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22 Aug 2023

ENERGIZE Patch Notes: Skill Improvements & Error Fixes (v225)


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TABLE OF CONTENTS

1. Skill Improvements
2. Skill Error Fixes




Skill Improvements


Common
  • The following skills have been improved to show cooldown timer when registered in Hotkeys
  •   ↪ Maple World Goddess' Blessing
      ↪ Empress Cygnus' Blessing
      ↪ Transcendent Cygnus' Blessing
      ↪ Other World Goddess's Blessing
      ↪ Transcendent Rhinne's Prayer
      ↪ Grandis Goddess's Blessing
  • Hero's Will: Cooldown reduced from 360 seconds to 300 seconds
  • Demon's Will: Cooldown reduced from 360 seconds to 300 seconds
  • Cygnus Knights' Will: Cooldown reduced from 360 seconds to 300 seconds
  • Transcendent's Will: Cooldown reduced from 360 seconds to 300 seconds
  • Nova Hero's Will:
  •   ↪ Cooldown reduced from 360 seconds to 300 seconds
      ↪ Combat Order's effect will no longer applied
  • Flora Warrior Will:
  •   ↪ Cooldown reduced from 360 seconds to 300 seconds
      ↪ Combat Order's effect will no longer applied
  • Anima Warrior's Will:
  •   ↪ Cooldown reduced from 360 seconds to 300 seconds
      ↪ Combat Order's effect will no longer applied

    Explorer Bowman Common
  • Double Jump: The action delay when used upwards has been improved to be affected by attack speed

  • Explorer Thief Common
  • Ultimate Dark Sight:
  •   ↪ Cooldown has been reduced from 195 seconds to 185 seconds based on level 25
      ↪ Final Damage has been reduced from 15% to 13% based on level 25

    Demon Common
  • Dark Winds: The action delay when used upwards has been improved to be affected by attack speed
  • Call Mastema:
  •   ↪ Cooldown has been reduced from 200 seconds to 120 seconds
      ↪ HP consumption has been reduced from 5% to 4% of maximum HP
      ↪ Duration has been reduced from 55 seconds to 44 seconds based on level 25

    Flora Common
  • Magic Circuit Full Drive:
  •   ↪ Cooldown has been reduced from 200 seconds to 120 seconds
      ↪ Changed into a rechargeable skill. Gain 1 charge every 180 seconds, up to 2 charges can be stored
      ↪ The maximum amount of damage increase according to the current MP has been reduced from 45% to 40% based on level 25

    Warrior Common
  • Aura Weapon: Changed into a rechargeable skill. Gain 1 charge every 180 seconds, up to 2 charges can be stored
  • Steadfast Core:
  •   ↪ Cooldown has been reduced from 240 seconds to 120 seconds
      ↪ Duration has been reduced from 35 seconds to 17 seconds based on level 25
      ↪ Damage increase when being attacked has been increased from 3% to 6% and the maximum amount of stacks has been reduced from 10 to 5 based on level 25

    Pirate Common
  • Overdrive:
  •   ↪ Cooldown has been reduced from 65 seconds to 62 seconds based on level 25
      ↪ Duration has been reduced from 30 seconds to 28 seconds

    Hero
  • Sword of Burning Soul: Can now be used with Down key to summon it in a stationary state

  • Paladin
  • Blessing Armor: A custom command has been added to hide skill activation effect
  • Blast: Damage has been increased from 285% to 305% based on master level
  • Divine Judgment: Damage has been increased from 500% to 550% based on master level
  • Sanctuary: Damage has been increased from 570% to 620% based on master level
  • Mighty Mjolnir:
  •   ↪ Damage has been increased from 360% to 400% based on level 25
      ↪ Shockwave damage has been increased from 400% to 450% based on level 25

    Dark Knight
  • Dark Resonance: Final Damage has been reduced from 10% to 8% based on master level
  • Dark Thirst: Attack bonus has been reduced from 80 to 50

  • Arch Mage Ice/Lightning
  • Chain Lightning: Damage has been increased from 200% to 220% based on master level

  • Bishop
  • Blessing Ensemble: Final Damage per party member has been reduced from 2% to 1%
  • Blessing Harmony:
  •   ↪ Added Final Damage +4%
      ↪ Final Damage per party member has been reduced from 3% to 2%
      ↪ Skill description has been improved to be more accurate
  • Prayer: A custom command has been added to decrease skill duration and cooldown immediately without needing to reuse the skill
  • Angel of Libra: A custom command has been added to decrease skill duration and cooldown immediately without needing to reuse the skill

  • Bowmaster
  • Illusionary Shot: Passive effect has been improved to activate while the active effect is not activated

  • Crossbow Master
  • True Snipe:
  •   ↪ Can no longer interact with NPC when the skill is active
      ↪ NPC cannot be interacted with mouse click for 1.5 seconds after activating True Snipe

    Night Lord
  • Mark of Assassin: Damage has been changed to 150% regardless of character level
  • Shadow Leap: Action delay has been reduced by 18%
  • Mark of Night Lord: Damage has been changed to 225% regardless of character level based on master level
  • Dark Harmony:
  •   ↪ Final Damage has been reduced from 10% to 8% based on master level
      ↪ Attack bonus has been reduced from 40 to 20 based on master level
  • Four Seasons: Added an effect to increase the damage of Mark of Night Lord by 100%
  • Bleeding Toxin: Attack bonus has been reduced from 60 to 50

  • Shadower
  • Shadow Veil: Attack range has been increased by 16% towards the bottom

  • Dual Blade
  • Chains of Hell:
  •   ↪ Can now be used during midair
      ↪ The skill effect will now quickly disappear if the chain does not hit any target
      ↪ Can now be used during Bloody Storm and Blade Ascension

    Viper
  • Defense Form:
  •   ↪ Shield's Damage Reduction rate has been reduced from 30% to 25% based on master level
      ↪ Skill effect is no longer affected by Skill Effect Transparency setting
  • Serpent Screw: Improved to put character in combat state only when casting the skill

  • Captain
  • Battleship Bomber: Sign of Bombard's bombardment area has been increased by 33%

  • Cannon Master
  • Barrel Roulette:
  •   ↪ Changed into a rechargeable skill. Gain 1 charge every 15 seconds, up to 4 charges can be stored
      ↪ The effect in which reduces the cooldown by half has been removed
  • Cannon Barrage: Damage has been increased from 750% to 780% based on master level
  • Rolling Cannon Rainbow: Damage has been increased from 600% to 800%

  • Soul Master
  • Soul Blessing: When Cosmic Orb is created, the attack bonus has been reduced from 30 to 15 based on master level
  • Soul Blessing II: When Cosmic Orb is created, the attack bonus has been reduced from 30 to 15 based on master level
  • Sword Mastery: Critical Damage has been reduced from 15% to 12% based on master level

  • Flame Wizard
  • Orbital Flame III: Damage on normal monsters has been increased from 20% to 25%
  • Liberated Magic: Final Damage has been reduced from 30% to 25% based on master level
  • Orbital Flame IV: Damage on normal monsters has been increased from 40% to 50%
  • Towering Inferno:
  •   ↪ Flame Fox mode damage increased from 340% to 630% based on master level
      ↪ Flame Fox mode number of attacks have been increased from 4 to 6
      ↪ When hitting an enemy with 5 stacks of Fox's Mischief, the number of additional attacks have been increased from 5 to 12

    Wind Breaker
  • Howling Gale: The skill will no longer cast when it is used with Down or Up key if the Wind Energy is insufficient

  • Night Walker
  • Shadow Momentum: A custom command has been added to hide skill activation effect
  • Dark Blessing: Final Damage has been reduced from 10% to 8% based on master level
  • Shadow Spear: Damage has been reduced from 400% to 375% based on level 25

  • Striker
  • Crashing Wave:
  •   ↪ The function to stop moving forward by pressing the skill with Down key has been replaced with the function to stop by pressing the Down key
      ↪ Improved to not share the minimum applied cooldown with Thunder
  • Lightning in Unity: Passive effect has been improved to activate while the active effect is not activated

  • Mihile
  • Royal Guard: Invincibility effect is no longer affected by Skill Effect Transparency setting
  • Radiant Driver: The issue where the skill cannot be used continuously for a certain period of time after use has been improved
  • Royal Oath: Final Damage has been increased from 18% to 23% based on master level
  • Roiling Soul: Final Damage has been reduced from 30% to 25% based on master level
  • Shield Installation: Cooldown has been reduced from 40 seconds to 30 seconds

  • Aran
  • Finisher: Storm of Fear: Can now be registered as a Hotkeys
  • Finisher: Hunter's Targeting: Can now be registered as a Hotkeys

  • Evan
  • Swift of Wind: Added an effect to increase damage on normal monsters by 75% based on master level
  • Onyx's Blessing: Magic Attack bonus has been reduced from 80 to 55 based on master level
  • Dragon Fury: Magic Attack bonus has been reduced from 35% to 30% based on master level

  • Luminous
  • Equilibrium Liberation:
  •   ↪ Can now be used to enter Equilibrium mode when Equilibrium gauge is balanced
      ↪ A custom command has been added to enable automatic activation
      ↪ When Equilibrium gauge is balanced, using any Equilibrium skill, Gate of Truth, Punishing Resonator or Equinox Exorcism to enter Equilibrium mode
  • Liberation Orb:
  •   ↪ Imbalance orb damage has been increased from 1,000% to 1,2000 based on level 25
      ↪ Balance orb damage has been increased from 1,100% to 1,300% based on level 25
      ↪ Damage per MATT has been increased from 115% to 150% based on level 25

    Mercedes
  • Lightning Edge:
  •   ↪ Action delay has been reduced by 22%
      ↪ Time taken to start moving has been reduced by 60%
      ↪ The issue where the skill cannot be used continuously for a certain period of time after use has been improved

    Phantom
  • Shroud Walk: Improved to cancel immediately upon basic attacking, jumping or using any skills
  • Mille Aiguilles: Damage has been increased from 140% to 160% based on master level
  • Tempest: Damage has been increased from 400% to 455% based on master level

  • Eunwol
  • Summon Other Spirit:
  •   ↪ Changed to an on-off skill
      ↪ Skill effects and sounds have been added
      ↪ Skill triggered effect has been changed
  • Spirit Ward:
  •   ↪ Improved to show the number of Guardian Spirits remaining in the buff icon and Hotkeys icon
      ↪ Guardian Spirits effects is no longer affected by Skill Effect Transparency setting

    Demon Slayer
  • Skill icons have been improved
  • Jormungand: HP consumption has been changed from 10% of max HP to 2,000 HP

  • Blaster
  • Charging Arm: Bobbing: Improved to cancel immediately by jumping or use the skill again with custom command
  • Charging Arm: Weaving: Improved to cancel immediately by jumping or use the skill again with custom command
  • Shockwave Drive:
  •   ↪ Action delay has been reduced by 7%
      ↪ The time where linking becomes available does not change
  • Hurricane Blaster:
  •   ↪ Changed to a skill that creates a storm that weeps enemies in a wide area
      ↪ Keydown function has been removed
      ↪ Skill effects and sounds have been changed
      ↪ Cooldown has been reduced from 45 seconds to 15 seconds
      ↪ When attacking, the duration of maximum stacked Combo Focusing has been changed to 12 seconds
      ↪ MP consumption has been changed from 20 MP per attack during keydown to 60 MP based on master level
      ↪ Can now be used during midair
  • Hurricane Blaster - Reinforce: Increases the damage of Hurricane Blaster
  • Hurricane Blaster - Reduce Cooldown: Removed

  • Battle Mage
  • Skill icons have been improved
  • Union Aura: Effects can now be removed by right clicking the buff icon
  • Black Magic Altar:
  •   ↪ Improved to display the remaining duration of the altar with the least remaining duration in the buff icon
      ↪ When using the skill with Down key while there are no altars summoned and only have 1 charge available, no altar will be summoned
      ↪ Recharge time has been reduced from 23 seconds to 20 seconds
  • Dark Aura: Damage increase has been reduced from 20% to 10% based on master level
  • Spell Boost: Added Final Damage +5% based on master level
  • Dark Aura - Boss Killer: Damage increase when attacking boss monster has been reduced from 10% to 5%
  • Debuff Aura - Elemental Reset: Final Damage on enemies has been reduced from 10% to 8%
  • Master of Death: Cooldown has been reduced from 200 seconds to 180 seconds
  • Union Aura: Cooldown has been reduced from 100 seconds to 90 seconds
  • Grim Reaper: Cooldown has been reduced from 100 seconds to 90 seconds
  • Abyssal Lightning: Cooldown has been reduced from 200 seconds to 180 seconds

  • Wild Hunter
  • Skill icons have been improved
  • Jaguar Leap:
  •   ↪ Can now be used in upward direction
      ↪ However, it cannot be combined with forward direction
  • Wild Arrow Blast Type-P: MP consumption has been reduced from 200 MP to 50 MP based on master level

  • Mechanic
  • Skill icons have been improved
  • Jet Booster: Using Mechanic Dash in the air will no longer enter combat state
  • Homing Missile:
  •   ↪ Improved the phenomenon that some skills cannot be used immediately after firing
      ↪ Continuous firing interval has been reduced by 15%
  • Open Portal: GX-9: Improved to display the remaining duration of the portal with the least remaining duration in the buff icon
  • Over Tuning: Final Damage has been increased from 34% to 39% based on master level
  • Support Waver H-EX Enhancement: Final Damage has been reduced from 10% to 7% based on master level
  • Robot Mastery:
  •   ↪ Added Damage +45%
      ↪ Damage increase per summoned robot has been removed
  • Support Waver: H-EX - Party Reinforce: Final Damage has been reduced from 5% to 4%
  • Multiple Options: M-FL: Cooldown has been reduced from 200 seconds to 180 seconds
  • Multiple Options: M-FL: Cooldown has been reduced from 200 seconds to 180 seconds
  • Multiple Options: M-FL: Cooldown has been reduced from 200 seconds to 180 seconds
  • Bombardment Mode:
  •   ↪ Can now be cancel by right clicking
      ↪ Cooldown has been reduced from 100 seconds to 90 seconds
  • All Metal Armor Missile Launch:
  •   ↪ Buff skills can now be used while casting
      ↪ Cooldown has been reduced from 200 seconds to 180 seconds
  • Mecha Carrier: Cooldown has been reduced from 200 seconds to 180 seconds

  • Xenon
  • Skill icons have been improved
  • Fuzzy Rob Masquerade: Shoot: Damage has been increased from 360% to 395% based on master level
  • Hologram Graffiti: Stationmaster: Energy ball speed has been increased by 33%
  • Meltdown Explosion: Can now be used during midair
  • Photon Ray:
  •   ↪ Damage has been increased from 700% to 800% based on level 25
      ↪ Now priorities boss monster with the highest maximum HP within range

    Kaiser
  • Transfiguration:
  •   ↪ Attack Speed increase effect based on the Morph Gauge has been removed
      ↪ Morph Gauge decrease over time effect has been removed
  • Sword Mastery: Added Attack Speed +1 level
  • Final Form: Attack range has been improved to be more consistent
  • Dragon Inferno: Passive effect has been improved to activate while the active effect is not activated

  • Kaine
  • Possession: Improved the phenomenon where the skill cannot be used immediately after using upward Shadow Swift

  • Cadena
  • Chain Arts: Chase: No longer affected by cooldown reset effect
  • Weapon Variation I:
  •   ↪ Additional hit effect is no longer affected by cooldown reset effect
      ↪ Additional hit cooldown has been reduced from 0.25 seconds to 0.2 seconds
  • Weapon Variation II:
  •   ↪ Additional hit effect is no longer affected by cooldown reset effect
      ↪ Additional hit cooldown has been reduced from 0.25 seconds to 0.2 seconds
  • Weapon Variation III:
  •   ↪ Additional hit effect is no longer affected by cooldown reset effect
      ↪ Additional hit cooldown has been reduced from 0.25 seconds to 0.2 seconds

    Angelic Buster
  • Affinity Heart IV: A custom command has been added to hide Soul Recharge UI

  • Zero
  • Long Sword Mastery: Final Damage has been increased from 21% to 23% based on master level
  • Broad Sword Mastery: Final Damage has been increased from 21% to 23% based on master level
  • Joint Attack:
  •   ↪ Beta Combo damage has been increased from 1st hit 1,920% to 2,000%, 2nd hit 1,830% to 1,900% and 3rd hit 2,200% to 2,400% based on level 25
      ↪ Alpha Combo damage has been increased from 1st hit 1,920% to 2,000%, 2nd hit 1,830% to 1,900% and 3rd hit 2,200% to 2,400% based on level 25
      ↪ Coordination Attack damage has been increased from 2,050% to 2,200% based on level 25

    Kinesis
  • Ultimate - Deep Impact:
  •   ↪ Action delay has been reduced by 23%
      ↪ Time taken to start moving has been reduced by 27%
  • Psychic Drain:
  •   ↪ The ability to recover Psychic Points for every successful hit is changed to apply to normal monsters only
      ↪ Added a passive effect that recovers Psychic Points with certain chance when attacking boss monster
      ↪ This effect will not trigger for certain summon's attacks, including Psychic Drain
      ↪ For certain Ultimate skills, the recovery chance will only apply to the first hit

    Adele
  • Order: Improved to display the remaining duration of the Order with the least remaining duration in the buff icon

  • Ark
  • Entrancing Confinement: The effect of applying all the damage during bind after Entrancing Confinement ends has been removed
  • Endless Torment: Cooldown will now applied at the start of keydown
  • Charge Spell Amplification: Effects will now apply to the Charge Spell buffs applied at the time the skill is used

  • Lara
  • Revelation: Wind Swing: A custom command has been added to set if party members can use the skill
  • Advanced Wand Proficiency: Added Attack Speed +1 level
  • Conversion of Dragon Vein:
  •   ↪ Cooldown reduced from 3 seconds to 1 seconds
      ↪ Cooldown increase effect when successfully change an element has been increase from 4 seconds to 6 seconds

    Ho Young
  • Space Distortion Gate: Improved to be affected by Buff Freezer
  • Mystic Energy: Clone Sage Taeul: MP consumption has been changed from 15% of maximum HP to 200 MP




  • Skill Error Fixes


  • Fixed an issue when Endurance Core is activated, the skill name would display awkwardly
  • Fixed an issue where the charges of Maple World Goddess' Blessing, Empress Cygnus' Blessing, Transcendent Cygnus' Blessing, Other World Goddess's Blessing, Transcendent Rhinne's Prayer and Grandis Goddess's Blessing would sometimes removed when entering or exiting Ursus
  • Fixed an issue where some summon skills would sometimes not deactivate when entering Ursus
  • Fixed an issue where Soul Weapon's soul cannot be acquired when Dark Sight is active
  • Fixed an issue where the effect position of Mana Wave being awkward when descending with Mana Wave
  • Fixed an issue where the mouse movement being awkward after using True Snipe
  • Fixed an issue where the skill effect of Dual Blade's Chains of Hell would look awkward to other player
  • Fixed an issue where the skill voice would no output when Luminous enters Equilibrium state
  • Fixed an issue where Demon Slayer's Demon Slash - Extra Target would not apply normally
  • Fixed an issue where MP is not consumed when using Wild Hunter's Double Jump
  • Fixed an issue where MP is not consumed when using Mechanic's Jet Booster
  • Fixed an issue where the casting motion of Promessa Assault was awkward
  • Fixed an issue where air frame created in the Triangle Formation would display awkwardly
  • Fixed an issue where Hologram Graffiti's skill description was awkward
  • Fixed an issue where Mega Smasher was fired at maximum charge time if the skill was casted immediately after using map portal while the charge was canceled after being charged for more than 90 seconds
  • Fixed an issue where the Final Damage increase buff was applied to Wing Beat after activating an attack skill with command
  • Fixed an issue where the character would look awkward when dying in Final form
  • Fixed an issue where Kaine's Scattering Shot sometimes failed to create Malice
  • Fixed an issue where Zero's Transcendent Rhinne's Prayer is not used smoothly when Zero is linking skills
  • Fixed an issue where using map portal while Kinesis's Ultimate - B.P.M is active would enter battle state
  • Fixed an issue where Illium's Makina moves awkwardly if Illium moves too far while moving along the crystal
  • Fixed an issue when applying a charge spell buff to a party member with Charge Spell Amplification, the movement speed and attack speed increase effect does not apply
  • Fixed an issue where the movement speed increase effect does not apply and disappear when plain buff is activated during Charge Spell Amplification
  • Fixed an issue where Phantom's Black Jack tracking would disappear and the time taken to track new enemy has been reduced from 4 seconds to 3 seconds
  • Fixed an issue where combo is not fully charged after summoning Sword of Burning Soul in stationary state
  • Fixed an issue where the after images caused by Swing Research I and Swing Research II did not activate when using Boost End: Hunter's Targeting and Finisher: Storm of Fear
  • Fixed an issue where the Blizzard Tempest's Dire Wolf's curse did not activate when using Boost End: Hunter's Targeting
  • Fixed an issue where Phantom's Shroud Walk would canceled when Judgement Draw Auto Mode is activated
  • Fixed an issue where the remaining duration of Battle Mage's Black Magic Altar would display awkwardly on a wide map
  • Skills that can set special function such as custom command, command lock or auto mode have been modified to display the special function icon in the Skill UI, Hotkeys and skill tooltip
  • Fixed an issue where the charges cooldown of the following skill would display awkwardly
  •   ↪ Maple World Goddess' Blessing
      ↪ Empress Cygnus' Blessing
      ↪ Transcendent Cygnus' Blessing
      ↪ Other World Goddess's Blessing
      ↪ Transcendent Rhinne's Prayer
      ↪ Grandis Goddess's Blessing
  • The following skill description has been modified to be more accurate
  •   ↪ Impact Wave
      ↪ Wing Beat
      ↪ Cursebite
      ↪ Angel Ray
      ↪ Ultimate - Deep Impact
      ↪ Ultimate - Train
      ↪ Ultimate - B.P.M
  • Fixed an issue where Aura Weapon's Aura Wave would look awkward to other players when it does not hit any target
  • Fixed an issue where Night Lord's Dark Lord's Secret Scroll could track and attack enemies when it is in a state where it was not supposed to
  • Fixed an issue where the sound effect of Brain Scrambler only output once
  • Fixed an issue where some Battleship Bomber's sound effect was not output
  • Fixed an issue where the sound effect of the bombardment that occurs after installing Sign of Bombard was not output
  • Fixed an issue where the sound effect of Quick Draw was not output
  • Fixed an issue where the cast action of previously used skill could be canceled when using Gathering Hook while equipping a non-polearm weapon
  • Fixed an issue where the skill effect of Finisher: Storm of Fear would look awkward to other players
  • Fixed an issue where Blizzard Tempest's incapacitating status effect would display awkwardly to other characters
  • Fixed an issue where the graphics sometimes break when Mercedes uses Wrath of Enreal while riding Sylphidia
  • Fixed an issue when Demon Avenger reuses a skill immediately after using Revenant, the skill would sometimes end immediately
  • Fixed an issue where using Triple Jump after Wild Hunter's Jaguar Skyward Rush would not move
  • Fixed an issue where Mechanic is able to use Homing Missile when there were no target and enter combat state
  • Fixed an issue where the skill description of Xenon Mastery would display awkwardly
  • Fixed an issue where the skill description of Hologram Graffiti would display awkwardly
  • Fixed an issue where Hologram Graffiti's Support buff icon overwrites the skill remaining duration buff icon
  • Fixed an issue where the grabbed monster's effect would display awkwardly when the blaster was quickly reused after using Revolving Gauntlet
  • Fixed an issue where the assisting Zero would look awkward when tagging in the air
  • Fixed an issue where the character would look awkward when the character overlaps with Beta's Ergo Weapon effect
  • Fixed an issue where Glory Wings: Javelin did not generate magic missiles targeting normal monsters
  • Fixed an issue where Celestial Protection applies invincibility incorrectly
  • Fixed an issue where the skill description for Void Rush was not displayed within the skill notification
  • Fixed an issue where Resonate and Resonate: Ultimatum tried to track some untargetable targets
  • Fixed an issue where the background music would play awkwardly when dying during Mystic Energy: Advent of Rebellious Power
  • Fixed an issue where aura-type attacking skills did not activate Ecstasy while in combat state
  •   ↪ Serpent Screw
      ↪ Fire Aura
      ↪ Metamorphosis
      ↪ Demon Frenzy
  • Fixed an issue in Heroes of Maple where the Luminous's Reflection would not spread
  • Fixed an issue when using certain riding skill that changes the character's appearance and was transformed by a Shapeshifter Elite Boss, the character's hair would display awkwardly
  • Fixed an issue where Angel Ray debuff with higher skill level does not stack when Angel Ray with lower skill level hits an enemy with an Angel Ray debuff with higher skill level
  • Fixed an issue where the skill duration would be shortened when changing channel or reviving while Angel of Libra's custom command is used
  • Fixed an issue where Bowmaster's Arrow Platter is not properly installed during Quiver Full Burst's Flame Arrow
  • Fixed an issue where Night Lord could not move using Shadow Rush while using Shuriken Burst
  • Fixed an issue where the character would fall out of map when using Blazing Assault or Luster Charge
  • Fixed an issue where Cosmos would fail to be used despite the cooldown applying
  • Fixed an issue where Night Walker's Darkness Ascension able to target enemy in damage reflection state
  • Fixed an issue where Maha's HP, MP recovery cycle and the interval of canceling some abnormal conditions of party members was slower than the skill description
  • Fixed an issue where the character would take damage if an attack that occurred when Maha Area landed on the ground hits an enemy with attack reflection
  • The skill description of the Maha area is modified to be more accurate
  • Fixed an issue where the skill voice is continuously output when Luminous changing map in the Equilibrium state
  • Fixed an issue where Mechanic's Metal Armor changing the camouflage color of the metal armor while in tank mode is not reflected until reboarding
  • Blaster's Vulcan Punch skill description is displayed more accurately
  • Fixed an issue where Beta's assist would not activate when Alpha was tagged with Flash Assaulter or Rolling Cross while Beta was prone
  • Fixed an issue when using another combination skill immediately after using Jumping Crash, some of Alpha's skill icons would change to Jumping Crash icons until the Giga Crash combination was used to the end
  • Fixed an issue when Kinesis uses Mental Tempest, the skill effect continues to be visible to other characters even though finishing blow has been activated
  • Fixed an issue when Ark uses a Spell Bullet at the end of the Charge Spell Amplification, the Charge Spells would apply to party members again
  • Fixed an issue where Kanna's Ether Pulse cannot be activated if used too close to the end of platform




  • Navigate to others...
    ENERGIZE Patch Notes (v225)
    ENERGIZE Patch Notes: General Improvements & Error Fixes (v225)
    ENERGIZE Event Notes (v225)
    Hyper Burning Event Highlight (v225-226)
    6th Star Event Highlight (v224-226)

    Stay Energized

    ~~~ End of ENERGIZE Patch Notes: Skill Improvements & Error Fixes ~~~