22 Aug 2023
ENERGIZE Patch Notes: Skill Improvements & Error Fixes (v225)
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TABLE OF CONTENTS
1. Skill Improvements
2. Skill Error Fixes
Skill Improvements
Common
The following skills have been improved to show cooldown timer when registered in Hotkeys
↪ Maple World Goddess' Blessing
↪ Empress Cygnus' Blessing
↪ Transcendent Cygnus' Blessing
↪ Other World Goddess's Blessing
↪ Transcendent Rhinne's Prayer
↪ Grandis Goddess's Blessing
Hero's Will: Cooldown reduced from 360 seconds to 300 seconds
Demon's Will: Cooldown reduced from 360 seconds to 300 seconds
Cygnus Knights' Will: Cooldown reduced from 360 seconds to 300 seconds
Transcendent's Will: Cooldown reduced from 360 seconds to 300 seconds
Nova Hero's Will:
↪ Cooldown reduced from 360 seconds to 300 seconds
↪ Combat Order's effect will no longer applied
Flora Warrior Will:
↪ Cooldown reduced from 360 seconds to 300 seconds
↪ Combat Order's effect will no longer applied
Anima Warrior's Will:
↪ Cooldown reduced from 360 seconds to 300 seconds
↪ Combat Order's effect will no longer applied
Explorer Bowman Common
Double Jump: The action delay when used upwards has been improved to be affected by attack speed
Explorer Thief Common
Ultimate Dark Sight:
↪ Cooldown has been reduced from 195 seconds to 185 seconds based on level 25
↪ Final Damage has been reduced from 15% to 13% based on level 25
Demon Common
Dark Winds: The action delay when used upwards has been improved to be affected by attack speed
Call Mastema:
↪ Cooldown has been reduced from 200 seconds to 120 seconds
↪ HP consumption has been reduced from 5% to 4% of maximum HP
↪ Duration has been reduced from 55 seconds to 44 seconds based on level 25
Flora Common
Magic Circuit Full Drive:
↪ Cooldown has been reduced from 200 seconds to 120 seconds
↪ Changed into a rechargeable skill. Gain 1 charge every 180 seconds, up to 2 charges can be stored
↪ The maximum amount of damage increase according to the current MP has been reduced from 45% to 40% based on level 25
Warrior Common
Aura Weapon: Changed into a rechargeable skill. Gain 1 charge every 180 seconds, up to 2 charges can be stored
Steadfast Core:
↪ Cooldown has been reduced from 240 seconds to 120 seconds
↪ Duration has been reduced from 35 seconds to 17 seconds based on level 25
↪ Damage increase when being attacked has been increased from 3% to 6% and the maximum amount of stacks has been reduced from 10 to 5 based on level 25
Pirate Common
Overdrive:
↪ Cooldown has been reduced from 65 seconds to 62 seconds based on level 25
↪ Duration has been reduced from 30 seconds to 28 seconds
Hero
Sword of Burning Soul: Can now be used with Down key to summon it in a stationary state
Paladin
Blessing Armor: A custom command has been added to hide skill activation effect
Blast: Damage has been increased from 285% to 305% based on master level
Divine Judgment: Damage has been increased from 500% to 550% based on master level
Sanctuary: Damage has been increased from 570% to 620% based on master level
Mighty Mjolnir:
↪ Damage has been increased from 360% to 400% based on level 25
↪ Shockwave damage has been increased from 400% to 450% based on level 25
Dark Knight
Dark Resonance: Final Damage has been reduced from 10% to 8% based on master level
Dark Thirst: Attack bonus has been reduced from 80 to 50
Arch Mage Ice/Lightning
Chain Lightning: Damage has been increased from 200% to 220% based on master level
Bishop
Blessing Ensemble: Final Damage per party member has been reduced from 2% to 1%
Blessing Harmony:
↪ Added Final Damage +4%
↪ Final Damage per party member has been reduced from 3% to 2%
↪ Skill description has been improved to be more accurate
Prayer: A custom command has been added to decrease skill duration and cooldown immediately without needing to reuse the skill
Angel of Libra: A custom command has been added to decrease skill duration and cooldown immediately without needing to reuse the skill
Bowmaster
Illusionary Shot: Passive effect has been improved to activate while the active effect is not activated
Crossbow Master
True Snipe:
↪ Can no longer interact with NPC when the skill is active
↪ NPC cannot be interacted with mouse click for 1.5 seconds after activating True Snipe
Night Lord
Mark of Assassin: Damage has been changed to 150% regardless of character level
Shadow Leap: Action delay has been reduced by 18%
Mark of Night Lord: Damage has been changed to 225% regardless of character level based on master level
Dark Harmony:
↪ Final Damage has been reduced from 10% to 8% based on master level
↪ Attack bonus has been reduced from 40 to 20 based on master level
Four Seasons: Added an effect to increase the damage of Mark of Night Lord by 100%
Bleeding Toxin: Attack bonus has been reduced from 60 to 50
Shadower
Shadow Veil: Attack range has been increased by 16% towards the bottom
Dual Blade
Chains of Hell:
↪ Can now be used during midair
↪ The skill effect will now quickly disappear if the chain does not hit any target
↪ Can now be used during Bloody Storm and Blade Ascension
Viper
Defense Form:
↪ Shield's Damage Reduction rate has been reduced from 30% to 25% based on master level
↪ Skill effect is no longer affected by Skill Effect Transparency setting
Serpent Screw: Improved to put character in combat state only when casting the skill
Captain
Battleship Bomber: Sign of Bombard's bombardment area has been increased by 33%
Cannon Master
Barrel Roulette:
↪ Changed into a rechargeable skill. Gain 1 charge every 15 seconds, up to 4 charges can be stored
↪ The effect in which reduces the cooldown by half has been removed
Cannon Barrage: Damage has been increased from 750% to 780% based on master level
Rolling Cannon Rainbow: Damage has been increased from 600% to 800%
Soul Master
Soul Blessing: When Cosmic Orb is created, the attack bonus has been reduced from 30 to 15 based on master level
Soul Blessing II: When Cosmic Orb is created, the attack bonus has been reduced from 30 to 15 based on master level
Sword Mastery: Critical Damage has been reduced from 15% to 12% based on master level
Flame Wizard
Orbital Flame III: Damage on normal monsters has been increased from 20% to 25%
Liberated Magic: Final Damage has been reduced from 30% to 25% based on master level
Orbital Flame IV: Damage on normal monsters has been increased from 40% to 50%
Towering Inferno:
↪ Flame Fox mode damage increased from 340% to 630% based on master level
↪ Flame Fox mode number of attacks have been increased from 4 to 6
↪ When hitting an enemy with 5 stacks of Fox's Mischief, the number of additional attacks have been increased from 5 to 12
Wind Breaker
Howling Gale: The skill will no longer cast when it is used with Down or Up key if the Wind Energy is insufficient
Night Walker
Shadow Momentum: A custom command has been added to hide skill activation effect
Dark Blessing: Final Damage has been reduced from 10% to 8% based on master level
Shadow Spear: Damage has been reduced from 400% to 375% based on level 25
Striker
Crashing Wave:
↪ The function to stop moving forward by pressing the skill with Down key has been replaced with the function to stop by pressing the Down key
↪ Improved to not share the minimum applied cooldown with Thunder
Lightning in Unity: Passive effect has been improved to activate while the active effect is not activated
Mihile
Royal Guard: Invincibility effect is no longer affected by Skill Effect Transparency setting
Radiant Driver: The issue where the skill cannot be used continuously for a certain period of time after use has been improved
Royal Oath: Final Damage has been increased from 18% to 23% based on master level
Roiling Soul: Final Damage has been reduced from 30% to 25% based on master level
Shield Installation: Cooldown has been reduced from 40 seconds to 30 seconds
Aran
Finisher: Storm of Fear: Can now be registered as a Hotkeys
Finisher: Hunter's Targeting: Can now be registered as a Hotkeys
Evan
Swift of Wind: Added an effect to increase damage on normal monsters by 75% based on master level
Onyx's Blessing: Magic Attack bonus has been reduced from 80 to 55 based on master level
Dragon Fury: Magic Attack bonus has been reduced from 35% to 30% based on master level
Luminous
Equilibrium Liberation:
↪ Can now be used to enter Equilibrium mode when Equilibrium gauge is balanced
↪ A custom command has been added to enable automatic activation
↪ When Equilibrium gauge is balanced, using any Equilibrium skill, Gate of Truth, Punishing Resonator or Equinox Exorcism to enter Equilibrium mode
Liberation Orb:
↪ Imbalance orb damage has been increased from 1,000% to 1,2000 based on level 25
↪ Balance orb damage has been increased from 1,100% to 1,300% based on level 25
↪ Damage per MATT has been increased from 115% to 150% based on level 25
Mercedes
Lightning Edge:
↪ Action delay has been reduced by 22%
↪ Time taken to start moving has been reduced by 60%
↪ The issue where the skill cannot be used continuously for a certain period of time after use has been improved
Phantom
Shroud Walk: Improved to cancel immediately upon basic attacking, jumping or using any skills
Mille Aiguilles: Damage has been increased from 140% to 160% based on master level
Tempest: Damage has been increased from 400% to 455% based on master level
Eunwol
Summon Other Spirit:
↪ Changed to an on-off skill
↪ Skill effects and sounds have been added
↪ Skill triggered effect has been changed
Spirit Ward:
↪ Improved to show the number of Guardian Spirits remaining in the buff icon and Hotkeys icon
↪ Guardian Spirits effects is no longer affected by Skill Effect Transparency setting
Demon Slayer
Skill icons have been improved
Jormungand: HP consumption has been changed from 10% of max HP to 2,000 HP
Blaster
Charging Arm: Bobbing: Improved to cancel immediately by jumping or use the skill again with custom command
Charging Arm: Weaving: Improved to cancel immediately by jumping or use the skill again with custom command
Shockwave Drive:
↪ Action delay has been reduced by 7%
↪ The time where linking becomes available does not change
Hurricane Blaster:
↪ Changed to a skill that creates a storm that weeps enemies in a wide area
↪ Keydown function has been removed
↪ Skill effects and sounds have been changed
↪ Cooldown has been reduced from 45 seconds to 15 seconds
↪ When attacking, the duration of maximum stacked Combo Focusing has been changed to 12 seconds
↪ MP consumption has been changed from 20 MP per attack during keydown to 60 MP based on master level
↪ Can now be used during midair
Hurricane Blaster - Reinforce: Increases the damage of Hurricane Blaster
Hurricane Blaster - Reduce Cooldown: Removed
Battle Mage
Skill icons have been improved
Union Aura: Effects can now be removed by right clicking the buff icon
Black Magic Altar:
↪ Improved to display the remaining duration of the altar with the least remaining duration in the buff icon
↪ When using the skill with Down key while there are no altars summoned and only have 1 charge available, no altar will be summoned
↪ Recharge time has been reduced from 23 seconds to 20 seconds
Dark Aura: Damage increase has been reduced from 20% to 10% based on master level
Spell Boost: Added Final Damage +5% based on master level
Dark Aura - Boss Killer: Damage increase when attacking boss monster has been reduced from 10% to 5%
Debuff Aura - Elemental Reset: Final Damage on enemies has been reduced from 10% to 8%
Master of Death: Cooldown has been reduced from 200 seconds to 180 seconds
Union Aura: Cooldown has been reduced from 100 seconds to 90 seconds
Grim Reaper: Cooldown has been reduced from 100 seconds to 90 seconds
Abyssal Lightning: Cooldown has been reduced from 200 seconds to 180 seconds
Wild Hunter
Skill icons have been improved
Jaguar Leap:
↪ Can now be used in upward direction
↪ However, it cannot be combined with forward direction
Wild Arrow Blast Type-P: MP consumption has been reduced from 200 MP to 50 MP based on master level
Mechanic
Skill icons have been improved
Jet Booster: Using Mechanic Dash in the air will no longer enter combat state
Homing Missile:
↪ Improved the phenomenon that some skills cannot be used immediately after firing
↪ Continuous firing interval has been reduced by 15%
Open Portal: GX-9: Improved to display the remaining duration of the portal with the least remaining duration in the buff icon
Over Tuning: Final Damage has been increased from 34% to 39% based on master level
Support Waver H-EX Enhancement: Final Damage has been reduced from 10% to 7% based on master level
Robot Mastery:
↪ Added Damage +45%
↪ Damage increase per summoned robot has been removed
Support Waver: H-EX - Party Reinforce: Final Damage has been reduced from 5% to 4%
Multiple Options: M-FL: Cooldown has been reduced from 200 seconds to 180 seconds
Multiple Options: M-FL: Cooldown has been reduced from 200 seconds to 180 seconds
Multiple Options: M-FL: Cooldown has been reduced from 200 seconds to 180 seconds
Bombardment Mode:
↪ Can now be cancel by right clicking
↪ Cooldown has been reduced from 100 seconds to 90 seconds
All Metal Armor Missile Launch:
↪ Buff skills can now be used while casting
↪ Cooldown has been reduced from 200 seconds to 180 seconds
Mecha Carrier: Cooldown has been reduced from 200 seconds to 180 seconds
Xenon
Skill icons have been improved
Fuzzy Rob Masquerade: Shoot: Damage has been increased from 360% to 395% based on master level
Hologram Graffiti: Stationmaster: Energy ball speed has been increased by 33%
Meltdown Explosion: Can now be used during midair
Photon Ray:
↪ Damage has been increased from 700% to 800% based on level 25
↪ Now priorities boss monster with the highest maximum HP within range
Kaiser
Transfiguration:
↪ Attack Speed increase effect based on the Morph Gauge has been removed
↪ Morph Gauge decrease over time effect has been removed
Sword Mastery: Added Attack Speed +1 level
Final Form: Attack range has been improved to be more consistent
Dragon Inferno: Passive effect has been improved to activate while the active effect is not activated
Kaine
Possession: Improved the phenomenon where the skill cannot be used immediately after using upward Shadow Swift
Cadena
Chain Arts: Chase: No longer affected by cooldown reset effect
Weapon Variation I:
↪ Additional hit effect is no longer affected by cooldown reset effect
↪ Additional hit cooldown has been reduced from 0.25 seconds to 0.2 seconds
Weapon Variation II:
↪ Additional hit effect is no longer affected by cooldown reset effect
↪ Additional hit cooldown has been reduced from 0.25 seconds to 0.2 seconds
Weapon Variation III:
↪ Additional hit effect is no longer affected by cooldown reset effect
↪ Additional hit cooldown has been reduced from 0.25 seconds to 0.2 seconds
Angelic Buster
Affinity Heart IV: A custom command has been added to hide Soul Recharge UI
Zero
Long Sword Mastery: Final Damage has been increased from 21% to 23% based on master level
Broad Sword Mastery: Final Damage has been increased from 21% to 23% based on master level
Joint Attack:
↪ Beta Combo damage has been increased from 1st hit 1,920% to 2,000%, 2nd hit 1,830% to 1,900% and 3rd hit 2,200% to 2,400% based on level 25
↪ Alpha Combo damage has been increased from 1st hit 1,920% to 2,000%, 2nd hit 1,830% to 1,900% and 3rd hit 2,200% to 2,400% based on level 25
↪ Coordination Attack damage has been increased from 2,050% to 2,200% based on level 25
Kinesis
Ultimate - Deep Impact:
↪ Action delay has been reduced by 23%
↪ Time taken to start moving has been reduced by 27%
Psychic Drain:
↪ The ability to recover Psychic Points for every successful hit is changed to apply to normal monsters only
↪ Added a passive effect that recovers Psychic Points with certain chance when attacking boss monster
↪ This effect will not trigger for certain summon's attacks, including Psychic Drain
↪ For certain Ultimate skills, the recovery chance will only apply to the first hit
Adele
Order: Improved to display the remaining duration of the Order with the least remaining duration in the buff icon
Ark
Entrancing Confinement: The effect of applying all the damage during bind after Entrancing Confinement ends has been removed
Endless Torment: Cooldown will now applied at the start of keydown
Charge Spell Amplification: Effects will now apply to the Charge Spell buffs applied at the time the skill is used
Lara
Revelation: Wind Swing: A custom command has been added to set if party members can use the skill
Advanced Wand Proficiency: Added Attack Speed +1 level
Conversion of Dragon Vein:
↪ Cooldown reduced from 3 seconds to 1 seconds
↪ Cooldown increase effect when successfully change an element has been increase from 4 seconds to 6 seconds
Ho Young
Space Distortion Gate: Improved to be affected by Buff Freezer
Mystic Energy: Clone Sage Taeul: MP consumption has been changed from 15% of maximum HP to 200 MP
Skill Error Fixes
Fixed an issue when Endurance Core is activated, the skill name would display awkwardly
Fixed an issue where the charges of Maple World Goddess' Blessing, Empress Cygnus' Blessing, Transcendent Cygnus' Blessing, Other World Goddess's Blessing, Transcendent Rhinne's Prayer and Grandis Goddess's Blessing would sometimes removed when entering or exiting Ursus
Fixed an issue where some summon skills would sometimes not deactivate when entering Ursus
Fixed an issue where Soul Weapon's soul cannot be acquired when Dark Sight is active
Fixed an issue where the effect position of Mana Wave being awkward when descending with Mana Wave
Fixed an issue where the mouse movement being awkward after using True Snipe
Fixed an issue where the skill effect of Dual Blade's Chains of Hell would look awkward to other player
Fixed an issue where the skill voice would no output when Luminous enters Equilibrium state
Fixed an issue where Demon Slayer's Demon Slash - Extra Target would not apply normally
Fixed an issue where MP is not consumed when using Wild Hunter's Double Jump
Fixed an issue where MP is not consumed when using Mechanic's Jet Booster
Fixed an issue where the casting motion of Promessa Assault was awkward
Fixed an issue where air frame created in the Triangle Formation would display awkwardly
Fixed an issue where Hologram Graffiti's skill description was awkward
Fixed an issue where Mega Smasher was fired at maximum charge time if the skill was casted immediately after using map portal while the charge was canceled after being charged for more than 90 seconds
Fixed an issue where the Final Damage increase buff was applied to Wing Beat after activating an attack skill with command
Fixed an issue where the character would look awkward when dying in Final form
Fixed an issue where Kaine's Scattering Shot sometimes failed to create Malice
Fixed an issue where Zero's Transcendent Rhinne's Prayer is not used smoothly when Zero is linking skills
Fixed an issue where using map portal while Kinesis's Ultimate - B.P.M is active would enter battle state
Fixed an issue where Illium's Makina moves awkwardly if Illium moves too far while moving along the crystal
Fixed an issue when applying a charge spell buff to a party member with Charge Spell Amplification, the movement speed and attack speed increase effect does not apply
Fixed an issue where the movement speed increase effect does not apply and disappear when plain buff is activated during Charge Spell Amplification
Fixed an issue where Phantom's Black Jack tracking would disappear and the time taken to track new enemy has been reduced from 4 seconds to 3 seconds
Fixed an issue where combo is not fully charged after summoning Sword of Burning Soul in stationary state
Fixed an issue where the after images caused by Swing Research I and Swing Research II did not activate when using Boost End: Hunter's Targeting and Finisher: Storm of Fear
Fixed an issue where the Blizzard Tempest's Dire Wolf's curse did not activate when using Boost End: Hunter's Targeting
Fixed an issue where Phantom's Shroud Walk would canceled when Judgement Draw Auto Mode is activated
Fixed an issue where the remaining duration of Battle Mage's Black Magic Altar would display awkwardly on a wide map
Skills that can set special function such as custom command, command lock or auto mode have been modified to display the special function icon in the Skill UI, Hotkeys and skill tooltip
Fixed an issue where the charges cooldown of the following skill would display awkwardly
↪ Maple World Goddess' Blessing
↪ Empress Cygnus' Blessing
↪ Transcendent Cygnus' Blessing
↪ Other World Goddess's Blessing
↪ Transcendent Rhinne's Prayer
↪ Grandis Goddess's Blessing
The following skill description has been modified to be more accurate
↪ Impact Wave
↪ Wing Beat
↪ Cursebite
↪ Angel Ray
↪ Ultimate - Deep Impact
↪ Ultimate - Train
↪ Ultimate - B.P.M
Fixed an issue where Aura Weapon's Aura Wave would look awkward to other players when it does not hit any target
Fixed an issue where Night Lord's Dark Lord's Secret Scroll could track and attack enemies when it is in a state where it was not supposed to
Fixed an issue where the sound effect of Brain Scrambler only output once
Fixed an issue where some Battleship Bomber's sound effect was not output
Fixed an issue where the sound effect of the bombardment that occurs after installing Sign of Bombard was not output
Fixed an issue where the sound effect of Quick Draw was not output
Fixed an issue where the cast action of previously used skill could be canceled when using Gathering Hook while equipping a non-polearm weapon
Fixed an issue where the skill effect of Finisher: Storm of Fear would look awkward to other players
Fixed an issue where Blizzard Tempest's incapacitating status effect would display awkwardly to other characters
Fixed an issue where the graphics sometimes break when Mercedes uses Wrath of Enreal while riding Sylphidia
Fixed an issue when Demon Avenger reuses a skill immediately after using Revenant, the skill would sometimes end immediately
Fixed an issue where using Triple Jump after Wild Hunter's Jaguar Skyward Rush would not move
Fixed an issue where Mechanic is able to use Homing Missile when there were no target and enter combat state
Fixed an issue where the skill description of Xenon Mastery would display awkwardly
Fixed an issue where the skill description of Hologram Graffiti would display awkwardly
Fixed an issue where Hologram Graffiti's Support buff icon overwrites the skill remaining duration buff icon
Fixed an issue where the grabbed monster's effect would display awkwardly when the blaster was quickly reused after using Revolving Gauntlet
Fixed an issue where the assisting Zero would look awkward when tagging in the air
Fixed an issue where the character would look awkward when the character overlaps with Beta's Ergo Weapon effect
Fixed an issue where Glory Wings: Javelin did not generate magic missiles targeting normal monsters
Fixed an issue where Celestial Protection applies invincibility incorrectly
Fixed an issue where the skill description for Void Rush was not displayed within the skill notification
Fixed an issue where Resonate and Resonate: Ultimatum tried to track some untargetable targets
Fixed an issue where the background music would play awkwardly when dying during Mystic Energy: Advent of Rebellious Power
Fixed an issue where aura-type attacking skills did not activate Ecstasy while in combat state
↪ Serpent Screw
↪ Fire Aura
↪ Metamorphosis
↪ Demon Frenzy
Fixed an issue in Heroes of Maple where the Luminous's Reflection would not spread
Fixed an issue when using certain riding skill that changes the character's appearance and was transformed by a Shapeshifter Elite Boss, the character's hair would display awkwardly
Fixed an issue where Angel Ray debuff with higher skill level does not stack when Angel Ray with lower skill level hits an enemy with an Angel Ray debuff with higher skill level
Fixed an issue where the skill duration would be shortened when changing channel or reviving while Angel of Libra's custom command is used
Fixed an issue where Bowmaster's Arrow Platter is not properly installed during Quiver Full Burst's Flame Arrow
Fixed an issue where Night Lord could not move using Shadow Rush while using Shuriken Burst
Fixed an issue where the character would fall out of map when using Blazing Assault or Luster Charge
Fixed an issue where Cosmos would fail to be used despite the cooldown applying
Fixed an issue where Night Walker's Darkness Ascension able to target enemy in damage reflection state
Fixed an issue where Maha's HP, MP recovery cycle and the interval of canceling some abnormal conditions of party members was slower than the skill description
Fixed an issue where the character would take damage if an attack that occurred when Maha Area landed on the ground hits an enemy with attack reflection
The skill description of the Maha area is modified to be more accurate
Fixed an issue where the skill voice is continuously output when Luminous changing map in the Equilibrium state
Fixed an issue where Mechanic's Metal Armor changing the camouflage color of the metal armor while in tank mode is not reflected until reboarding
Blaster's Vulcan Punch skill description is displayed more accurately
Fixed an issue where Beta's assist would not activate when Alpha was tagged with Flash Assaulter or Rolling Cross while Beta was prone
Fixed an issue when using another combination skill immediately after using Jumping Crash, some of Alpha's skill icons would change to Jumping Crash icons until the Giga Crash combination was used to the end
Fixed an issue when Kinesis uses Mental Tempest, the skill effect continues to be visible to other characters even though finishing blow has been activated
Fixed an issue when Ark uses a Spell Bullet at the end of the Charge Spell Amplification, the Charge Spells would apply to party members again
Fixed an issue where Kanna's Ether Pulse cannot be activated if used too close to the end of platform
Navigate to others...
ENERGIZE Patch Notes (v225)
ENERGIZE Patch Notes: General Improvements & Error Fixes (v225)
ENERGIZE Event Notes (v225)
Hyper Burning Event Highlight (v225-226)
6th Star Event Highlight (v224-226)
Stay Energized
~~~ End of ENERGIZE Patch Notes: Skill Improvements & Error Fixes ~~~