02 Oct 2023
ENERGIZE II Patch Notes (v226)
Be ENERGIZED as the 6th Power is closing in...
TABLE OF CONTENTS
1. Sengoku Class Skill Adjustment
2. Miscellaneous Improvements
Sengoku Class Skill Adjustment
Summary: Skill visibility fixes along with V Matrix Enhanced Core Improvements.
V Matrix Enhanced Core Integration
Hitokiri Hundred Strike Core has been changed to Hitokiri Hundred Strike/Summer Rain Core.
➢ Changed the prefix from Hitokiri Strike to Sword Dance.
Changed Surging Blade Core has been changed to Surging Blade/Shoryuusen Core.
➢ Changed the prefix from Penetrating to Whirlwind.
Changed Vapor Blade Core has been changed to Vapor Blade/Rising Slash/Falcon Dive Core.
➢ Changed the prefix from Whirlwind to Sudden Strike.
Changed Sweeping Sword Core has been changed to Sweeping Sword/Whirlwind Cut/Dankuusen Core.
➢ Changed the prefix from Assemble to Keen Edge.
Changed Rai Sanrenzan Core has been changed to Rai Sanrenzan/Iaigiri no Rai Core.
➢ Changed the Lv. 20 bonus from Critical Rate: +5% to Max Targets: +1.
➢ Changed the prefix from Rai Sanrenzan to Battoujutsu.
Combined Summer Rain Core to the Hitokiri Hundred Strike Core.
Combined Shoryuusen Core to the Surging Blade/Shoryuusen Core.
Combined Rising Slash Core to the Vapor Blade/Rising Slash/Falcon Dive Core.
Combined Falcon Dive Core to the Vapor Blade/Rising Slash/Falcon Dive Core.
Combined Whirlwind Cut Core to the Sweeping Sword/Whirlwind Cut/Dankuusen Core.
Combined Dankuusen Core to the Sweeping Sword/Whirlwind Cut/Dankuusen Core.
Combined Sanrenzan Core to the Sanrenzan/Iaigiri Core.
Combined Iaigiri Core to the Sanrenzan/Iaigiri Core.
Combined Jin Sanrenzan Core to the Sanrenzan/Iaigiri Core.
Combined Iaigiri no Jin Core to the Sanrenzan/Iaigiri Core.
Combined Fuu Sanrenzan Core to the Sanrenzan/Iaigiri Core.
Combined Iaigiri no Fuu Core to the Sanrenzan/Iaigiri Core.
Combined Iaigiri no Rai Core to the Sanrenzan/Iaigiri Core.
The removed Enhanced Cores are replaced with other Enhanced Cores from the following consolidated core priorities:
➢ Before: Hundred Strikes. After: Hitokiri Hundred Strike/Summer Rain
➢ Before: Surging Blade. After: Surging Blade/Shouryuusen
➢ Before: Vapor Blade. After: Vapor Blade/Rising Slash/Falcon Dive
➢ Before: Sweeping Sword. After: Sweeping Sword/Whirlwind Cut/Dankuusen
➢ Before: Rai Sanrenzan. After: Rai Sanrenzan/Iaigiri no Rai
Bug Fixes
Fixed an issue where some effects of Shoryuusen weren't affected by the skill transparency settings.
The enemy hit effect of Shoryuusen will always display clearly not affected by the skill transparency settings, but it's affected by the transparency settings.
Fixed an issue where the effect of Vapor Blade wasn't visible when used by another player.
Fixed an issue where some effects of Skewed Hitokiri Strike weren't affected by the skill transparency settings.
The Kanji text shown in Skewed Hitokiri Strike's hit effect will always be displayed and will not be affected by skill transparency settings.
Fixed an issue where the character wouldn't take any action every time another player used Sudden Strike twice.
Fixed an issue where character won't take action once every 2 times of the skill when used by another player to take action every skill.
Fixed an issue where the action of Tachyons Slash wasn't visible when used by another player.
Fixed an issue where the effect of Falcon's Honor appeared awkwardly when used by another player.
When Falcon's Honor is being used by another player, the skill effects that darken the screen will no longer be applied.
Fixed an issue where action couldn't be canceled by Tachyons Slash when Tachyons Slash triggers.
Fixed an issue where action couldn't be canceled by Tachyons Slash when Weapon Aura triggers
Fixed an issue where Hyoru Getsuken only activates once for the first hit instead of twice.
Fixed an issue where Hyoru Getsuken should attack 15 times twice when it first activates but only activated once for 15 hits
Summary: Skill changes with visibility fixes.
Skill Changes
Vanquisher's Charm
➢ Effect (before change) - Spiritual Energy cost: 15, Max Enemies Hit: 8, Damage: 300%, Number of Consecutive Attacks: 5. You can move and jump while holding down the skill key. While in use, increases the amount needed to activate Celestial Fury by 30. Cooldown: 60 seconds
➢ Effect (after change) - Spiritual Energy cost: 40, Max Enemies Hit: 8, Damage: 330%, Number of Consecutive Attacks: 5. You can move and jump while holding down the skill key. Cooldown: 60 seconds
➢ Spiritual Energy cost increased from 15 to 40.
➢ Damage at Lv. 30 increased from 300% (210 + 3 per skill level) to 330% (240 + 3 per skill level).
➢ Removed feature that added 30 stacks required to activate Celestial Fury.
Conjure Spirit Stone
➢ Effect (before change) - Spiritual Energy cost: 40, Conjure Spirit Stone Duration: 70 seconds. Basic Effect: deals 600% damage to up to 15 enemies within range 3 times every 3 seconds. Periodically restores 3% of Max HP/MP, Final Damage +11% (5 + 0.2 per skill level), Status Resistance +25
➢ The Conjure Spirit Stone grows more powerful with every 500 Spiritual Energy absorbed, boosting its Basic Effect up to 3x. When the Conjure Spirit Stone is at full power, party members within range gain 2 Attack Speed, and the Spiritual Energy cost of the caster's skills is reduced to 0.
➢ Effect (after change) - Spiritual Energy cost: 40, Conjure Spirit Stone Duration: 70 seconds. The Conjure Spirit Stone grows more powerful with every 120 Spiritual Energy absorbed (can be boosted up to 2 times)
➢ Basic Effect: deals 600% damage to up to 15 enemies within range 3 times every 3 seconds. Periodically restores 3% of Max HP/MP, Final Damage +5% (2 + 0.1 per skill level), Status Resistance +25
➢ Stage 1 Additional Effect: boosts Basic Effect by 2x, party members within range gain 1 Attack Speed, caster's Boss Damage +50% (20 + 1 per skill level), and the Spiritual Energy cost of the caster's skills is reduced by 50%.
➢ Stage 2 Additional Effect: boosts Basic Effect by 3x, party members within range gain 2 Attack Speed, caster's Boss Damage +100% (40 + 2 per skill level), and the Spiritual Energy cost of the caster's skills is reduced by 100%.
➢ Spiritual Energy required for boost per stage was reduced from 500 to 150.
➢ The Final Damage increase provided to all party members among the Conjure Spirit Stone: Basic Effect at Lv. 30 was reduced from 11% (5 + 0.2 per skill level) to 5% (2 + 0.1 per skill level 0.1).
➢ Added party members gain 1 Attack Speed, caster's Boss Damage +50% (20 + 1 per skill level), and the Spiritual Energy cost of the caster's skills is reduced by 50% to Conjure Spirit Stone Boost Stage 1 Effect.
➢ Added caster's Boss Damage 100% (40 + 2 per skill level) to Conjure Spirit Stone Boost Stage 2 Effect
➢ Spiritual Energy stack displayed in top right buff icon.
➢ Skill description changed to be more clearer.
➢ Fixed error where the buff icon location moved awkwardly.
Phantom Yaksha: Big Boss
➢ The accumulated offerings based on the summoning time of the Phantom Yaksha: Big Boss or lower Phantom Yaksha are changed to be maintained even when the character dies.
Bug Fixes
Fixed an issue where the effect of Vanquisher's Charm wasn't visible when used by another player.
Fixed an issue where the effect of Summon Yuki-onna appeared in the opposite direction when used by another player.
Fixed an issue where the effect of Sengoku Ally appeared in the opposite direction when used by another player.
Fixed an issue where the summons wouldn't attack in certain situations when Sengoku Ally activates.
Fixed an issue where some effects of Nine-Tailed Fury appeared awkwardly.
Removed Nine-Tailed Fury animation that darkens screen when used by another player.
Fixed an issue where some effects of Vanquisher's Bind weren't affected by the skill transparency settings.
The enemy hit effect of Vanquisher's Bind will always display clearly not affected by the skill transparency settings, but it's affected by the transparency settings.
Fixed an issue where some effects of Unleash Orochi appeared awkwardly when used by another player.
The key-down end motion of Unleash Orochi displayed awkwardly when used by another player when the skill ends has been improved to look normal.
Fixed an issue where some effects of Demonic Exorcism Array weren't visible when used by another player.
The shield effect that should display on the character after Demonic Exorcism Array activates isn't displayed when used by another player was fixed to be displayed.
Miscellaneous Improvements
Akatsuki Cleansing (Sengoku 4th Job Common Skill)
➢ Cooldown has been reduced from 360 seconds to 300 seconds based on max level.
➢ Combat Orders no longer reset skill.
Bosses below now drop Spell Traces when defeated.
➢ Normal Ranmaru: Spell Trace x20
➢ Hard Ranmaru: Spell Trace x72
➢ Princess Nou: Spell Trace x160
➢ Akechi Mitsuhide: Spell Trace x160
To ENERGIZE II Event Notes (v226)
To 6th Star Event Highlights (v224-226)
Your ENERGIZING journey continues....
~~~ End of Patch Update Notes ~~~