increased from 820% to 1000% based on level 25
➢ Rakshasa's damage has been increased from 810% to 860% based on level 25
Viper
➢ Weapon Attack increase reduced from 30% to 15% based on master level
➢ Added a function that increases Final Damage by +13%
➢ Cooldown time has been removed
➢ Serpent Spirit Will duration increased from 10 seconds to 30 seconds
➢ Can now be registered with Pet Buff Skill
➢ Each energy orb can only attack one enemy up to 14 times
➢ The number of attacks of Energy Orb has been increased from 5 to 10
➢ Energy Orb's attack interval has been reduced by approximately 20%
Captain
➢ Damage based on master level has been reduced from 980% to 880%
➢ Cooldown reduced from 120 seconds to 90 seconds
➢ Duration reduced from 30 seconds to 20 seconds
➢ Can now be registered with Pet Buff Skill
➢ Duration reduced from 12 seconds to 6 seconds
➢ Damage Increased from 500% to 600% based on level 25
➢ The number of attacks has been increased from 5 to 7
➢ The attack interval has been reduced by about 20%
Cannon Shooter
➢ An issue where Cannon Shooter's Crater Maker's cannonball sometimes did not properly find enemies has been fixed
Cygnus Knights
Mihile
➢ An issue where the Soul Link would not be protected when resurrected using Buff Freezer after a certain amount of time has elapsed after death while the Soul Link was active has been fixed
➢ An issue where the buff icon was not removed for party members who were under the Soul Link effect when releasing Soul Link by right-clicking the mouse has been fixed
➢ The phenomenon of frame rate drop in some boss battles has been fixed
➢ The phenomenon that Mihile's Soul Link is sometimes deactivated has been alleviated
➢ Final Damage Increase has been reduced from 23% to 18% based on master level
➢ Damage reduced from 340% to 326% based on master level
➢ An issue where the effect of the Sword of Soul Light would be removed if Pierre (Normal, Chaos)'s hat was put on while the Sword of Soul Light effect was ongoing has been fixed
Soul Master
➢ Fixed an issue where using a skill while lying down while using another skill cancels the previously used skill and the cooldown does not apply.
Flame Wizard
➢ Chance to absorb MP has been reduced from 30% to 22%
➢ MP Absorb amount decreased from 10% to 7% for normal monsters
➢ MP Absorb amount decreased from 5% to 4% for boss monsters
➢ The phenomenon that the game window slows down when some skills are cast for the first time after connection is alleviated
➢ Flame Wizard's Firewalk skill sound effect is played twice has been fixed
Night Walker
➢ Damage Increased from 230% to 253% based on master level
➢ The damage of the last attack has been increased from 920% to 1010% based on the master level
➢ Added a function that increases Final Damage by +10%
➢ Damage Increased from 880% to 900% based on level 25
➢ Damage when attacking boss monsters has been increased from 1320% to 1350% based on level 25
➢ An issue where the location and range of the Shadow Bat could be awkward after the first bounce has been fixed
➢ The skill icon of Ravenous Bat has been modified to match the skill effect
➢ Fixed an issue where sometimes the damage of Rapid Throw used by Servants did not apply
➢ The phenomenon that the game window slows down when some skills are cast for the first time after connection is alleviated
➢ The phenomenon that the game window slows down when some skills are cast for the first time after connection is alleviated
Striker
➢ Fixed an issue where strikers could not disable Static Charge when using them by registering them in the skill macro
Heroes of Maple
Aran
➢ After Smash Swing, the function that increases the Final Damage of non-swing attack skills has been removed
➢ Fixed an awkward skill description
➢ Added a function that increases Final Damage by +8%
➢ Damage Increase has been increased from 10% to 30% based on master level
➢ Improvements have been made so that the same action delay is applied when keying down as when hitting multiple times.
➢ Fixed an issue where the action of releasing waves only occurs when hitting repeatedly while in adrenaline boost state.
➢ Final Damage Increase is changed from 8% to 15% based on master level
➢ Swing - Remain Time Reinforce has been removed and replaced with Swing - Boss Killer (Boss Monster Damage +20%)
Evan
➢ Attacks now create a 15% chance of absorbing 5% of Max MP (Boss Monsters 3% of Max MP)
➢ You can now teleport once after using Wind Jump. Teleport after Wind Jump can travel longer distances
➢ Swift of Thunder's Damage Increase has been increased from 80%p to 150%p based on the master level
➢ The attack range of the first to fourth point collisions has been increased by about 20%
➢ The attack range of Collision at the Last Point has been increased by approximately 21%
➢ Added a function where the Final Damage has been reduced by 60% each time an enemy is hit by overlapping collisions
➢ Damage has been increased from 150% to 400% based on master level
➢ The number of attacks has been increased from 6 to 9
➢ An issue where Swift of Thunder's skill sound and skill voice could be output in duplicate has been fixed
➢ Increased Final Damage Increase from 15% to 17%
➢ Swift of Thunder's Damage Increase has been increased from 300%p to 745%p based on the master level
➢ Dive of Earth's Damage Increase has been increased from 420%p to 620%p based on the master level
➢ The number of attacks has been increased from 5 to 6
➢ The number of attacks has been increased from 5 to 6
➢ The attack range of the first collision has been increased by approximately 18%
➢ The attack range of the second collision has been increased by about 30%
➢ The attack range of the third collision has been increased by about 20%
➢ Damage Increased from 190% to 370% based on master level
➢ The number of attacks has been increased from 6 to 10
➢ Added a function where the Final Damage has been reduced by 50% each time an enemy is hit by overlapping collisions
➢ Damage Increased from 110% to 120% based on master level
➢ Changed so that the skill ends when keydown ends
➢ Added a function that reduces the cooldown by 18 seconds for every seconds of remaining key-down time up to -160 seconds
➢ Added ability to become invincible for 1 second after skill ends
➢ After using the Mir skill, if you use Elemental Blast while using Circle of Mana, Elemental Blast will not activate and the ability to activate the Fusion skill will be ended
➢ Damage Increased from 1300% to 1550% based on level 25
➢ Damage Increased from 950% to 1150% based on level 25
➢ It is changed so that it can be registered and used as a shortcut key
➢ When using a custom command, you can activate it by using Circle of Mana one more time with the down arrow key while using Circle of Mana
➢ The attack interval has been reduced by about 14%
➢ You can only attack up to 16 times
➢ An issue where, after using Break-Come Back! while casting Imperial Breath , Mir casting Imperial Breath on another character was still visible, has been fixed
➢ An issue where Zodiac Ray's magical power charging effect is not displayed has been fixed
Mercedes
➢ The number of attacks has been increased from 5 to 6
➢ Damage Increased from 260% to 280% based on master level
➢ Added a function that prevents you from being knocked back by any enemy attacks while casting
➢ Added a function that prevents you from being knocked back by any enemy attacks while casting
➢ Cold Spirit's damage has been increased from 385% to 435% based on the master level
➢ Fire Spirit's damage has been increased from 385% to 435% based on the master level
➢ Dark Spirit's damage has been increased from 485% to 548% based on the master level
➢ Fixed an issue where the Frost Spirit disappears when moving the map after being summoned
➢ Fixed an issue where the frozen state duration was incorrectly applied when the Ice Spirit attacks
➢ Damage Increased from 245% to 316% based on master level
➢ Damage reduced from 700% to 630% based on master level
➢ The number of attacks has been increased from 3 to 4
➢ Leaf Tornado Damage Increase has been increased from 130%p to 206%p based on master level
➢ Added a function that prevents you from being knocked back by any enemy attacks while casting
➢ The function that triggers the debuff has been removed
➢ Gust Dive Damage Increase has been increased from 170%p to 237%p based on master level
➢ Damage has been increased from 300% to 360% based on master level
➢ Added a function that prevents you from being knocked back by any enemy attacks while casting
➢ Damage Increased from 380% to 456% based on master level
➢ Damage Increased from 465% to 515%
➢ Added a function to generate a 60 seconds debuff that ignores the collision with the attacked monster when attacking a boss monster
➢ An issue where the second and third afterimages of Elemental Ghost would occur regardless of whether the previous afterimages had been activated has been fixed
➢ Modified so that you cannot use the Sylphidia riding skill while using the 5th job skill Sylphidia
Phantom
➢ The duration of the debuff effect has been increased from 15 seconds to 60 seconds
➢ Fixed a phenomenon where you could not hit when attacking a monster whose attack range is larger than the attack range
Luminous
➢ Added a 30% Chance to recover 5% MP from normal monster and 3% from Boss Monsters when attacking
➢ The transition direction has been changed
Eunwol
➢ 1st attack range has been increased by approximately 44%
➢ 2nd hit attack range has been increased by about 20%
➢ 3rd hit attack range has been increased by about 21%
➢ The attack range has been increased by about 20%
➢ The hit direction has been changed
Demons
Demon Slayer
➢ The phenomenon that sometimes appears to continue gliding to other characters when a demon lands while gliding has been fixed
➢ Added +10% Final Damage
➢ The duration of the debuff effect has been increased from 20 seconds to 60 seconds
➢ Demon Lash - Remaintime Reinforce has been removed and replaced with Demon Lash - Extra Target (Max attckable monster count +1)
Demon Avenger
➢ The phenomenon that sometimes appears to continue gliding to other characters when a demon lands while gliding has been fixed
➢ The attack range has been increased by about 40%
➢ When the targeted enemy disappears, the range for re-searching nearby enemies has been increased by approximately 17%
➢ Improved to be usable in the air
➢ The attack range has been increased by about 12%
➢ Action delay has been reduced by about 55%
➢ The hit direction has been changed
➢ Stored rage has been reduced from 200% of maximum HP to 100%, and the amount of rage stored required to reduce the waiting time for Thorns of Rage to reactivate is also reduced by the same rate
➢ Action delay has been reduced by about 41%
➢ If Demon Avenger sits on a chair while Demon Frenzy is active, Demon Frenzy has been modified to be deactivated
Resistance
Blaster
➢ After skill cancellation, the next skill connection has been improved so that it can continue smoothly
➢ The phenomenon of consuming MP twice when using some of Blaster's charged skills without charging has been fixed
➢ When using Magnum Drive or Double Drive, the ability to use the Revolving Gauntlet directly will be cancled and automatically activated
➢ Damage has been increased from 75% to 100% based on master level
➢ The damage of the Revolving Gauntlet activated while using Magnum Drive has been increased from 40% to 60% based on the master level
➢ Increases the number of Revolving Gauntlet attacks while using Magnum Drive from 3 to 4
➢ Additional hits caused by overheating of the cylinder will receive the V-core strengthening effect
➢ Revolving Gauntlet Core name is changed to Revolving Gauntlet/Overheat Core
➢ Damage Increased from 130% to 150% based on master level
➢ The damage of the Revolving Gauntlet activated while using Double Drive has been increased from 80% to 100% based on the master level
➢ Increases the number of Revolving Gauntlet attacks while using Double Drive from 3 to 4
➢ Magnum Drive's Damage Increase has been increased from 90%p to 100%p based on the master level
➢ Added a function that increases Final Damage by +5%
➢ Magnum Drive's Damage Increase has been increased from 105%p to 130%p based on the master level
➢ Double Drive's Damage Increase has been increased from 90%p to 130%p based on the master level
➢ Magnum Drive's Damage Increase has been increased from 205%p to 216%p based on the master level
➢ The Damage Increase of the Revolving Gauntlet activated while using Magnum Drive has been increased from 140%p to 210%p based on the master level
➢ The Damage Increase of the Revolving Gauntlet activated while using Double Drive has been increased from 100%p to 170%p based on the master level
Battle Mage
➢ Added a feature that increases the damage of Death by +60%p
➢ The function of increasing damage per character level has been removed
➢ Damage is changed to 185%
➢ Added a feature that increases the damage of Death Contract by +80%p
➢ The ability to recover MP by a certain percentage of damage dealt has been removed
➢ Added a 20% chance to Absorb MP of 5% for normal monsters
➢ Added a 20% chance to Absorb MP of 3% for boss monsters
➢ The function of increasing damage per character level has been removed
➢ Damage is changed to 245%
➢ Added a feature that increases the damage of Death Contract II by +100%p
➢ The phenomenon that the buff icon does not disappear when entering content where all buffs are initialized while the following skills are in
➢ Critical Damage Increase reduced from 20% to 15%
➢ The attack speed increase function has been removed
➢ The function of increasing damage per character level has been removed
➢ Damage is changed to 325%
➢ Weakness duration increased from 20 seconds to 60 seconds
➢ The function of increasing damage per character level has been removed
➢ Damage is changed to 500%
➢ Damage reduced from 1600% to 1525% based on level 25
Wild Hunter
➢ Duration increased from 30 seconds to 60 seconds
➢ An issue where Drill Container Unit would not be created when using a drill container while the character is looking to the right on a narrow map has been fixed
➢ An issue where the display was awkward at the time of Drill Container Unit creation has been fixed
➢ Now usable while moving
➢ When attacking normal monsters, the damage has been increased from 120%p to 180%p based on the master level
➢ The attack range has been increased by about 18%
➢ Fixed an issue where icons were displayed awkwardly
Mechanic
➢ Cooldown time has been removed
➢ Cooldown time has been removed
➢ Fixed an error where the Damage Increase was not normally applied when the robot was too far away
➢ Ignore Guard:
➢ Rock 'n Shock
➢ Reduce Cooldown has been removed and replaced with Rock 'n Shock
➢ Ignore Guard
➢ Now usable in the air
➢ The phenomenon that the skill effect is displayed awkwardly when the mechanic uses the distortion field in the air has been fixed
➢ Now usable in the air
➢ An issue where the Micro Missile could be used hanging from a rope or ladder has been fixed
Xenon
➢ Damage Increase when attacking normal monsters is changed from 150% to 250%p
➢ The skill effect is changed
➢ When Fusion is used in an area that overlaps Cut Through, Stationmaster, Back-up, previously installed hologram graffiti will end and latest Fusion will be installed
➢ An issue where some hologram graffiti effects were not adjusted with skill effect transparency settings has been fixed
➢ Range has been increased by approximately 63%
➢ Duration increased from 20 seconds to 60 seconds
➢ Cooldown increased from 29 seconds to 30 seconds
➢ Duration increased from 40 seconds to 60 seconds
➢ Fixed an issue where the casting sound effect for Blade Dancing was awkward
➢ MP Cost is changed from 2% of Max MP + 100 to 1% of Max MP + 220
Nova
Kaiser
➢ Fixed an issue where Ancient Kaiser's soul would not attack if summoned to the same location when teleporting to the enemy's location
Kaine
➢ If Kaine uses Blink while using a Grappling Wire, the Grappling Wire will be cancled
➢ Damage Increased from 200% to 220% based on master level
➢ Damage Increased from 135% to 155% based on master level
➢ [Revelation] Strike Arrow's Damage Increase has been increased from 80%p to 120%p based on the master level
➢ Arrow damage has been increased from 184% to 216% based on master level
➢ Explosion damage has been increased from 224% to 270% based on master level
➢ Tornado damage has been increased from 40% to 55% based on master level
➢ Damage Increased from 155% to 180% based on master level
➢ Damage Increased from 210% to 230% based on master level
➢ Damage Increased from 90% to 110% based on master level
➢ [Revelation] Scattering Shot Damage Increase has been increased from 80%p to 120%p based on the master level
➢ Damage Increased from 462% to 515% based on master level
➢ The number of attacks has been increased from 8 to 10
➢ The damage of the great malice has been increased from 264% to 370% based on the master level
➢ Damage Increased from 220% to 290% based on master level
➢ Finishing blow damage has been increased from 242% to 315% based on master level
➢ Damage Increased from 275% to 360% based on master level
➢ The damage of consecutive attacks has been increased from 209% to 272% based on the master level
➢ Remain Incense's Damage Increase has been increased from 75%p to 120%p based on the master level
➢ The Damage Increase of the tearing knife has been increased from 148%p to 238%p based on the master level
➢ The Damage Increase of Phantom Blade has been increased from 142%p to 207%p based on the master level
➢ [Revelation] Arrow and explosion Damage Increase of Shaft Break has been increased from 117%p to 205%p based on master level
➢ [Revelation] Shaft Break's whirlwind Damage Increase has been increased from 21%p to 30%p based on the master level
➢ [Revelation] Scattering Shot Damage Increase has been increased from 110%p to 180%p based on the master level
➢ [Revelation] Strike Arrow's Damage Increase has been increased from 122%p to 220%p based on the master level
➢ Damage Increase has been increased from 10% to 13% based on master level
➢ Damage Increased from 220% to 287%
➢ Damage Increased from 800% to 885% based on level 25
➢ Damage Increased from 600% to 665% based on level 25
Cadena
➢ Fixed an issue where when Kalos was in a paralyze state, the paralyze was released
➢ The Final Damage Increase per 1 stack has been reduced from 11% to 10%
➢ Critical Damage Increase reduced from 19% to 16% based on master level
➢ Improved so that the skill effect is output behind the character
Angelic Buster
➢ Fixed an awkward skill description
➢ Action delay has been reduced by about 18%
➢ Action delay has been reduced by about 25%
➢ When using Soul Resonance while Goddess Grandis’ Blessing was applied, the cooldown non-apply effect could be deducted twice has been fixed
➢ Action delay has been reduced by about 22%
➢ Action delay has been reduced by about 10%
➢ It is changed so that it can be registered and used as a shortcut key
➢ When using a custom command, it can be activated by using it with Trinity and the down arrow key
➢ Improved so that when activating a custom command by right-clicking, it can also be used as a command invocation
➢ An issue where Energy Burst's unknown power charging effect was not displayed has been fixed
Zero
Zero
➢ An issue where Zero could fall without landing at the end of the terrain when using Burst Step at the end of some diagonal terrain has been fixed
➢ An issue where the debuff sound is output when another character's debuff effect occurs on a monster that has Divine Lear's debuff applied has been fixed
➢ Changed so that you cannot create holy grounds in locations where characters cannot move with Shadow Strike
➢ The Final Damage Increase has been increased from 16% to 21% based on the master level
➢ The Final Damage Increase has been increased from 16% to 21% based on the master level
➢ Skill descriptions are modified to be more accurate
➢ Damage when attacking normal monsters in electric areas has been increased by 220%p based on master level
➢ Damage when attacking normal monsters in electric areas has been increased by 210%p based on master level
➢ The overall skill hit effects other than common skills, transcendental skills, and 5th job skills has been modified
➢ When using a throwing weapon with a tag while Transcendant Blessing of Time is ongoing, the throwing weapon used by the afterimage is displayed as an attitude has been fixed
Kinesis
Kinesis
➢ The distance the structure falls from the character has been reduced by approximately 33%
➢ An issue where the debuff effect would not be displayed when reapplying Psychic Ground at the point where the debuff disappears has been fixed
➢ The throwing speed of objects has been increased
➢ Time from throwing an object to detonation has been reduced
➢ The throwing distance of objects has been reduced by about 21%
➢ Stage 1 explosion range has been increased by about 20%
➢ Stage 2 explosion range has been increased by about 5%
➢ Stage 3 explosion range has been increased by about 4%
➢ Fixed an issue where the casting motion looked awkward to other characters when the object exploded
Flora
Adele
➢ Fixed a phenomenon where you could not hit when attacking a monster whose attack range is larger than the attack range
Illium
➢ The amount of MP absorbed has been reduced from 10% to 5% of maximum MP, and from 5% to 3% for boss monsters
➢ Fixed an issue where if you used a javelin while javelin fragments remained, sometimes the attack of the javelin used later would not be applied
➢ Fixed an issue where the wings were displayed awkwardly when dying while Glory Wings were active
➢ Fixed an issue Crystal Skill: Glory Wing were displayed awkwardly to other characters when revived using Buff Freezer after dying while Glory Wing were active has been fixed
➢ Fixed an issue where other characters could see wings without Magic Attack while Glory Wings were active
Ark
➢ A communication message pop-up lock function has been added
➢ The point at which it can be linked with other skills is shortened by about 25%
➢ The point at which it can be linked with other skills is shortened by about 6%
➢ The point at which it can be linked with other skills is shortened by about 5%
➢ Added a function that increases Final Damage by 5%
➢ The point at which it can be linked with other skills is shortened by about 26%
➢ When applying a spell buff with the Charge Spell Amplification effect of the party member's Ark while the spell buff is applied, it has been modified so that it is not overwritten with a short duration buff
➢ The Final Damage Increase has been increased from 5% to 10% based on the master level
➢ The point at which it can be linked with other skills is shortened by about 25%
➢ Damage Increased from 300% to 360%
➢ Abyss Sentinel Damage Increased from 100% to 120%
➢ Damage Increased from 700% to 800% based on level 25
➢ Explosive Damage Increased from 1450% to 1650% based on level 25
➢ The number of attacks has been increased from 9 to 12
➢ The number of attacks has been increased from 9 to 12
➢ Damage Increased from 800% to 950% based on level 25
Anima
Lara
➢ The flight speed has been increased
➢ The flying controls has been change to using the up arrow key and jump key down in the air within the entire area of the Wind Swing
➢ When consuming dragon veins, MP recovery has been increased from 1% to 5%
➢ Added a function to create all prepared dragon veins when used with the down arrow key
➢ An issue where Lara could not use Dragon Vein Traces in Spirit Savior has been fixed
Ho Young
➢ Damage has been increased from 70% to 90% based on master level
➢ Damage has been increased from 80% to 100% based on master level
➢ Damage has been increased from 80% to 100% based on master level
➢ Damage has been increased from 140% to 150% based on master level
➢ Damage has been increased from 140% to 150% based on master level
➢ Damage Increased from 160% to 180% based on master level
➢ Damage Increased from 160% to 180% based on master level
➢ Damage has been increased from 200% to 210% based on master level
➢ Flying Fan: Human : The Damage Increase of Yin has been increased from 195%p to 205%p based on the master level
➢ The Damage Increase of Earth Chain type skills has been increased from 90%p to 100%p based on the master level
➢ Damage Increased from 340% to 370% based on master level
➢ Damage Increased from 340% to 370% based on master level
➢ Damage Increased from 260% to 282% based on master level
➢ Finishing blow damage has been increased from 420% to 458% based on master level
➢ Damage Increased from 240% to 256% based on master level
➢ Fixed an issue where the regular absorption effect of Fist Method: Inhaling Vortex was not displayed has been fixed
➢ Damage Increased from 275% to 297% based on master level
➢ Increased Final Damage Increase from 25% to 29%
➢ Flying Fan: Human: The Damage Increase of Yin has been increased from 295%p to 307%p based on the master level
➢ The Damage Increase of Earth Chain type skills has been increased from 215%p to 220%p based on the master level
➢ The Damage Increase of Bunchae Chain-type skills has been increased from 125%p to 141%p based on the master level
➢ Rock Chain skill's Damage Increase has been increased from 230%p to 245%p based on the master level
➢ The amount of Damage Increase of the Chasing Ghost Talisman has been increased from 190%p to 215%p based on the master level
➢ Cooldown reduced from 100 seconds to 90 seconds
➢ Cooldown reduced from 200 seconds to 180 seconds
➢ Cooldown reduced from 200 seconds to 180 seconds
➢ Cooldown reduced from 200 seconds to 180 seconds
➢ Cooldown reduced from 200 seconds to 180 seconds
➢ Cooldown reduced from 100 seconds to 90 seconds
➢ Fixed an issue where the background music would play awkwardly when resurrecting using Buff Freezer while applying Super Power
Sengoku
Hayato
➢ Corrected an error so that skill initialization abilities targeting Summer's Rain worked normally
➢ Corrected the skill description of Summer's Rain more accurately
➢ Corrected an error so that the skill reset ability targeting Hundred Strikes worked normally
➢ Corrected the skill description of Hundred Strikes more accurately
➢ Fixed an error where Tachyons Slash consumed more MP than indicated
Kanna
➢ Fixed an error where Rock Yaksha gives the character additional experience even when killing monsters that are not debuffed by the skill
SAVIOR: Growth & General Improvements (v223)
SAVIOR: Khali Highlight Notes (v223)
SAVIOR Event Notes (v223)
SAVIOR: Hyper Burning Event Highlights (v223)